So, I'm not sure about something specific about Beyond

I'm hoping that they look into combat. They haven't done much in that regard. Maybe nerf some stuff and buff others. Just for the jollies.

I hope that's the one thing they don't touch until Season 4. We had more than enough done to it in season 2. Time for everything else to get some S&M or Love and Attention, whatever.
 
I don't like rutabaga.
Have you ever had rutabaga?
No, but I don't like it.
How do you know?
Because it's rutabaga.
Do you like turnips?
I like turnips.
Do you like cabbage?
I like cabbage.
Did you know a rutabaga is a cross between a turnip and a cabbage?
No, but I still don't like rutabaga.

I thought that was a Turnage or a Cabnip? :p

I've never tried diving off a building without a parachute, either- and I'm pretty sure I don't like that.
 
I thought that was a Turnage or a Cabnip? :p

I've never tried diving off a building without a parachute, either- and I'm pretty sure I don't like that.

Do you like falling? I like falling.
I don't care for the sudden stop at the end. I've tried the sudden stop at the end and found it disagreeable.

But this goes a bit beyond what we've tried and haven't tried - we're talking about something we cannot try.

Ever spend a weekend on Europa? Neither have I. I might enjoy it, I might not, but as it stands right now, it's not really an option yet, so I can't even start to form an opinion. Yet we're got plenty of opinion here for things that don't even exist yet.
 
A fix, a bug fix, is part of the free update we're getting. OK I got that. So bug fixes will be game updates from now on?

No. Your post actually doesn't make any sense. First, it's not just a fix but planet surfaces will look way better than they used to before the beigefication. Second, nobody said that the Q1 update will only contain bug fixes. Quite the contrary, I posted a list of stuff that will be part of the Q1 update one page ago and there aren't any bug fixes on it. It seems like you have little to no understanding of the actual situation and I have absolutely no idea how you get to your nonsense conclusion.

That's incorrect, the Q1 update will focus on more than just planets:

Quarter 1: Update

- Engineering, In future any crafted upgrade at an Engineer will always be better than what you currently have.
- Crime & Punishment, System Authority ships will have ‘better teeth and tactics’ to deal with concept of ‘consequences to criminality across human space’.
- Trade, Access to better trade data to allow players to make better decisions when buying and selling commodities.
- Wing Missions, Challenging wing missions that you can take on with your friends as a team.
- Planetary Tech, Frontier will be making some sizeable changes to both the colours and details of the planets in the game by “revisiting the shaders and graphs” that produce the procedurally created planets. This will bring out some of the ‘contrast and details that already exist within the system’ and give the planets a more ‘rich detailed look’ with a ‘wider variety of colour variations’.
- Narrative, Frontier have always said they are keen on building a narrative in the game and this is something they are looking to expand upon in the upcoming Quarter 1 release by continuing the story of ‘The Guardians’. As well as this they are said to be wanting to allow individual players to unlock their own ‘personal narrative’ by giving the access to various technologies.
- Galnet Audio
- The Chieftain, Frontier said that this is a unique ship in that it is an answer to the return of the Thargoids and is a partnership between The Alliance and Lakon. It brings the previous aesthetics of previous Lakon ship along with a more ‘aggressive military feel’.
- The Krait
- Type-10
- ‘Under the Hood’ Changes, Frontier have been making some technical ‘under the hood’ changes for what Sandro Sammarco described as for the ‘long term benefit of the game’.

https://elitedangerous2016.wordpress.com/2-5-core-game-improvements/
 
That's a bit hypocritical of you. If you can be excited about what's coming, why can't I be skeptical? I have my reasons for being skeptical and complaining because I didn't receive what I expected or was promised (2.5 and onward) , and how that may be my fault for hyping myself, you have to realize people can be disapointed so many times before they start to look at things more realistically. And I would rather be critical of someone's mistakes to make them better than to pat them on the back and have them think Mediocrity is the best they can do.

The thing is you are already judging something that isn't coming out yet and are calling a "Waste of time" for FD to use time to update visuals , being excited about something doesn't make it so that I automatically think is the best thing ever., and yes you did received what you were promised, ever since 2.0 on the horizons page there was 2.1 The engineers 2.2 SLF and Passengers 2.3 Multicrew 2.4 was a mistery (Thargoids), you didn't got it in the time that they promised? Sure, they failed on that but they gave you everything they said they would.

