Why is space so unrealistically black and empty of stars in the bubble?

Space is:

[video=youtube;Rh5YaD-On4Q]https://www.youtube.com/watch?v=Rh5YaD-On4Q[/video]

Probably the only entertaining scene that was a travesty of a film.
 
That is true, but if I fire up Space Engine I see a whole different (and much more awe inspiring) canvas of stars even from Earth.
Space Engine isn't authoritive either - it doesn't, for example, model absorption from interstellar media. I suppose ask an astronaut/cosmonaut - but that will only be a low-orbit view apart from those who when to the Moon.
 
Cos cockpit lighting and canopy filters. Seriously.

Just don't ask me why the external camera also sees such a drab starscape.

Anyone who's been to a really remote place and looked up, knows there's a lot more detail to the starscape even through an atmosphere than Elite's sky shows.

Having said that, the current situation makes things more visible, uses less processor and graphics resources and saves power (black pixels are almost turned off), thereby helping the environment.

It's a valid question, but I'd prefer it as it is now, instead of the alternative.

It's almost as if the game should have varying levels of graphical detail that could be adjusted by the individual user in order to make the tradeoff between performance and graphical realism that suits them most. But nah - fake dark starless skies for everyone!
 
I feel like I need to post a screenshot from my PS4, because I'm not seeing these "dark starless skies" you all are talking about.
 
The stars actually look a lot nicer near and around the bubble (mk. I) and less realistic and with less variety elsewhere.

That being said, I agree that they could show off some more stars. Last time I checked it's limited to 6 thousand by default, if I remember correctly.
 
...but as any explorer knows the technical accuracy of Frontier's galaxy simulation outweighs the aesthetics (i.e. beige planets)...

That certainly isn't the case with most of the nebulae in the game. The way the galactic interstellar dust is shown is rather unrealistic looking as well.

Also, the "eye" picture isn't really how the night sky looks either. It's actually closer to the "camera" picture, just with less colors on the horizon (assuming you're nowhere near a city, of course, or you likely wouldn't be seeing much of the Milky Way anyway) and a bit darker. But then, I have better low light vision than most, at least compared to my wife, so I'll let others speak for themselves. She's effectively blind where I can still see and navigated the ground and terrain at night. Closer to cities where there is a bit more ambient light or if the moon is up, I've even walked forest trails under tree canopies at night (without the need for a flashlight, of course) and have read books by moonlight.

Either way, the sky in the "eye" version is way off in terms of color (it, unlike the real sky and stars within it, doesn't have any – most of the more often visible stars look a little blue tinted and some a little yellow or orange) and to an extent clarity as well compared to seeing the real thing, for me.

Basically, if you take the eye picture in terms of brightness and add in a bit of the color variety and clarity of the camera picture, minus the teal horizon smog glow (or whatever that is – there's too much of it in the "eye" picture as well, just without color), this is closer to what I see. The camera and/or file formatting looks like it has rather poor range of brightness as well, being rather washed out and flat looking. Also, looking at the "eye" camera picture on the left, the stars look more the same in terms of brightness levels compared to what the real night sky looks like where there is much more visible range of brightness between different stars.
 
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That's not how it happened. When they originally modelled the galaxy sky box using the generally accepted amount of dust it *didn't* look like what is actually observed, so they gradually increased it until there was a better match. It wasn't because the player was distracted.

Sure there are gameplay considerations, but as any explorer knows the technical accuracy of Frontier's galaxy simulation outweighs the aesthetics (i.e. beige planets), so I'm more inclined to believe that what we're seeing in game is closer to reality:https://petapixel.com/assets/uploads/2015/04/EYECAMERACOMPARE.jpg

You do realize the beige planets are the result of them not adding any other colors yet right? The new materials are more realistic. The colors are not. Take a look at the planets coming in Q1 2018. Those are realistic colored planets. The beige is just a temporary step backwards for a much larger step forwards. Its not more realistic than what we had before at all.
 
If you are on PC then there are various tweaks you can do to make more stars to appear.
in particular the <StarInstanceCount> under galaxy map in the GraphicsConfiguration.xml file.
increase the value by 10x or something, that works nice while in the bubble (but might be a little over the top if you hang around the core)
 
You do realize the beige planets are the result of them not adding any other colors yet right? The new materials are more realistic. The colors are not. Take a look at the planets coming in Q1 2018. Those are realistic colored planets. The beige is just a temporary step backwards for a much larger step forwards. Its not more realistic than what we had before at all.

Yes, that's actually my point. They were more concerned with the realistic material composition of the planets first and foremost and by the time the changes occur in Q1 2018 the beige plague will have been in effect for half of the time since E: D was released. I absolutely agree that it's going to be a huge step forward and those FX 2017 teaser shots were beautiful, but realism (in terms of planet composition) won out over aesthetics.
 
