Python or gunship?

I have 4 vipers an eagle an ieagle an adder 5 vultures 2 anacondas FAS FDL 2 couriers a cobra and a DBS that are all pure combat builds. They all have there flavour but im looking for a new flavour:p

Then I would venture a guess and say that the FGS just might be that "new flavour" you are looking for. It is different, that's for sure. :)
 
Does seem to be alot of love for the gunship.. i will test it out tomorrow and see what i come up with.

I will paint it white to see if that helps with the smell of the thing lol mabe haul some imperial slaves about in it for a while to air out the interior[haha]
 
FDL is shield tank, Gunship is hulltank, and Python fits inbetween. Up to you how you like taking hits.

In terms of damage, they are all pretty similar, except the Gunship is probably in first.

Maneuverbility wise, the ships your looking at are bricks, if you don't like that then your out of luck, FDL beats them both. However, the FAS and Clipper are more maneuvarabke than the FDL, so if that's your main concern look into them.

However, the main selling point of a Gunship is its fighter bay. If you don't use it, might as well have the Python. But that fighter bay can and will come in handy at times, so think about it wisely.

I think that's everything. Good luck in your choice, but always choose fun over function, trust me, I've been there.
 
For pure combat? Gunship wins hands down. More agile and a lot more firepower, especially with the SLF, it's my main BGS modifier. A couple days ago after clearing a CZ to the point red guy's were getting chewed up within seconds of spawning in, I retracted my weapons and set to SLF to fire at will. It racked up over a million in bonds before it finally got destroyed all while I was browsing the Internet on my phone.
 
The python has more pitch speed than a FGS.. and can even more armor especialy as the choce for a fighter isnt on the cards..

Pluss multicannons especially all multis makes me sick. And i too have watched the daka video.

I do agree about the feeling of barn sized ness in a python and its kinda whats making me feel the FDS is the choice to be made dispite the lower armor potential and smaller shields.

I might buy one and chuck some canibaled parts from other ships and give ot a test run in a haz res just to see.

Realy im just a bit bord and want a new ship to fiddle with so i thought i would re visit some ships i wrote off in the past for various reasons.. im not a fan of fed ships.. they smell of oppression

The Python absolutely does not have better pitch speed, even with FA off the Python won't beat the FGS with FA on. I did a head to head comparison of them last week in fact.

I strongly suspect it's been buffed. Last year my pitch test showed 16secs, now it's just over 12.
 
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If you had to choose from python or gunship pure combat build. What would you pick

Python. The Python's three large hardpoints supported by the class 7 PD generally makes it better than the Gunship against larger targets and the speed and shield strength mean that it can often do better than the gunship against medium-sized ships as well. The Gunship does have an edge against smaller ships, given the larger number and variety of weapons and the added combat power of the SLF, but against medium and large-sized ships the Python is generally going to have the edge over the Gunship in sustained combat.

Both quite slow and sluggish as combat goes. Both have similar fire power and power distributor size.

The Python can be surprisingly decent at maneuvering with a mid-range dirty drive tune (easy to get to 400 max boost, many Pythons are faster than this) and it can generally turn reasonably well if you keep the throttle in the blue zone and occasionally use FA-Off. The Gunship however is too sluggish and slow to outrun anything other than an Anaconda (a similar build will get you around 350 max boost in a Gunship, a full 50 m/s slower than a Python) and it really does rely on its SLF to chase down most medium and small ships.

I havent tryed the gunship yet and i like my python but im not keen on it in combat.. thogh i tend to fly it as a multi roll or pyrate ship so i dont have much experience with it set up for pure combat. This may be skewing my opinon of it.

