Will Elite Dangerous have Atmospheric Landings, Space Legs or Procedural Cities by 2019?

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Well, ED can already do this, it's just very slow. You can fly from planet to planet, from station to planet, from planet to station in a seamless environment. So not sure how that is new. Also ED's star systems are at a huge 1 to 1 scale, unlike Star Citizens which are massively reduced in size.

You absolutely CAN NOT! You change coordinate instance when you drop out of SC! They use 32 bit and i am sure about it. If they used 64 bit coordinate system you wouldn't need loading screens, but since they use large distances within one system they'd need 128bit coordinates but this would allow them to stream whole universe without loading screens on a SINGLE MAP COORD SYSTEM! Man that's something hardcore.
 
Do you really think SC won't have instances?

Surprise. It will. All games have them. Way smoke and mirrors work might differ, but end result is the same.

SC will have instances but they would just be whole separate star systems.

ED: FSD JUMP -> instance transition -> SC -> instance transition -> Planetary orbit -> instance transition -> planet surface
SC: Gateway jump -> instance transition -> welcome to new system and enjoy no loading screens
 
You absolutely CAN NOT! You change coordinate instance when you drop out of SC! They use 32 bit and i am sure about it. If they used 64 bit coordinate system you wouldn't need loading screens, but since they use large distances within one system they'd need 128bit coordinates but this would allow them to stream whole universe without loading screens on a SINGLE MAP COORD SYSTEM! Man that's something hardcore.

They are using 128bit precision. There's endless threads about this and frankly no one have strength to argue that anymore. PG universe has zero to do with instancing. FD have created videos using just engine showing smooth conversation from small SRV to planet.

Instances are here for peer to peer networking, when there's no one around I basically arrive at station in 1 second. It is also worked into design as us having supercruise which uses frame shifting technology (I suggest to look it up, it is nice sci-fi concept), so when you drop out of supercruise, you have some waiting, you have slow down (that's why everything zooms in), and so on and so forth.

So, nothing to do with precision.
 
Actually you can't in ED. You still have to exit and load instances.

Why do peopole keep thinking this. No you don't. You can fly from planet to planet and planet to station seamlessly, it will just take you a long time. It has been done a number of times.

See here as an example

https://www.youtube.com/watch?v=XY7E0DEp5yI

Only recently someone got an SRV into a station by jumping on to a ship and being pushed into the path of the station without going in to supercruise. It took over 7 hours:-

https://www.reddit.com/r/EliteDangerous/comments/6zeiov/srv_to_station_operation_daedalus/

What you can't do is go from system to system seamlessly, but SC will be the same.

You absolutely CAN NOT! You change coordinate instance when you drop out of SC! They use 32 bit and i am sure about it. If they used 64 bit coordinate system you wouldn't need loading screens, but since they use large distances within one system they'd need 128bit coordinates but this would allow them to stream whole universe without loading screens on a SINGLE MAP COORD SYSTEM! Man that's something hardcore.

YES YOU ABSOLUTELY CAN. Instancing is for network only, not game world. Look above. Eat humble pie please. They have already said that they could have it that we can supercruise from system to system, but it would take a lot of development that really isn't needed for something virtually nobody would use.
 
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SC will have instances but they would just be whole separate star systems.

ED: FSD JUMP -> instance transition -> SC -> instance transition -> Planetary orbit -> instance transition -> planet surface

There aren't any transitions between supercruise and planetary orbit, that's first. Only thing when you go into orbit is alt meter and G meter and that's basically it. Only when you drop out of supercruise over surface of planet game does peer to peer matchmaking and instance creation.

Also as Max Factor pointed out no one forces you to fly in supercruise :) Actually you can play game without using supercruise, but it will take too long to get anywhere. But that way game HAS SEAMLESS merging of instances (unless there's bugs of course. Or Thargoids) :D

SC: Gateway jump -> instance transition -> welcome to new system and enjoy no loading screens

SC does not have even system to system jump yet, and you already know how instances will work there?