The image you reference has been "enhanced to improve contrast" (source) - its not what the naked eye would see. Most astronomical photos you'll see in the media will have been heavily manipulated compared to a "naked eye" view.


The image was color enhanced and with a long exposure time from a camera with an aperture MUCH larger than the human eye. This in NO WAY reflects what a human would see. Then again, much of what we see in the game is nothing close to what a human would see. For instance, we can look at a sun not just from 1 AU away without going blind, but from 4 Ls away without our eyeballs melting. So a G type sunlike star's light is being reduced by about 34 orders of magnitude (since the Stars are about as apparently bright as the moon after light reducing tech has taken effect).

Despite this massive reduction of light intake through the canopy/helmet, we can still see nebula with an average magnitude of 7, which should technically be reduced to 41 (higher numbers are dimmer). The dimmest object visible to the naked eye are magnitude 6. So that we see mag 7 objects is something we already shouldn't be able to do, so seeing objects that are mag 41 while having a star of unmodified magnitude of -46.8 in our faces is a bit silly.

So we know that the game already shows both more and less of what we normally see. That being said, the amount of stars that you see in the sky in Sol is probably limited to about mag 4-5. If we could see all the mag 6 stars by turning up the gamma and getting a high resolution monitor (dim stars have smaller apparent angular disk size in the game) then it would probably look more like real life.
 
I've noticed that the cockpit has some sort of photochromatic feature where it darkens and lightens to improve visibility overall. I always assumed that was what lit up the dark side of planets after a brief second.
 
I've been trying to find a good picture that shows what the Milky Way looks like to me at night with a clear moonless sky and far away from city lights.

I'm actually having a difficulty time of it since the cameras, picture file formatting, and/or my display just doesn't have enough range of brightness at lower levels, looking too washed out or having some stars too visible while others aren't visible enough.

Oh well, this is starting to get pretty close at least with an image I found and darkened up a bit. It's still too washed out looking though, of course, with too much of an overall glowing ambient look to the sky.

hkBQCtv.jpg
 
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...some stars too visible while others aren't visible enough...

hkBQCtv.jpg


It's hard to show brightness difference in a picture on a screen because relative brightness is tough to display on a monitor for point sources. All of these stars technically point sources but because of photon physics and imaging artifacts, the brighter stars appear wider than dim stars. Likewise the game displays star brightness the same way by increasing the area of the star, or making it slightly bluer/whiter. Also there is some significant sky glow even in this picture that does wash out the dimmer stars. And the resolution is just too low. Ideally to show the stars as accurately as possible, we'd want LEDs with a highly variable brightness settings for each pixel and a "retina" display resolution, and the inkiest black background possible. Most monitor's black levels are still pretty bright, as you can see the black monitor glowing in a dark room, which means your "black" screen is technically brighter than the dimmest stars :).
 
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Yes, that's actually my point. They were more concerned with the realistic material composition of the planets first and foremost and by the time the changes occur in Q1 2018 the beige plague will have been in effect for half of the time since E: D was released. I absolutely agree that it's going to be a huge step forward and those FX 2017 teaser shots were beautiful, but realism (in terms of planet composition) won out over aesthetics.

What? Its both. Your argument is invalid. The new planets are both realistic and beautiful aesthetically. Only FDEV can say why they chose to add them. You cannot. It may just be for aesthetic reasons. It may be for realism. it may be for both. But you cannot just make up which one to suit your point.
 
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AFAIK, those images are enhanced to project things that normally wouldn't be visible to the naked eye, even while on space.

The again AFAIK
 
What? Its both. Your argument is invalid. The new planets are both realistic and beautiful aesthetically. Only FDEV can say why they chose to add them. You cannot. It may just be for aesthetic reasons. It may be for realism. it may be for both. But you cannot just make up which one to suit your point.

What? :S I think you're misunderstanding what I've said.

FDev chose to change the way that planet surface composition is generated, and are on record as saying they did this for realism. Since that change the appearance of the vast majority of landable planets has been pretty lack lustre; it's called the 'beige plague' for a reason.

In Q1 2018, some 18 months later, they will release an update that will 'fix' the aesthetics of these planets and they will be represented somewhat more realistically and many of us are really happy and excited about this.

My original point is that FDev often favour making the galaxy simulation as realistic as possible over the way it looks. Development of the game takes time, things get prioritised and in this case realism took precedence over aesthetics.

People often ask where all the comets are, and the fact is that they are already in game (there are multiple stations orbiting some of them) yet we don't see them. It's another example of the galaxy simulation trumping the game's aesthetics but I don't doubt that Frontier will get around to representing them in game eventually.
 
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