The issue with the Python is that there's really no need to try to turn it into a pure combat build. The larger internals can of course be used for SCBs but given the limited utility slots you probably can't carry enough heatsinks to make use of those large SCBs without causing an excessive amount of heat damage. Technically now we can synthesize heat sink ammo but the materials are too time consuming to gather to make this useful outside of PvP combat. The difference between using the class 6 and class 5 slots for SBCs vs. just keeping them for cargo isn't as much of an advantage as you might think for the Python and in this sense it doesn't really lose out on much combat potential going with a multirole build. The Gunship however really only has a combat build, you can't really turn it into a multirole without removing a large amount of its combat ability. The Dropship you can arguably turn into a useful multirole with 64 tons of cargo and an SRV but the Gunship just doesn't have the internals to be useful for anything other than combat.

What one would you choose and why?

The deciding factor here is that the Python can manage to be a viable combat ship even in a multirole build. My Python currently has 160 tons of cargo capacity and is easily the equal of my Gunship in combat but the Gunship only has 32 tons of cargo and no room for an SRV hangar. The Gunship costs around 120 million (with discount) compared to around 160 million for my Python so it is more affordable but the extra multirole ability of the Python is well worth the extra 40 million cost.
 
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If you had to choose from python or gunship pure combat build. What would you pick

Both quite slow and sluggish as combat goes. Both have similar fire power and power distributor size.

I havent tryed the gunship yet and i like my python but im not keen on it in combat.. thogh i tend to fly it as a multi roll or pyrate ship so i dont have much experience with it set up for pure combat. This may be skewing my opinon of it.

What one would you choose and why?

Python = Shieldtank
Gunship = Hulltank

They are both completely different ships. The gunship is except the rank a little bit cheaper than the Python and so less hurting if loosing it in combat.
I would recommand you to try both. The python is moderate at unengineered rate or medium engineering but the gunship is bad without best heavy engineering. If you have it, than it's a real blast :)
 
Gunship/dropship hands down. Be warned though, requires a good roll of dirty drives to be more user friendly! I'd get both, keep the python as the multi-role and blast things in the gunship.
 
Python will have somewhat higher DPS - and yet even higher against larger ships due to higher average weapon caliber.
However, having SLF on gunship may balance this out - but you will need high-quality copilot to take advantage of this, and it will cut into your profits.
 
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Python, no wait Gunship, No No Python, No Gunship is definitely is, but..................!

Get em both, try them both, then you decide! As the way we all play is gonna be different to the way might play!
 
An FGS without a fighter is outclassed by a FAS, imo, and both are eminently better in combat than a Python. The FGS with a good fighter and pilot is arguably the most destructive ship in PvE.

As for those saying hte Python has better pitch, no, the FGS has better pitch and yaw (by miles) and FA off pitch and yaw. The python rolls a tiny bit faster though I think and has a much higher top speed.

Finally, the Python's biggest problem and the same reason it is my favourite ship to fight againt, you can't miss them, they're enormous, far too easy to hit.

If you want X4 pack launchers go for the Gunship but I prefer the Python since it's nimbler and can have X3 large lasers.

It;s not nimbler, I dont know if the FGS got a buff or something (I've been flying primarily python, FAS, FGS for several months now), but you guys who think the python is more agile than the gunship, definitely haven't tried both back to back recently. There is literally no comparison, the FGS is much easier to put weapons on target than a Python, ESPECIALLY when FA off, it's not even a small difference, the FGS canes the Python in both pitch and yaw. By the way, I have 137% DD in the python and 134% on the gunship, and the gunship is still noticeably more agile.
 
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There is literally no comparison, the FGS is much easier to put weapons on target than a Python, ESPECIALLY when FA off, it's not even a small difference, the FGS canes the Python in both pitch and yaw. By the way, I have 137% DD in the python and 134% on the gunship, and the gunship is still noticeably more agile.
Unlikely. With same DD 130% Python has 105 deg/second pitch vs 90 deg/second on FGS.
The perceived difference may come due to fact that Python on higher thrusters may be easier to stall due to larger overall top speed (it starts to behave similar to FDL). FGS is always slower so even on top thrusters its harder to stall.
 
