Putting the crime in crime and punishment.

As of now in 2.4 fighting and killing other cmdrs can be a costly thing! It doesnt take much before you have a bounty big enough that you cant dock. And are wanted everywhere!

Now thats cool i kinda like that there is now a steep consaquence for murder. BUT no reward or reason to do it!

If you are a pirate (you poor soul) and the victim doesnt play ball or even has the audacity to fight back and have to teach the victim what happens when they disobey your reasonable request for cargo and kill them you are now in DEEP doodoo.

For what? Being stupid enough to be a pirate?.. mabe.

So many updates have sucked the adverserial spirit of this game right out!

Wings removed res adversery can now we can all just wing up and be friends and not compete for kills.

Cqc tryed to remove pvp from the main game and put it in a box on the menue screen!

This latest crime and punishment update has made it even worse in a way as now you get extra punishment unless its some gentlemanly duel where we bow and turn crimes off. Not exactly adverserial...

Are we suposed to be able to choose to be out laws and still make a good living? It seems like the law isnt ment to be broken and the ''risk and reward'' means lawful risk only!

In the quarter 1 update next year the police are getting more teeth! GREAT, SUPER!

WHAT ABOUT US CRIMINALS! we have been at the VERY botom of the barrel since launch! And have been pushed down more and more ever since.

Smuggleing is just trading but with fines!

Piracey is basicaly begging with limpets! (And fines and now galaxy wide bountys)

Anarchy systems loose rep from smuggleing and trading in ilegal goods, an bounty hunting in that system and the missions the faction offers are usualy no higher paying dispite them requiring you to go to a system next door and kill 20 inocent trade ships or authority vessels! Meaning you wont be docking there again any time soon.

Players with bountys can almoste never be claimed unless you have a wing of ships and about 30mins to kill them or they let you claim the bounty... mega shields and hiwakes and short cool down times.

Are we all just suposed to be good little cmdrs and bounty hunt(npcs) and trade and explore and hold hands and love eachother? BORING!

PLEASE put the reward in to risk and reward! PLEASE MAKE THE CRIME IN CRIME AND PUNISHMENT worth the trouble. I mean even the wizard seems to have given up on being naughty!

What is batman with out the joker?

Hes a rich guy in a spandex costume!
 
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Well, you can kill Power Play enemies without suffering C&P...

But I also think there should be some better income. Destroyed player ships should drop some random cargo if they are transporting any and maybe even some engineering materials from the wreck (from the wreck, not from the material pool of the destroyed player).

On the other hand... I don't know any open world PVP game where being a PVP criminal would actually be profitable. It's mostly more or less costly and you can only get a small amount back from doing it. Most of them financially discourage random attacks and encourage PVP in a more structured environment like Powerplay/group wars etc.
 
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WHAT ABOUT US CRIMINALS! we have been at the VERY botom of the barrel since launch! And have been pushed down more and more ever since.

That's the right place for you lot. Decent folks won't have anything to do with you. And what do you expect, to be cuddled for ruining other people's gaming?
 
Why would FD reward crime activities?

It is basically choosing hardcore mode here. Life gets harder and more exciting when you livin a crime.
 
That's the right place for you lot. Decent folks won't have anything to do with you. And what do you expect, to be cuddled for ruining other people's gaming?

If you took a second to actually read the post rather than looking for a foothold to hysterically launch dung from, you might have noticed OP quite deliberately specified that isn't what he's talking about.

OP is stating that crime as a career is borked - e.g. piracy or crime missions.


Why would FD reward crime activities?

It is basically choosing hardcore mode here. Life gets harder and more exciting when you livin a crime.

Because the game was designed with crime in mind as a viable career path, and at present it is not. Look back on the early stages of development and you'll see a lot of thought was put into areas such as piracy.

And again if you'd read OP you'd notice no campaigning against difficulty. It should be difficult. But it should also reward you for that risk.
 
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Why would FD reward crime activities?

It is basically choosing hardcore mode here. Life gets harder and more exciting when you livin a crime.

Please see the quote in my signature. If crime is to be a valid activity in the game (and if not why do we even have the option of taking part in it), it needs balance.
If there is higher risks and cost (which there should), there should be higher rewards. Preferably not just monetary rewards, but also more interesting gameplay.

That's the right place for you lot. Decent folks won't have anything to do with you. And what do you expect, to be cuddled for ruining other people's gaming?

The internet is never a good place to deal with your anger issues.
 
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That's the right place for you lot. Decent folks won't have anything to do with you. And what do you expect, to be cuddled for ruining other people's gaming?

Keep your sanctimonious agenda to yourself.

Criminal gameplay is and always has been a valid career choice in the Elite franchise. The OP raises some excellent points that frustrate those of us who choose what we want to be an exciting playstyle.

There are still critical bugs and issues in criminal gameplay that I dare say would have been fixed promptly if they deprived explorers of data or broke RES bounties.
 
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…Because the game was designed with crime in mind as a viable career path, and at present it is not. Look back on the early stages of development and you'll see a lot of thought was put into areas such as piracy.

FD simply wants to restrict PvP. They want more cooperative gameplay.

You still can do what ever you want to do as a criminal against NPCs - criminal PvE gameplay needs some serious boosts, I agree with that.
 
Because the game was designed with crime in mind as a viable career path

Not really. It is not 'viable'. It is a choice you CAN make in the game, but FD have said that you will face consequences for doing so. FD goal is not to make those consequences too hard hitting that it nullifies any excitement, but they sure haven't said they have to make life easy for criminals.

