Would there be interest in for a section of the shipyard where CMDR's can build and sell ships to other players?
Example: A seasoned CMDR can put an FDL on the market. The ship is built and engineered for PvP with several modded components onboard. Fixed weapons and enhanced thrusters.
Example: An explorer puts up a AspX for sale with G5 FSD and 55 LY jump range.
Base price of the ships for sale would be assessed by the hull value + total component value + engineered module value. This would be the minimum sale price and the ship could not be sold for less. The CMDR could add any amount on top of that for his commission.
Then the ship is advertised to all. You could have two methods to sell. One, first-come first-served, whoever pays the asking price first gets it -or- silent auction. If you want it, you put in the price you want to pay and if that is the highest amount, you get it.
This lets players who do not have a background in PvP, exploration, mining, etc a way to get a dedicated ship for that purpose.
-ALSO- A CMDR can advertise to have a ship build for them. "Wanted, DBS silent running engineered combat vessel for 50 mil credits." Wanted: Dedicated pirate vessel with hatchbreaker and collector limpet controllers. Price negotiable." Those would be handled through a private sale.
[up] or [down]
5 mins later enterprising individuals start low-wage grind farms in places like India, China, Vietnam, or the Philippines in order to offer up ships and engied modules for real cash
.... it would also permit a form of credit transfer (sell low and buyer sells for full price or sell ridiculously high compared to value of ship) and also complete avoidance of unlocking and ranking up with Engineers, gathering materials and Engineering ones own modifications.
^^This 100%^^More "I want to buy engineered modules".
No, if I have to grind RNG for it, everyone else does too.
Auctions in games give too much power to those with more free time.
Would there be interest in for a section of the shipyard where CMDR's can build and sell ships to other players?
Example: A seasoned CMDR can put an FDL on the market. The ship is built and engineered for PvP with several modded components onboard. Fixed weapons and enhanced thrusters.
Example: An explorer puts up a AspX for sale with G5 FSD and 55 LY jump range.
Base price of the ships for sale would be assessed by the hull value + total component value + engineered module value. This would be the minimum sale price and the ship could not be sold for less. The CMDR could add any amount on top of that for his commission.
Then the ship is advertised to all. You could have two methods to sell. One, first-come first-served, whoever pays the asking price first gets it -or- silent auction. If you want it, you put in the price you want to pay and if that is the highest amount, you get it.
This lets players who do not have a background in PvP, exploration, mining, etc a way to get a dedicated ship for that purpose.
-ALSO- A CMDR can advertise to have a ship build for them. "Wanted, DBS silent running engineered combat vessel for 50 mil credits." Wanted: Dedicated pirate vessel with hatchbreaker and collector limpet controllers. Price negotiable." Those would be handled through a private sale.
[up] or [down]
5 mins later enterprising individuals start low-wage grind farms in places like India, China, Vietnam, or the Philippines in order to offer up ships and engied modules for real cash
.... it would also permit a form of credit transfer (sell low and buyer sells for full price or sell ridiculously high compared to value of ship) and also complete avoidance of unlocking and ranking up with Engineers, gathering materials and Engineering ones own modifications.
+1
Although I would like to see used ships and modules with a permanent wear/decay element factored in so that pilots will have incentives and decision making on whether to buy a new ship or modules or opt for used ones. Buying used ones will be similar to a used car which will never have a 100% brand new condition even when repaired. Whether the ED game engine can handle it, is yet to be seen.
BTW, Interesting avatar Shadragon. Interesting.
To address your first point, there would always be a minimum price based on hull cost + all additions which equals what it would cost the player if they did it themselves. You could never undercut game prices and sell a Corvette for 5 credits. Therefore a new player with a Sidey and 1,000 credits could never buy an FDL from someone else..... it would also permit a form of credit transfer (sell low and buyer sells for full price or sell ridiculously high compared to value of ship) and also complete avoidance of unlocking and ranking up with Engineers, gathering materials and Engineering ones own modifications.
Would there be interest in for a section of the shipyard where CMDR's can build and sell ships to other players?
Example: A seasoned CMDR can put an FDL on the market. The ship is built and engineered for PvP with several modded components onboard. Fixed weapons and enhanced thrusters.
Example: An explorer puts up a AspX for sale with G5 FSD and 55 LY jump range.
Base price of the ships for sale would be assessed by the hull value + total component value + engineered module value. This would be the minimum sale price and the ship could not be sold for less. The CMDR could add any amount on top of that for his commission.
Then the ship is advertised to all. You could have two methods to sell. One, first-come first-served, whoever pays the asking price first gets it -or- silent auction. If you want it, you put in the price you want to pay and if that is the highest amount, you get it.
This lets players who do not have a background in PvP, exploration, mining, etc a way to get a dedicated ship for that purpose.
-ALSO- A CMDR can advertise to have a ship build for them. "Wanted, DBS silent running engineered combat vessel for 50 mil credits." Wanted: Dedicated pirate vessel with hatchbreaker and collector limpet controllers. Price negotiable." Those would be handled through a private sale.
[up] or [down]