Unlikely. With same DD 130% Python has 105 deg/second pitch vs 90 deg/second on FGS.
The perceived difference may come due to fact that Python on higher thrusters may be easier to stall due to larger overall top speed (it starts to behave similar to FDL). FGS is always slower so even on top thrusters its harder to stall.

Edited: Coriolis agrees with you too. I can't explain this. Coriolis says my Python pitches 35* a sec with 2 pips to engines and my FGS only 28*, but in game there is a marked difference, and it is even more obvious FA off. I'll do a vid tonight to see if I can reconcile this, cos something seems wrong.
 
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I can't speak for the FGS but the Python is very sensitive to blue zone speed, moreso than any other ship I've flown. FA Off helps a bit, but it's still noticeable. I think this quirk comes from the Python nerf. The Python can be very shield tanky, but the flight mechanics take more skill than other ships. I have seen it flown very well in PvP, but I am not one of those pilots and I prefer other ships for PvP. For PvE I think either ship would be fine.
 
Good. As long as you use same thrustser module. I've been tricked a lot of times before by people who insisted that "multiplier is the almost same", while having very different optimal mass ;)

Though I still will take Python for higher DPS and shield :) Not a fan of repairs.
 
Federal Gankship, a.k.a. Federal Funship, a.k.a. Federal "the most fun you can have in a medium ship" ship.

On paper the Python has a lot going for it, but some of it drops out in practice. The paper stats don't show how vulnerable it is because of the slow speed, large size and ease of hitting its modules; nor its poor pitching when outside the blue zone; nor it's "so-so" FA Off handling.

The FGS really feels like it was meant for combat. Beautiful FA Off handling, little more compact, can deploy a fighter. Oh and it's goddamn fun.

The Python does have some nice durability and hardpoints, and makes for an excellent PvE only vessel. In PvP, a skilled opponent shouldn't have much trouble applying large damage to it and hitting it with feedback rails - and once the Python is down to hull, you basically have a module buffet.
 
Good. As long as you use same thrustser module. I've been tricked a lot of times before by people who insisted that "multiplier is the almost same", while having very different optimal mass ;)

Though I still will take Python for higher DPS and shield :) Not a fan of repairs.

I edited to say you're right mathematically, but I still don't see how that translates to the game, so I will do a vid. :)

Do you mind if I don't swap the thrusters? The python has 137% and the FGS 134%, and I still intend to show better agility of the FGS. kk? :)

Federal Gankship, a.k.a. Federal Funship, a.k.a. Federal "the most fun you can have in a medium ship" ship.

On paper the Python has a lot going for it, but some of it drops out in practice. The paper stats don't show how vulnerable it is because of the slow speed, large size and ease of hitting its modules; nor its poor pitching when outside the blue zone; nor it's "so-so" FA Off handling.

The FGS really feels like it was meant for combat. Beautiful FA Off handling, little more compact, can deploy a fighter. Oh and it's goddamn fun.

The Python does have some nice durability and hardpoints, and makes for an excellent PvE only vessel. In PvP, a skilled opponent shouldn't have much trouble applying large damage to it and hitting it with feedback rails - and once the Python is down to hull, you basically have a module buffet.

Plus, this. :)

I can't speak for the FGS but the Python is very sensitive to blue zone speed, moreso than any other ship I've flown. FA Off helps a bit, but it's still noticeable. I think this quirk comes from the Python nerf. The Python can be very shield tanky, but the flight mechanics take more skill than other ships. I have seen it flown very well in PvP, but I am not one of those pilots and I prefer other ships for PvP. For PvE I think either ship would be fine.

Yeh, I'm going to have to be real careful with my test parameters, as they are sensitive to different things, but if I do something wrong in the vid, I'm sure you guys will tell me. When I do this I'll make a new thread python vs FGs agility comparison, and it will be detailed! :)
 
OP said pure combat, and people are saying the Python because it's be best all round.

That wasn't the question. The Gunship absolutely wrecks the Python, it doesn't on paper, but the extra hardpoints and fighter make up for it.
 
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