I think by now, they have realised that it's futile to come up with puzzles that are not too difficult for the average player, yet can't be collectively solved in a matter of hours by groups of people. Which is why they decided to introduce personal story missions now, so that people can still feel like they can follow the story in-game, and not just on Youtube. (As mentioned above, heh.) In my opinion, it's a good idea - I hope that the difficult mysteries aren't going away though. (Not difficult in the sense of having too vague hints and a too large search area, mind.)There have often been hints and clues to varying degrees.
It's hard for FD; they have to come up with clues which can withstand the brute force and brainpower of an awful lot of people (mostly) working together on t'interwebs.
Well, you appeared to react to the thread title only, and called the thread aimless. To me, that looked like a quick reaction without much substance. The point is about how you can find new examples of special content (ruins, barnacles, etc), whether you can select your destinations, or if it's just wandering off aimlessly. (The thing is, the thread title doesn't reflect this, hence why I called the title bad.) The topic wasn't what exploration is about.I can read and have read OPs post at length. Please don't patronise. My point is still moot.
As you can see, the question did generate discussion, so I guess, like you said now, your point is moot? Not sure if that's really what you meant to say though.
There's a difference: people are referring to persistent data points (listening posts, and so on - anything that can be scanned and gives you a message), which aren't random, and don't disappear when you relog. If you find one, then that surely hints towards something to be found.A lot of people are mentioning the random data points, and I did actually collect one.
I've yet to find one myself, but from the system map screenshots I've seen, the glowing green gas giants do appear as such. In most cases, the system map does tend to reflect how things actually look.Out of curiosity.....do these appear glowing in the system map or only when you fly right up to them?
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