they nerfed ALD and Hudsons bonuses a while back
Is it not still 100% bonus on bounties?
they nerfed ALD and Hudsons bonuses a while back
A great example of how the pay for activities in ED is just ever so slightly off*, is by beginning with mining.
You can drop in to a ring, and start mining.
An NPC Pirate shows up, and if you're equipped to kill it, you can earn more money in those few seconds, than you will in the next 'whatever it takes to find a good asteroid' minutes.
Then a PvP pirate can show up, relieve you of your cargo, and sell it for even less than its worth. Making less money than the miner would have, had they sold it legally.
Then a bounty hunter can show up, blow up the PvP pirate, and make a loss, because the ammo cost more than the bounty reward.
Meanwhile, a CMDR can ship a single passenger a few ly, and earn more than all of them combined.
CMDR Cosmic Spacehead
*Extreme exaggeration.
yes, but before it was 100% + 100%.Is it not still 100% bonus on bounties?
It is more that games don't function under a system of economics.Everyone's a Marxist when it comes to games....all careers must pay the same. It's like a microcosm of RL discussions around distributive justice.
Everyone's a Marxist when it comes to games....all careers must pay the same. It's like a microcosm of RL discussions around distributive justice.
One of OA vids was about taking on a Thargoid in a Gunship - I thought I'd have a go at that - it's taken almost a week and I'm finally all set to try it tonight.
Why a week? well first I had to rank up from Chief Petty Officer to Ensign to buy a gunship.
This took quiet a few nights of doing BORING missions that made me next to nothing in credits and doing some donation missions - the result is I'm down on credits by about 10M.
So do I feel rewarded for my efforts ? for the hours of dull uneventfulgameplaygrind ? do I have a sense of achievement ? - No.
Last night I flew to the system where I plan to fight Thargoids in my AspEX ( massively better jump range than gunship ) so then I docked and did the ship transfer to get my gunship to where I need it - that was going to over an hour - so that was that night over with. ( I have a day job, a wife and a dog - gaming time is limited! )
-10M getting rank
-140M getting and fitting Gunship
Tonight I'll take on a Thargoid - this will probably not end well for me - I'm expecting to fail a couple of times ( 6M+ rebuy )
if I actually succeed, then how much will i urn ?
How many Thargoids will I have to kill to get back the 150M I've spend so far on the endeavour ?
Everyone's a Marxist when it comes to games....all careers must pay the same. It's like a microcosm of RL discussions around distributive justice.
It is taboo. Original backers that I have experienced will come down hard any time I broach this subject. Has it been the same for others
It would be better if instead of paying for each ton of X, the money was based on contracts, kinda similar to how powerplay rewards work.
You sign up for a job in a station, and they pay you a fixed amount of X every week as long as you meet the quotas and bonuses for going over the limit.
Mining contracts would require less materials than trading contracts because it takes more time to mine, or it would offer a higher pay.
There could also be police contracts to defend one system in particular which sends you missions from time to time to arrest criminals while you are in that system, or assassination contracts to kill or capture wanted criminals in other systems.
Also in addition to faction reputation you could get more reputation for doing jobs which allows you to apply for better contracts.
That system would be far easier to balance than the current one, but of course, its too late for that, the world is full of billionaires in Cutters and Corvettes, money is meaningless now for most people.
The most important thing is one: ALL the activities of the game must be equally profitable, it is not possible for a single type of activity to be the only one to offer great rewards (long distance passenger transport).
Everyone's a Marxist when it comes to games....all careers must pay the same. It's like a microcosm of RL discussions around distributive justice.
I'm an original Backer and I wouldn't say it's taboo.
also I am a original backer... Does our voice matter more? I do not think so.
What alot of folks (just judging some vocal Forum opinions) want is "Instant Access" to everything, despite income having seen massive boost already.
To a point, where there are Python/Anaconda CMDRs out there that don't even know the basics of the Game, let alone advanced Combat or even the mechanics and limitations of the Rebuy Screen.
If a Beginner can now have what oldfarts worked hard for over several months - within a few mere Days (!), if anything - income isn't "too hard/not enough".
One issue, however, is that what used to be a rewarding progression ladder (with distinct choices to make inbetween) has already become a "Fast-Forward Teleporter".
20M / hour? 50M / hour? 100M / hour?
I don't say any of those numbers were "right" or "wrong", "good" or "bad".
All I say is : Any of these numbers has consequences.
On top, "Instant Gratification" folks tend to get bored very very rapidly.
They get their "get rich schemes", the resulting cheap thrill of "fake progression" (like a cheat code in old 8/16 bit days) by absorbing those heavily inflated numbers.
Then they quickly adopt those as their "new normal" or even define them as their "minimum wage" motivating them to keep playing... and then - get bored. Big surprise.
They never had a chance to appreciate building up Ships, leapfrogged entire Ship classes and find themselves "unfit for duty" in a large rig with only Reality itself being able to teach them that harsh lesson anymore.
To them, their way was "normal". And having burned through all that content in record pace, they're impatient for the next thrill, which may or may not come.
IMHO it's plain unhealthy, but it's not my job to call the shots on that.
Too late to fully correct it anyway, we're already strongly hyperinflationary thanks to unpatched Credit Exploits that just keep coming.
I'm happy that Obsidian finally made a real constructive critique for the game.
The most important thing is one: ALL the activities of the game must be equally profitable, it is not possible for a single type of activity to be the only one to offer great rewards (long distance passenger transport).
Players must be free to do what they like and receive a fair reward. The reasoning: "do what you like for the taste of doing it" is simply ridiculous ... who thinks this one forgets that ED is a game, it's just a game: in the games to the action of the player must always follow a reward or punishment ... an objective reward or an objective punishment ...OBJECTIVE.
I can hardly convince my friends to come back to play on ED, why? because they are deceived and tired of the way FD is doing.
The FD has to stop listening to only the most vocal and noisy groups of players ... everyone deserves a fair reward for the in game activities, achieving this goal has priority over everything.
The only time we actually see prices rise for goods, in a realistic way, is in trade CGs... but even then, it's not realistic in terms of suppliers setting high prices to provide goods, since its the recipient setting the price they want to pay. ED economies lack forms of market exploitation, as exist in the real world... there is no form of price negotiation, no way of undermining other suppliers or over-charging desperate customers. This how real markets work. But ED is too simplified and only offers bare-bones economy mechanics.. there's no real substance to it. Trading is almost as weak as mining in terms of lacking opportunies to seek out specialised markets and to use them in advantageous ways.