2.4 has gone a bit quiet...

Thank you for that Neilf : while I can be harsh in my critics toward FD, I try to keep in mind that this is more or less the only game I play and how much I value it beyond the few flaws I hate. And every single post like this one makes me trying harder to discuss with those I disagree with.

+rep to a great post by a great community veteran.

o7 CMDR

Yep NeilF should be the number 1 in the Forums by now, warts and all.
 
Were people expecting the bubble to burn on day one or something? Would people have been happier if they just programmed in a 4000% volume Thargoid grabbing you from behind your chair 5 nights at Freddie's jump scare and just display a perma death game over git gud screen?


I think they were really open with how 2.4 would be deployed but it seems people are either illiterate and can't read or hear what they say/post or they are just trolling. Ironically I've seen some impatient people s*** post FDev but then go on to praise how awesome Star Citizen is thus I kinda conclude most people whining about this game are simply trolling.


If the game has become stale for you go play something else for a while, why play if it's not entertaining? Why bore others needlessly with your endless complaining drivel...


people are strange.

Of course some people were expecting the bubble to burn with 2.4, myself included.
Imagine how awesome:

1. Some stations (a few) just get blown up, their systems quarantined so once you jump into star you get instant police aggro and roaming in SC gets you 4-5 Bugs trying to kill you. Hippie center should be in that list.

2. Some stations get sieged by the bugs so in order to dock you have to silent run and/or fight them, in order to retake the system you have to kill the bugs.

3. Different kinds of Bugs pester systems away from the bubble; these include Neutron highways to Colonia, SagA* and BP and once you kill said Bugs you get special FSD loot from them, their Witchspace tech, immediately giving a 1000% boost to the FSD. That would be a 6000+ Ly single jump in an Annie.

4. Killing Bugs in Open in PP enemy controlled systems would give a huge boost to territory control, etc.

5. Killing Bugs in RES/CZs would instantly give a 200% bounty/bond value boost for the next 15-30 minutes.

Etc. Etc. Etc.
 
Elite Dangerous - Thargoid
Play as a thargoid your own way, scout, raider, invasion ! Purge those pesky humans!

Would definitely liven up the 2.4 release if the thargoid ship you meet was flown by a real player ! Separate game, same universe
 
In truth, since launch, which was in september, nothing else happened or changed since.

2.4 launched, there was a new USS with Thargoids. Now were already in November and as far as thargoids go, we still have the same USS and nothing else new.
 
In truth, since launch, which was in september, nothing else happened or changed since.

2.4 launched, there was a new USS with Thargoids. Now were already in November and as far as thargoids go, we still have the same USS and nothing else new.

The most ironic part is I predicted this outcome 3 months ago. We shouldn't expect anything worthwhile until next year.

My guess is they'll probably have a surprise update for Christmas then they'll go quiet for 2-3 months like the last 2 years.
 
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Hello!

I popped this response in another thread so thought I'd X-Post it here, as it's relevant.

"The thing with 2.4 is it is a narrative based update.

Plenty of groundwork been laid and you guys have started to discover what's going on with 2.4, and there's plenty more to come. I do understand from yourself and from others that you feel the narrative is progressing too slowly, and I've passed that along to the devs for further consideration.

However, we have always said that this update would come out over a number of months which allows for everyone in the community to join in, not to simply find out what the people who got there first did.

As I said, there is more to come... I'd treasure how easy you have it now!"

I have also said this before. You are taking GRRM amounts of time to churn out Fanfiction level stuff. Scratch that you haven't even churned even that much out yet. The only "narrative" is that they are here now. No reason for why or how. Months of teasing and hype and decorating your forums with thargoid doom prophecy only for you to pull out onto the 2.4 freeway going 4 MPH. Well guess what Fdev the rest of us are going 60 already. And if you can't recognize that fact and accelerate the "Narrative" than that failure is on you. But that won't happen because you guys have nothing else except CGs to lean on and tell your "narrative"

Its so slow that many players including myself aren't even playing it. Or when we do we go back to PVP. I genuinely believed that if you planned it right even the most hardcore pvpers would be too busy to fight each other anymore. But you didnt. Your "events"in your "narrative" are so few and far between that we haven't even reached the second "event" yet.