Ergo: crime should be balanced, but FD most likely won't make it 'viable' as other careers. It wouldn't make sense.

What's been lacking in ED - and it has gotten better lately - are consistency. I hope Beyond improves those elements and we can see what's what.

Can FD balance some rewards for smuggling etc.? I think they can and will. But after Crime and Punishment is rolled out.

, and at present it is not. Look back on the early stages of development and you'll see a lot of thought was put into areas such as piracy.

And again if you'd read OP you'd notice no campaigning against difficulty. It should be difficult. But it should also reward you for that risk.

Ok, I can agree on that. What that reward should be is subjective of course. But I hope crime gets better along with consequences :)
 
Basic thuggery or piracy doesn't and shouldn't pay.

It's about the big score and ED should support this.

Killing uncooperative victims shouldn't be rewarded. Just leave them disabled to spur a rescue mission or their own self-destruction.
 

verminstar

Banned
If it was easy to be a successful criminal, everyone would be doing it...up until relatively recently, there were no real consequences to anything they did which was just laughable truth be told...mad max in spaceships style gameplay.

Now there are consequences and the sky is falling but the majority is happier while the minority is not...thats a win because before, it was the other way around so now ye either figure out a way around the laws, live with them or change careers. Importantly, ye still have a choice even if ye dont like the choices.

By and large, laws arent meant to be broken...thats why they called laws in the first place. And just like real life, ye just need to find out which laws can be bent and which laws can be broken and consequences dealt with. And just like real life, career criminals are very rarely rich...thats why they criminals after all ^
 
[video=youtube_share;Pc3OyvbJkj4]https://youtu.be/Pc3OyvbJkj4[/video]


Go to 2:30 for the moste poinient quote but the whole dissgussion is note worthy to a degree.


I dont want criminal activity to be easier i like that its harder.

I want there to be more potential reward for playing the harder role. More INTERESTING game play/role play.

Pirate bases should require a bounty or good rep to dock there! They should be the black market!
In a fed system where everything is ilegal, a pirtae base there should accept the goods on there market aswell as fence stolen goods, hatch braker limpet controllers should only be sold in places like this!

Lots of assasination missions to kill celebrities and police chiefs.

Being in good rep with the loacal pirates should be like being in good rep with the local law enforcement.

Piracy missions to go steal a load of diamonds from a ship passing thrugh at x system at x time to show them rich do gooders they arnt safe. Go get the dimonds and get a FAT reward.

Pirated ships with damaged hulls and modules on sale at 50% off but no insurance available at the shipyards.

Mabe in the future when we can do hostile bordings and steal ships you could sell them at the local pirate base if you are in good with them.

The fun and interesting game play that could be had is amazing!

I have NEVER been pirated... not once! I have traded and smuggled in open 90% of the time and i was always hoping some one migh pirate me. Just once. But no.

If i pirate some one else 90% of the time they just log out or high wake before my hatchbraker completes.. sigh

Its been 3 years and all we have is hatchbrakers now work thugh shields.. yaaaay!
 
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And just like real life, career criminals are very rarely rich...thats why they criminals after all ^

People moan on here for getting assult bounty that last 10 mins.. not every one would be willing to be a doing it just cus you could make good credits especialy if it was harder than res farming...

Not rich? Tell that to pablo escabar or the gangsters of new york or the mexican drug cartells.

Its a game if your not ment to do it it would be considered an exploit or cheating.

Im just concerned that the punishments are being ramped up (and thats all well and good) but the rewards and game play are toilet!

The latest punishment is a good one and i think it adresses alot of negative game play. But it also bashes an alredy beaten play stile.

Give some one a stick but nothing to hit and they will find some thing fun to hit. Give them a goal and a reward for doing it and they will. I think moste negative game play happens because the criminals have no cause, no direction and the game play is unrewarding. So they mine salt and blow up trade ships for the lols. Rather than pirate them and fight bounty hunters.
 
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verminstar

Banned
Tell that to pablo escabar or the gangsters of new york or the mexican drug cartells.

Its a game if your not ment to do it it would be considered an exploit or cheating.

Im just concerned that the punishments are being ramped up (and thats all well and good) but the rewards and game play are toilet!

The latest punishment is a good one and i think it adresses alot of negative game play. But it also bashes an alredy beaten play stile.

Give some a stick but nothing to hit and they will find some thing fun to hit. Give them a goal and a reward for doing it and they will. I think moste negative game play happens because the criminals have no cause, no direction and the game play is unrewarding. So they mine salt and blow up trade ships for the lols. Rather than pirate them and fight bounty hunters.

No need to ask them, Im already a lot more aware of exactly how they made their money and reputation than ye think...not all laws will break when ye bend them and not all enforcers of the law are honourable in real life whereas ye cant bribe or intimidate an NPC in a computer game.

I do agree that criminal activity needs a bit more thought put into it and see this as a first step so to speak...if they hold to their word then one can but hope they will add a few bells and whistles next year instead of just swinging a sledge hammer at the problem. By rights it should, in theory, be possible to beat the law and get the big score or the peelers off yer case by paying bribes to those who can be bought. In a world where money exists, there will always be corruption especially at the top and this is currently not reflected in the game...as it is now, the cops are puritanical fanatics of the law even harsher than judge dredd.

Possibly a little adjustment needed here, Ill give ye that one ^
 
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