And no, I do not endorse mediocrity, in fact I've been critical of FD several times,and none of us has the power of looking into the future so no matter how sure you are that they are going to disappoint you again you cannot see the future.

So again, maybe they will not bring anything to do on rocks, maybe they will, but you don't know that until you actually get to try it and see it by yourself, using past experiences as justification for judging and calling out before you try it just doesn't make sense.
 
That's a bit hypocritical of you. If you can be excited about what's coming, why can't I be skeptical? I have my reasons for being skeptical and complaining because I didn't receive what I expected or was promised (2.5 and onward) , and how that may be my fault for hyping myself, you have to realize people can be disapointed so many times before they start to look at things more realistically. And I would rather be critical of someone's mistakes to make them better than to pat them on the back and have them think Mediocrity is the best they can do.

There's ocean between being "sceptical" and having unreasonable expectations. People on this forum tend to have more of later than former. As for having opinion - we all can have them and it is amazing. This is one of most open forums open to game's criticism. I personally celebrate that. Despite that I am getting buzzed every time I see another hyperbole about how disappointed people are because "expectations". Some context would be nice. Some people for example cite examples of good environmental story telling and that is something ED lacks and is completely something I can agree with. What I can't agree with is calling FD lazy, devs stupid, etc. so on, because that's nonsense and leads nowhere.
 
Exactly. I think it's partly from the SC effect again on "expectations". Consider that the ED planetoids are mostly procedural and have been for sometime, I'd think it's more likely FDev have challenges they have to prioritize even when they working as well as they can. then consider all the hubbub about citizencon17's procedural city where they try to make you forget the earlier videos of the year were proven to be mostly handcrafted planetscapes as the ship flew higher to orbit with a bunch of artifacts and screwed up shadowing on the way.
 
I'd love to see some more gameplay down there, but won't expect it until the Q4 exploration update.
I think it's more important that they add some gameplay to the CQC stations that are floating about doing nothing.
 
So bug fixes will be game updates from now on?

Seriously dude, what is wrong with you? To repeat what babelfisch said:

That's incorrect, the Q1 update will focus on more than just planets:

Quarter 1: Update

- Engineering, In future any crafted upgrade at an Engineer will always be better than what you currently have.
- Crime & Punishment, System Authority ships will have ‘better teeth and tactics’ to deal with concept of ‘consequences to criminality across human space’.
- Trade, Access to better trade data to allow players to make better decisions when buying and selling commodities.
- Wing Missions, Challenging wing missions that you can take on with your friends as a team.

- Planetary Tech, Frontier will be making some sizeable changes to both the colours and details of the planets in the game by “revisiting the shaders and graphs” that produce the procedurally created planets. This will bring out some of the ‘contrast and details that already exist within the system’ and give the planets a more ‘rich detailed look’ with a ‘wider variety of colour variations’.
- Narrative, Frontier have always said they are keen on building a narrative in the game and this is something they are looking to expand upon in the upcoming Quarter 1 release by continuing the story of ‘The Guardians’. As well as this they are said to be wanting to allow individual players to unlock their own ‘personal narrative’ by giving the access to various technologies.
- Galnet Audio
- The Chieftain, Frontier said that this is a unique ship in that it is an answer to the return of the Thargoids and is a partnership between The Alliance and Lakon. It brings the previous aesthetics of previous Lakon ship along with a more ‘aggressive military feel’.
- The Krait
- Type-10
- ‘Under the Hood’ Changes, Frontier have been making some technical ‘under the hood’ changes for what Sandro Sammarco described as for the ‘long term benefit of the game’.


https://elitedangerous2016.wordpress...-improvements/

The items highlighted in bold are new features, not bug fixes. And the one thing you describe as a bug fix is hardly a reversion to the original planetary tech - if you'd seen the pictures, it represents a significant upgrade to the current terrain generation system.

What are you whining about?
 
The thing is you are already judging something that isn't coming out yet and are calling a "Waste of time" for FD to use time to update visuals , being excited about something doesn't make it so that I automatically think is the best thing ever., and yes you did received what you were promised, ever since 2.0 on the horizons page there was 2.1 The engineers 2.2 SLF and Passengers 2.3 Multicrew 2.4 was a mistery (Thargoids), you didn't got it in the time that they promised? Sure, they failed on that but they gave you everything they said they would.

And no, I do not endorse mediocrity, in fact, I've been critical of FD several times, and none of us has the power of looking into the future so no matter how sure you are that they are going to disappoint you again you cannot see the future.