And then you have the gall to say "I'd treasure how easy you have it now"

zYP5N4D.jpg



Just as a final note. I don't actually believe these are on a schedule. I really think you guys are struggling to make things work. And that this delay in content is not intentional. I think you set up 2.4 to allow you as much extra time as possible between "events" Which isn't a bad thing really. We would rather you do it right than have a hotfix. But if that is indeed the case please just say so. Don't pretend that you planned for this Iceberg pacing. I would rather hear that this is as fast as you can go. I do not want to hear that you intentionally chose this pace. Because that would make me think less off you.
 
So next update is in 6 months, gotcha.

Dont know why you are such in a hurry , you should know by then the content added with updates is close to none. That or adding cosmetic stuff likemaking an avatar or irrelevant and useless like multi crew stuff when there's not even any squad content. I am not playing ED anymore, its still installed cause i have enough space .I have not seen any improvement of the basic gameplay since the first release day.
I am just checking forums to see if by a miracle they put some new people in charge , as its obvious the lead devs can make a superb tech demo but cant make the game fun.
 
Called this back before 2.4 was released. I'm half tempted to find the old thread, but I essentially said 2.4 would be reskinned Conflict Zones or Signal Sources, and anti-thargoid modules would be locked either behind RNGeers or Community Grinds.

And this is literally the extent of 2.4 and it's nearly 2 MONTHS post release.

This game is insulting to be honest. Elite: Dangerous? More like Elite: Placeholder.
 
Just as a final note. I don't actually believe these are on a schedule. I really think you guys are struggling to make things work. And that this delay in content is not intentional. I think you set up 2.4 to allow you as much extra time as possible between "events" Which isn't a bad thing really.

I suspect something similar, too. I think FD realized they couldn't get a complete 2.4 out in a reasonable timeframe, so they decided to go with this ongoing narrative thing, something that allows them to dribble out the content as it is completed. I did initially think they were actually shooting for an innovative narrative-based event, but as others have pointed out: there is no narrative here worth mentioning.

I don't know how they did it, but somehow Frontier managed to put "boring" and "alien invasion" together in the same sentence. A singular achievement in gaming. What I was hoping we would have is an alien invasion that began in the Pleiades and slowly crept its way towards the bubble, taking over systems as they went unless pushed back by the effort of commanders. What we got was...well, it's all been said before. :( It's another disappointment on the level of Power Play (so far, anyway). Content that should have come charging in on a white horse instead arrived limping into the barn on a brokeback donkey. This is the one thing that really gets me with Frontier: they always manage to strike out playing T-ball. Very peculiar.

I still greatly enjoy Elite: Dangerous. And it is nice that there is now SOME alien content, but come on, guys. You can do better than this. It is getting really frustrating to watch a game that should be "This is great!" settle for "Good enough, let's move on to the next half-baked idea."
 
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I suspect something similar, too. I think FD realized they couldn't get a complete 2.4 out in a reasonable timeframe, so they decided to go with this ongoing narrative thing, something that allows them to dribble out the content as it is completed.

Let's entertain that for a moment. If we assume that they are stalling to finish up some of the 2.4 content, then that must mean they are working on a lot more Thargoid content behind the scenes yet. There was just shy of six months between 2.3 and 2.4, so in that timeframe they must have been working on a lot more content than we've seen. Because lets be honest, so far in 2.4 we've only seen a few new weapons, an improved route plotter, some new combat mechanics for the Thargoid fight, holo-me save slots, repair limpets, an old Thargoid scout crashed asset, the Inra base, and then some various bug fixes and UI changes. The Thargoid model is the same one we've been seeing for a long time now, though they probably did some work to enable it to blow apart during the fight phases, but that's it. Doesn't really seem like six months worth of development work for a studio as large and talented as Frontier.

Either they have a lot more content in the closet yet to release during 2.4 or a lot of the team was working on Beyond stuff for the last six months. From the preview vids we know the T10 is still waiting in the wings, and we can suspect that at some point stations do come under attack due to the alert sirens in the hangar during the preview clip, most likely the new Aegis stations. So we do know that more is coming, the question is how much more, and when, and will it make the wait worthwhile?

For now though it does feel like winter has stalled quite a bit....
 
Let's be clear fpr a moment.

If you play this game x hours a day every day, then you can achieve a lot (perhaps you have ships outfitted tand modded for large distance jumps to get to the engineers or already have a decent vehicle stored for x purpose etc.) this all results in having more time available for the other aspects such as encountering and interacting ro discovering the 'new exciting things'.

Also, let's go back about 10 months. Some people were getting multiply hyperdicted, wherwas others never encountered a Thargoid at all until post 2.4 despite mostly 'living' around the Pleides and doing everything they could to them off...

