Will Elite Dangerous have Atmospheric Landings, Space Legs or Procedural Cities by 2019?

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So whats the difference between flying over a huge city but you can dock at one or two points, or flying over a planet where you dock in a few places? The answer is no difference. I can bet with certainty people in Star Citizen will get bored with flying over cities as some do when flying in Elite Dangerous.
 
Would love to see atmospheric seemless landings like we had in Frontiers, but Im not holding much hope for it, well maybe by 2019, who knows.

Im really only worring about next week let alone what a game might give me in a years time.
 
Would love to see atmospheric seemless landings like we had in Frontiers, but Im not holding much hope for it, well maybe by 2019, who knows.

Im really only worring about next week let alone what a game might give me in a years time.

If FD adjusted the glide times in moon approaches, it would appear seamless. On average I wait about 2 seconds for the instance to 'hand over' while I glide. If you fiddled with that, you would solve your problem at least temporarily.

Personally I want more surface POIs to zoom around in. FD could alleviate a lot of 'leg angst' by making more ground vehicles and things to do on surfaces.
 
Alive or dead, Elite will still bleed. 80% is 80% lol

Do you honestly believe this. Do you think that if people start playing SC they will suddenly stop playing ED. Also 3.0 of SC is so limited in scope, you will completely exhaust everything you can in a few hours.

ED is a very different style of game to SC and I very much doubt this will happen.
 
Do you honestly believe this. Do you think that if people start playing SC they will suddenly stop playing ED. Also 3.0 of SC is so limited in scope, you will completely exhaust everything you can in a few hours.

ED is a very different style of game to SC and I very much doubt this will happen.

As long as ED remains profitable it does not matter who plays what really. Personally I'm looking forward to seeing what SC, S42 and ED have for us in the future along with all the other space games that are being developed.

I wish people would simply have fun with what they have now, and stop these stupid tribal comparisons- I had enough of that with Sega v Nintendo on the playground.
 
Once 3.0 gets released, i bet you 80% of Elite players will migrate to Star Citizen.

And you will lose your money.

3.0 even in 'release notes' form (aka not currently existing in Evocati) does have very little gameplay to engage with. Add it how long it takes them to move step by step and it shows 3.0 not coming out any time soon.

Add the fact people most likely will want to play finished game, not unfinished one.
 
Do not get the planets with atmospheres (and landings) would be dramatic. Because Elite Dangerous would never be a real Elite like FE2 and FFE
 
It is very important that we need something we as a group of players are able to work for and to spend our credits and effort, like building of carrier ships. Currently I have billions of credits on my virtual bank account but for what? Building up carrier ships with a couple of friends would be a dream. This is more important than space legs in my point of view.
 
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space legs - O Zod I hope not. What are you going to do with them? fix breakfast every 24 hrs of gameplay?

Space legs - Walk around my ship, meet other commanders, space walk to get something out of a derelict ship/station repair my own ship, gather missions from npcs in station bars and what not, get out on a planet to explore places my ship/scarab cannot get into, Role play. The list of things you can do is endless. not to mention the sheer sense of scale we get simply from having them.

It would have been damn cool to actually have to get out at an INRA base to find out details on what happened rather than just roll up scan and go! There is also a lot to be said for scale. The Thargoids must be massive if all their buildings are something we can drive a scarab in.

Finally mission boards in you your ship are boring. Yes they are efficient but they are bland, sterile about as interactive as a cardboard box. Whilst I see them as a necessity even when legs exist it would still be more engaging to have some missions only accessible by a face to face with some faction leader or even just the change of pace to go to a board in a busy hub would help to make the world feel more alive.
 
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Once 3.0 gets released, i bet you 80% of Elite players will migrate to Star Citizen.

SC has a potential edge in some areas but it WILL have issues and disappointments of its own. Also ED is objectively better in some areas than SC anyway.

ED set in a to scale (as far as we know) version of our milky way, it has complete vr implementation (a knockout blow for me) and then subjectively as a hotas user ED has a more fun flight and combat model.

As for OP.
I think simple atmosphere worlds and gas giants for some time in 2019 is a safe bet.
Simple getting around our ship and EVA in space for derelict boarding a slim chance.

Everything else a no for now..... (But please God let us have NPC crew and wingmates with missions to go with them)

I like to think both can coexist.... But without vr I am close to refunding SC.. ED on the other hand I do complain about but I am more confident it has a better chance of one day hitting it's KSer goals than SC
 
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I think people need to understand the speed at which FD can react. Back in March 2015 when I first bought this game and wings had just been released, almost all anyone wrote about was "WHY DON'T YOU FOCUS ON FLESHING OUT THE CORE FEATURES!!". Throughout that whole year, especially after powerplay and CQC dropped, it seemed like every second post was related to the issue of core features being shallow and hastily implemented. Posts like these still show up from time to time, but more recently they seem to be sort of overshadowed by this "space legs, atmo landing" issue.

Back in 2015 while we were still whining about the core features issue, FD had already planned and started work on horizons and had basically the entire 2nd season scheduled. So they said, all right, we'll do Horizons, and then the next thing on our list will be core improvements. Thing is, Horizons took A LOT longer than they expected, so here we are, 2 years since everyone's was screaming about the core features issue, and everyone's moved on to "what about space legs and atmo landings?". I'm willing to bet that they will probably be the main features of 4.0, but by that time, everyone's going to be screaming about player built planetary bases and buying thargoid ships or some such thing, having fully forgotten about the space legs and atmo landings, the same as everyone now seems to have forgotten how much people were whining about core features being fleshed out.
 
