Actually you can't in ED. You still have to exit and load instances.
That's incorrect.
Actually you can't in ED. You still have to exit and load instances.
Yeh more combat, more weapons, more more more.... of the same thing different name. Meanwhile, legs and atmosphere offer new possibilities of gameplay and mechanics.
Well, ED can already do this, it's just very slow. You can fly from planet to planet, from station to planet, from planet to station in a seamless environment. So not sure how that is new. Also ED's star systems are at a huge 1 to 1 scale, unlike Star Citizens which are massively reduced in size.
Do you really think SC won't have instances?
Surprise. It will. All games have them. Way smoke and mirrors work might differ, but end result is the same.
You absolutely CAN NOT! You change coordinate instance when you drop out of SC! They use 32 bit and i am sure about it. If they used 64 bit coordinate system you wouldn't need loading screens, but since they use large distances within one system they'd need 128bit coordinates but this would allow them to stream whole universe without loading screens on a SINGLE MAP COORD SYSTEM! Man that's something hardcore.
Actually you can't in ED. You still have to exit and load instances.
You absolutely CAN NOT! You change coordinate instance when you drop out of SC! They use 32 bit and i am sure about it. If they used 64 bit coordinate system you wouldn't need loading screens, but since they use large distances within one system they'd need 128bit coordinates but this would allow them to stream whole universe without loading screens on a SINGLE MAP COORD SYSTEM! Man that's something hardcore.
SC will have instances but they would just be whole separate star systems.
ED: FSD JUMP -> instance transition -> SC -> instance transition -> Planetary orbit -> instance transition -> planet surface
SC: Gateway jump -> instance transition -> welcome to new system and enjoy no loading screens
As far as atmospheric planets are concerned... Fully featured atmospheric planets... well... it boggles my mind just to try to think about what Fdev will need to do to get that in the game. It is so much more than just adding an atmospheric entry effect. They need a weather system, a procedural flora and fauna generation mechanic, a PG system to generate the atmospheric planets themselves, etc. etc.
They also need to populate certain areas, add good looking cities, towns. They need new planetary station types etc. etc.
And this is just the beginning.
Why do peopole keep thinking this. No you don't. You can fly from planet to planet and planet to station seamlessly, it will just take you a long time. It has been done a number of times.
See here as an example
https://www.youtube.com/watch?v=XY7E0DEp5yI
Only recently someone got an SRV into a station by jumping on to a ship and being pushed into the path of the station without going in to supercruise. It took over 7 hours:-
https://www.reddit.com/r/EliteDangerous/comments/6zeiov/srv_to_station_operation_daedalus/
What you can't do is go from system to system seamlessly, but SC will be the same.
YES YOU ABSOLUTELY CAN. Instancing is for network only, not game world. Look above. Eat humble pie please. They have already said that they could have it that we can supercruise from system to system, but it would take a lot of development that really isn't needed for something virtually nobody would use.
FD should buy Space Engine and integrate it into the game![]()
Wasn't aware of those videos.
Thanks for sharing.
Unfortunatly it request a huge of times for a seamless transiction which doesn't seem to me a good trade-off.![]()
FD should buy Space Engine and integrate it into the game![]()
...Back in 1993 Frontier: Elite II had seamless atmospheric landings and full-scale procedural cities...
Those things were several orders of magnitude more simple to generate then, compared to what people would expect to see now.