Currently all SC 3.0 has is same old server network code, which allows max 8 players to take part into slide show. Which means basically that it isn't really an MMO. It is huge FPS map which CIG seems to struggle to extend.

When SC will become an MMO, it will have instances because that's how networking works. There's no magic wand that makes you see other player. There's protocol poking client - hey, you see, there's other client, let's create session together - your client will answer - ok, I will.

It is funny how people knowing nothing about technology throws around buzz words because they think they support something exciting and new. It is exciting, but it is done before, and it is not about 'single shard', 'loading screens' (I still laugh at this term, you even have zero idea what that means), and it is certainly won't give you seamless feel all the time (because lag man).

It is all about smoke and mirrors. And to be honest, ED does quite well in this regard.

So keep dissing ED, because you are here for this, but don't expect miracles, because there's none. Technology have it's limitations.
 
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As far as atmospheric planets are concerned... Fully featured atmospheric planets... well... it boggles my mind just to try to think about what Fdev will need to do to get that in the game. It is so much more than just adding an atmospheric entry effect. They need a weather system, a procedural flora and fauna generation mechanic, a PG system to generate the atmospheric planets themselves, etc. etc.
They also need to populate certain areas, add good looking cities, towns. They need new planetary station types etc. etc.
And this is just the beginning.

Not quite. Atmospheric planets do not require any of those things (except weather system perhaps). Life need not be a requisite for atmospheres... the list you provide is the 'final' iteration of atmospheric planets. None of the additional things you mentioned are required to have me land on a dead, but rainy rock. That being said, I think simple atmospheres could be implemented in late 2019, hence the work being done on planets now.

Space legs, cities, on the other hand.... no way... I don't think it ever makes it to ED.
 
How is it possible to not be a white knight when you are confronted with these people who are just here to lie or show their ignorance?

Could we please go back to actual criticism rather imagination?
 
Why do peopole keep thinking this. No you don't. You can fly from planet to planet and planet to station seamlessly, it will just take you a long time. It has been done a number of times.

See here as an example

https://www.youtube.com/watch?v=XY7E0DEp5yI

Only recently someone got an SRV into a station by jumping on to a ship and being pushed into the path of the station without going in to supercruise. It took over 7 hours:-

https://www.reddit.com/r/EliteDangerous/comments/6zeiov/srv_to_station_operation_daedalus/

What you can't do is go from system to system seamlessly, but SC will be the same.



YES YOU ABSOLUTELY CAN. Instancing is for network only, not game world. Look above. Eat humble pie please. They have already said that they could have it that we can supercruise from system to system, but it would take a lot of development that really isn't needed for something virtually nobody would use.

Wasn't aware of those videos.

Thanks for sharing.

Unfortunatly it request a huge of times for a seamless transiction which doesn't seem to me a good trade-off. :)
 
This is what I think, and just my personal answer to the topic question.

Elite Dangerous will never get Atmospheric Landings, Space Legs or Procedural Cities.

It will be for the sequel Elite II. Frontier will drop the "Dangerous" moniker and reuse the original name for the sequel Elite II. A sequel will increase interest and sales again, and create the financial backing for doing huge changes to the game engine like what this thread is asking.

That said, Elite II will continue using the same persistent galaxy from Elite Dangerous.
 
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FD should buy Space Engine and integrate it into the game :)

have you tryed it?
it is good to make some wonderfull video, but not to play. if you use an elevated LOD it become a screenshot, if you decrease the LOD you can se terrain loading before your eyes.
 
...Back in 1993 Frontier: Elite II had seamless atmospheric landings and full-scale procedural cities...

Those things were several orders of magnitude more simple to generate then, compared to what people would expect to see now.
 
Those things were several orders of magnitude more simple to generate then, compared to what people would expect to see now.

technology is the same. The only difference is today we have memory and CPU power that is billions of times bigger and faster.
 
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