In answer to the OP, I'd love to see these features and I think space legs, atmospheric planets and full-scale planets would be the most amazing thing ever, but, do I expect them anytime soon? The short answer is, no. I do think they will get there, but I'm not holding my breath, even for 2019.

Frontier has largely delivered on their early promises of what the game would be like, but after I rewatched some of the early dev diaries, I can see that even then they didn't expect the game and its universe to grow and evolve the way it has, which is more a reflection of just how dynamic the game and its players are. I'd be much happier if they carried on at their current pace with their "building block" approach, than for them to rush and try and do everything all at once.
 
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The core-improvements that ED Beyond will bring sound awesome, but there wasn't really anything jaw-dropping. Personally I really like the Squadron (guilds), but we have to wait almost a year (Q4 2018)

I hate to be the killjoy, but it'll very likely be over a year. Past experience tells us that for FDev “QX” means “the last possible day of the quarter”. So well, I am pretty resigned to see squadrons no earlier than mid or late December 2018. Lots of people are justifiably excited about those, but guys one year is a long time. For reference, 2.2 The Guardians was released the 25th of October 2016 — feels like ages, right?

As for the features you mention: now that we know that in 2018 there will be paid updates (on top of what Beyond offers) I still have the hope that at least one of those will be either gas giants or basic atmospheres for rocky planets. But again, most likely not before Spring or Summer 2018.
 
I imagine the rush into the store (takes my money), the day when Frontier announces the atmospheric planets with landings and with a presentation trailer. This could explain that "Beyond" is free ...
 
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Up to 2019? Almost 90% sure by this time we will see space legs, they keep hinting about this feature constantly ans proven many times beafore. Also I would bet on non earth like athmo planets. PG detailed cities? No if ever, I`m not an expert but I bet on just a small settlements and ports on earth likes.
 
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Atmo landings has always been top of my wants list. I've never understood how any game could claim to be a sequel to and improvement on (beyond aesthetics) to Frontier: Elite 2. Nearly a quarter of a century ago, FE2 set the benchmark for what a space game could simulate and how immersive the result could be because it took the original Elite and expanded it into all the gaps that the tech couldn't let them reach at the time. It was and is a truly brilliant, epic gaming experience that gives a real sense of go anywhere, do anything.

ED is not that. In terms of progress, ED is a sequel to Elite and FE2 a sequel to ED. If it wasn't for the (admittedly very pretty) sound and visuals, ED would have nothing of note to offer, certainly nothing new. It's arguably narrowed the scope even of First Encounters. The biggest original addition since PB has been the addition of off-roading on rocks. Everything else, from Engineers to Thargoids, has either smacked of filler or been done before.

I expected more, especially after so long, because this is Elite; it has always pushed the boundaries, blazed the trail, done things no-one else would imagine let alone try. Now there's this, a dead-end non-event of a game where the developers release a newsletter flogging skins and regurgitating the same old news and events with different systems and planets. That's it nowadays, that's content. The community is, as always, left with rumour, conjecture and guesswork.

So to answer the OP's questions, yes, it absolutely will. Guaranteed. When? Soon (tm). But it'll probably be a mod done by the community. FD seem to have smaller, less interesting and ambitious fish to fry.
 
IMO if they already have teams quietly working on these things in the background then yes, we may see them by 2019.

If they don't already have teams working on these things in the background, and are instead waiting until "everything else" is done before moving onto them then no, we will not see them by 2019. Or ever.

If I'm right, it probably means that FD knows right now whether or not these things will ever see the light of day. Will they reveal their hand early? Not a chance.

As for that other game, I've watched the Keynote and for the first time I'm actually excited. All of the stuff I've seen with combat and walking around left me cold, and even the PG planet with the sandworms didn't engage me as much as it did other people. But those cityscapes are very impressive. It's like someone took Beneath A Steel Sky, rendered it in full 3D and flew a spaceship through it.

Whether it all makes it into a playable game remains to be seen, but if it does then the bar has been set very high for ED in terms of inhabited planetary simulation. Interesting times lie ahead.
 
I expected more, especially after so long, because this is Elite; it has always pushed the boundaries, blazed the trail, done things no-one else would imagine let alone try. Now there's this, a dead-end non-event of a game where the developers release a newsletter flogging skins and regurgitating the same old news and events with different systems and planets. That's it nowadays, that's content. The community is, as always, left with rumour, conjecture and guesswork.
Harsh, but understandable. I'm not quite as jaded but some days I do feel as though I'm one bad gameplay session away from starting down the slope. Repped for the rest of it, though. ED is still the best overall version of DB's universe I've played in, but in terms of scale it sometimes feels like a step backwards from FE2.
 
IMO if they already have teams quietly working on these things in the background then yes, we may see them by 2019.

If they don't already have teams working on these things in the background, and are instead waiting until "everything else" is done before moving onto them then no, we will not see them by 2019. Or ever.

If I'm right, it probably means that FD knows right now whether or not these things will ever see the light of day. Will they reveal their hand early? Not a chance.

As for that other game, I've watched the Keynote and for the first time I'm actually excited. All of the stuff I've seen with combat and walking around left me cold, and even the PG planet with the sandworms didn't engage me as much as it did other people. But those cityscapes are very impressive. It's like someone took Beneath A Steel Sky, rendered it in full 3D and flew a spaceship through it.

Whether it all makes it into a playable game remains to be seen, but if it does then the bar has been set very high for ED in terms of inhabited planetary simulation. Interesting times lie ahead.

The thing is, if FD reveal their hand and say they won't be doing legs/flora & fauna/atmospherics, then the player base may die. So it's far more lucrative for FD to keep quiet and give people hope in order to get more cash. It's got them this far. :)
 
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