You need to bear in mind an aspect of SCALE. This game has a few players, not just you. and of thiose players, many are perfectly vested and pay much into the merchandise, but simply don't actually have the same amount of in-game active playtime. Which further means, they may require to maximise their limted time, for example, if they only have 5 hours to play in a given week, then it is some proportion of those 5 hours that must be spent on the CG should they seek top participate. For someone who has 10 hours to play over that same week, they can spend 5 hours on anything, and still make some proportion of those 5 hours hauling for the CG - jsut an example that not all playtime is equivalent when the game features timelimited features.

So when it comes to the development of a narrative story, even something that in "reality" woudlö develop rapidly maybe even within one day (even in our current time, with global telecommunications and media provision over the internet, you can watch things like Don Trump'sAsian visit unfold and gain updates even hourly or better throughout the day --- HOWEVER, ED is INTERACTIVE. FDev want to give the most players an opportunity to be aware of developments, act upon or interact with something related to the developments, and have the chance to be a part of things before they move on to the next aspect.

Given the entire Thargoid development has been from fairly rare cutscene hyperdiction to actual combat, hundreds of NHSS in populated space, arms race and weapon tech development in 4 weeks, this is really very fast.
 
Let's be clear fpr a moment.

If you play this game x hours a day every day, then you can achieve a lot (perhaps you have ships outfitted tand modded for large distance jumps to get to the engineers or already have a decent vehicle stored for x purpose etc.) this all results in having more time available for the other aspects such as encountering and interacting ro discovering the 'new exciting things'.

Also, let's go back about 10 months. Some people were getting multiply hyperdicted, wherwas others never encountered a Thargoid at all until post 2.4 despite mostly 'living' around the Pleides and doing everything they could to them off...

You need to bear in mind an aspect of SCALE. This game has a few players, not just you. and of thiose players, many are perfectly vested and pay much into the merchandise, but simply don't actually have the same amount of in-game active playtime. Which further means, they may require to maximise their limted time, for example, if they only have 5 hours to play in a given week, then it is some proportion of those 5 hours that must be spent on the CG should they seek top participate. For someone who has 10 hours to play over that same week, they can spend 5 hours on anything, and still make some proportion of those 5 hours hauling for the CG - jsut an example that not all playtime is equivalent when the game features timelimited features.

So when it comes to the development of a narrative story, even something that in "reality" woudlö develop rapidly maybe even within one day (even in our current time, with global telecommunications and media provision over the internet, you can watch things like Don Trump'sAsian visit unfold and gain updates even hourly or better throughout the day --- HOWEVER, ED is INTERACTIVE. FDev want to give the most players an opportunity to be aware of developments, act upon or interact with something related to the developments, and have the chance to be a part of things before they move on to the next aspect.

Given the entire Thargoid development has been from fairly rare cutscene hyperdiction to actual combat, hundreds of NHSS in populated space, arms race and weapon tech development in 4 weeks, this is really very fast.

Er, no.
 
Once upon time there was aliens that required special weapons to hurted them. Players set forth on an epic journey to deliver the cargo that make it possible, but will he deliver in time to save the universe? Only time will tell, a lot of time. The end.

Brilliant. Magnifique.
 
Nothing, I repeat nothing, gets the pulse racing as much as delivering stuff does.

What did you think? That an alien invasion would just knock at our door and the bubble would suddenly burst into flames? I like the slow pace of this new 2.4 narrative, it's easy for me to catch up with what's going on and enjoy how mysteriously things unfold. I like, for one, to deliver stuff at a CG, it makes me feel part of something important even if I'm not the tip of the spear, makes me feel like one of those secondary support roles that the bubble silently needs, even if I'm not personally involved in the actual war that's going on in the Pleiades.

Besides, what did you expect? This is not a game for people who like instant rewards or shooting stuff, if you like that kind of games it's better if you play Battlefield or CoD. You are a nobody in the galaxy. That's what I like about this game, it makes me feel useless and every effort I take is just pointless, it's pretty realistic.

2.4 has just started, nobody knows what it's just around the corner. I bet you'll miss how easily you travel around the bubble when the aliens will invade our systems for good.

I for one am optimistic for the future.
 
Yes I am nobody. So I do not feel part of the 'game' (the word used here in its loosest sense, of course).

I must presume that by "mysteriously things unfold" you mean as, inevitably, more boring stuff unfolds.

What a waste they have made of their beautiful space flying program.
 
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