A stretch goal of the kickstarter was a port to MacOS.
Having taken the money, Frontier quickly turned around and dumped further development of the port. The excuse was a misleading claim that Macs did not support compute shaders. This was untrue. Directly after, Frontier began stonewalling the Mac community and designing out Macs from Horizon for activities that had no relation to canards about compute shaders. You can read many threads documenting this in the Mac subforums. Most of us on the Mac have transferred over to bootcamp running Windows 7, 8, or 10. To anticipate the whining of Windows fan boys, the point is not whether macs are gaming machines -- they are not -- but how Frontier duped the mac community for its money.
Why is this important? Because Frontier is a corporation primarily concerned with maximizing profit. It is not committed to Elite as a long-term intellectual property. The sloppy design and implementation of powerplay, engineers, and multi-crew, along with the constant nerfs to income and reputation progression are evidence of this.
It is all well and good to celebrate Elite. It's original vision of a virtual world in space was inspiring. I was completely onboard. The betrayal of some of its community, and the beggarding of the rest, bespeaks a contempt for its customers (pilots).
Keep that in mind while you celebrate.