I do wonder why FE2's atmospheric planets are held up as, "FE2 had them ED is incomplete until it has them too" or "look it was in FE2, why isn't the same implementation in ED?"
Other than having an atmosphere and thus needing atmospheric shielding to not explode, they weren't that much different to airless world.
Each star port had a small city about them, but the rest of the plants were just greens and blues, vs what ever other colours the airless worlds were.
And that is for earth like garden worlds.
The only real game play difference was open air pads vs docking with an Airlock, that and you could land on the sea and mine water.
Scooping from Gas giants is akin to fuel scooping now.
But would people really be happy with that?
Or do people want something more from atmospheric worlds, be it the different temperature, pressure, composition, actually creating different in game effects and challenges, just for still lifeless bodies?
Do we want fuel scooping from gas giants to be a unique experience from solar scooping, does the gas giant class matter, will storms be a thing, as weather appeared not in FE2
If Horizons maid not added enough depth for planetary game play, as some say on this forum, then holding up FE2s atmospheric planets with the question of why don't we have it already, won't be an answer to the death of game play planet side