So again, maybe they will not bring anything to do on rocks, maybe they will, but you don't know that until you actually get to try it and see it by yourself, using past experiences as justification for judging and calling out before you try it just doesn't make sense.

I would like to call it more "criticizing". I'm giving speculation on what was said, how I feel about it, and what I would do different. And I didn't get what I was promised since I didn't get Update 2.5 -2.9 that I paid for. And I'm only being skeptical about the future since I haven't really received what I was hoping for.

But let me clairfy one thing: I did NOT knock Beyond in its entirty. I think that most of it is a welcomed change since it sounds like they're building the game they promised 4 years ago and then some, I am NOT dissing Q1 in its entirety either and am only talking about one point within it. "So, I'm not sure about something SPECIFIC about Beyond" and still stand by my statement.
 
I would like to call it more "criticizing". I'm giving speculation on what was said, how I feel about it, and what I would do different. And I didn't get what I was promised since I didn't get Update 2.5 -2.9 that I paid for. And I'm only being skeptical about the future since I haven't really received what I was hoping for.

But let me clairfy one thing: I did NOT knock Beyond in its entirty. I think that most of it is a welcomed change since it sounds like they're building the game they promised 4 years ago and then some, I am NOT dissing Q1 in its entirety either and am only talking about one point within it. "So, I'm not sure about something SPECIFIC about Beyond" and still stand by my statement.

Alright then that changes things, your concerns are valid.

Now about 2.5 that was never promised AFAIK they only said 4 updates and that's what they gave, if they did promised 2.5 then can you put a reference to it?
 
Removing a bug is hardly an update or something I'd put in as a feature. "Hi we made the planets brown and broke them but as a reward to the players we'll fix it for free"

Are we that far gone here that fixing bugs are now seen as "updates"? As for the other stuff though, can't wait to see what we get for exploration! Let's hope it's good :)

But it isn't removing a bug. It's a whole new system that is far better then what we ever had before, if what we see happens.
 
The new airless planets. I don't like the idea of Frontier using Q1 to update just planets on their own.

People are excited and tipping their hats to Frontier (mainly explorers) for giving them a type of variety in the game that they've been asking for. That's where MY problem comes in. What are we going to be able to DO on said planets except the same thing we did before? We're going to have more variation of looks but the SAME thing to do on them? that's like Frontier saying "We're adding a new Ship to the game" and its a blue Anaconda with the same internal modules but with more windows and consoles.

landing or roaming around in a srv is an experience in itself, that can improve considerably if the terrain provides more features, variety and a more realistic look. but will see.

If I were lead developer for Frontier, (and I couldn't add Space Legs) I would first take a look at mining. I feel miners should get at least a 200%-400% incresed payout for mining missions. Example being a BROKER-Ranked mining mission for 12 unites of Bromellite for 1,000,000cr now for 3,000,000cr-5,000,000cr. I understand that its low risk-low reward but what's the point of doing it when you're not feeling rewarded at all? The amount of time spent out there hoping that RNG will smile upon you should be ALWAYS taken into account. That game design change mining forever and would have players actually try mining for a change and the current miners feel more loved and apart of the game. The best part about that is I don't have to change the Design at ALL and could implement that a lot sooner than later.

now i don't understand you. you want mining to be exactly the SAME (sic) thing just fore more credits? or blue credits? :D

A more harder mining task to look at would be plantary mining. Ores and stuff spread out among the planets with a plantary limpet you can shoot into the ground that you can use to mine the ores for you. The best part about this is I don't have to make new assets for the game since we already have the models and assets the NPC's use.

improvement to mining is in the roadmap. you seem to agree with it but just have different priorities. well, whatever priorities there is ONE thing you should have plenty of in this game: patience! :)
 

Jex =TE=

Banned
No. Your post actually doesn't make any sense. First, it's not just a fix but planet surfaces will look way better than they used to before the beigefication. Second, nobody said that the Q1 update will only contain bug fixes. Quite the contrary, I posted a list of stuff that will be part of the Q1 update one page ago and there aren't any bug fixes on it. It seems like you have little to no understanding of the actual situation and I have absolutely no idea how you get to your nonsense conclusion.

I said nothing about Q1 - the statement was made that the beige planets would be fixed. Fixed means it was broken. Broken in computer terms means a bug. So therefore advertising it as part of the "free update" is nonsense as it's a bug fix which are always free and are always done.
 
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