Ship Sales For Profit

Should happen right about the time they add this to the cockpit controls.

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Would there be interest in for a section of the shipyard where CMDR's can build and sell ships to other players?

Example: A seasoned CMDR can put an FDL on the market. The ship is built and engineered for PvP with several modded components onboard. Fixed weapons and enhanced thrusters.

Example: An explorer puts up a AspX for sale with G5 FSD and 55 LY jump range.

Base price of the ships for sale would be assessed by the hull value + total component value + engineered module value. This would be the minimum sale price and the ship could not be sold for less. The CMDR could add any amount on top of that for his commission.

Then the ship is advertised to all. You could have two methods to sell. One, first-come first-served, whoever pays the asking price first gets it -or- silent auction. If you want it, you put in the price you want to pay and if that is the highest amount, you get it.


This lets players who do not have a background in PvP, exploration, mining, etc a way to get a dedicated ship for that purpose.

-ALSO- A CMDR can advertise to have a ship build for them. "Wanted, DBS silent running engineered combat vessel for 50 mil credits." Wanted: Dedicated pirate vessel with hatchbreaker and collector limpet controllers. Price negotiable." Those would be handled through a private sale.

[up] or [down]


5 mins later enterprising individuals start low-wage grind farms in places like India, China, Vietnam, or the Philippines in order to offer up ships and engied modules for real cash
 
5 mins later enterprising individuals start low-wage grind farms in places like India, China, Vietnam, or the Philippines in order to offer up ships and engied modules for real cash

That's already being done to some degree for credits. One nutbar even bragged about it here on the forums earlier in the year and ended up banned.
 
.... it would also permit a form of credit transfer (sell low and buyer sells for full price or sell ridiculously high compared to value of ship) and also complete avoidance of unlocking and ranking up with Engineers, gathering materials and Engineering ones own modifications.

Thumbs down for this exact reason.
 
Could be cool though I can already see people scamming other novice commanders putting exaggerated prices on ship, and this would turn engineering almost redundant. Because by the pint you are doing heavy engineering chances are you have more than enough Cr to buy the world, so why not just buy the modules instead of earning them?

It's a noble concept, but I really don't think it would work balance wise
 
Idea is introduced

- Seasoned CMDR puts his exploration (800M base price) engineered (another 800M because why not) Anaconda for 2 BILLION credits.
(not that he needs them since he already has 5B in cash)
- Explorer-wannabe CMDR wishes to buy such a vessel but he's exactly 1 BILLION 970 MILLION credits short
- Explorer-wannabe CMDR actively googles "100M/h in ED"
- Explorer-wannabe CMDR finds some activities that bring 100M/h (mission stacking, "exploits", you know what I mean)
- Explorer-wannabe CMDR runs above till his eyes bleed and finally amasses 2 BILLION credits within 3 days.
- Explorer-wannabe CMDR buys 2 BILLION Anaconda
- Seasoned CMDR #2 sees selling top engineered ships is a gold mine
- Seasoned CMDR #2 finds "G5 roll for G1 material" "creative approach"
- Seasoned CMDR #2 within 2 hrs "produces" 3 god-rolled Anacondas
- Seasoned CMDR #2 offers them for 4 BILLION credits. Each.
- Explorer-wannabe CMDR actively googles "100M/h in ED"...

- Warning, loophole detected.

Give a week of time with such an idea and used ships would go for tens of BILLIONS credits making them virtually inaccessible for 95% of player population, limiting the whole market to the fat whales who have BILLIONS already.

And as A. Shwarzenegger once said: Money doesn't make me happy. I have $50 M and I'm as happy as I had $48 M.
 
NO !
Any form of credit transfer(of any type) will have to be preceded with a total wipe of the whole community. Remember, the majority(minority,average,whatever word you want to use) of Cmdrs are super wealthy because of exploits.

p.s. The wipe will never happen, too many holes and imbalances that will destroy the economy if your credits suddenly mattered in this game.
 
Engineered modules, should never be sold in any way shape or form. If you accept this, then there is no need for any kind of sales of ships or modules, since modules are on permanent loan with the price effectively being a deposit for return of the item in the same condition, and ships only lose 5% on sale. The same goes for rank locked ships, you should not get to skip major game-gates.

Even in the great wow, where gold gets you anything, you STILL have to find a professional to perform the enchant for you. Even wow recognises this amounts to 'pay to trivialise' critical progression mechanics.

Now, player traded materials for engineering, that's soemething I can support, barter, not currency. I've got 10 CIFs and I want 15 Tungsten for them. Any takers? That's how it should work.
 
Would there be interest in for a section of the shipyard where CMDR's can build and sell ships to other players?

Example: A seasoned CMDR can put an FDL on the market. The ship is built and engineered for PvP with several modded components onboard. Fixed weapons and enhanced thrusters.

Example: An explorer puts up a AspX for sale with G5 FSD and 55 LY jump range.

Base price of the ships for sale would be assessed by the hull value + total component value + engineered module value. This would be the minimum sale price and the ship could not be sold for less. The CMDR could add any amount on top of that for his commission.

Then the ship is advertised to all. You could have two methods to sell. One, first-come first-served, whoever pays the asking price first gets it -or- silent auction. If you want it, you put in the price you want to pay and if that is the highest amount, you get it.


This lets players who do not have a background in PvP, exploration, mining, etc a way to get a dedicated ship for that purpose.

-ALSO- A CMDR can advertise to have a ship build for them. "Wanted, DBS silent running engineered combat vessel for 50 mil credits." Wanted: Dedicated pirate vessel with hatchbreaker and collector limpet controllers. Price negotiable." Those would be handled through a private sale.

[up] or [down]

+1
Although I would like to see used ships and modules with a permanent wear/decay element factored in so that pilots will have incentives and decision making on whether to buy a new ship or modules or opt for used ones. Buying used ones will be similar to a used car which will never have a 100% brand new condition even when repaired. Whether the ED game engine can handle it, is yet to be seen.

BTW, Interesting avatar Shadragon. Interesting.
 
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I don't like a player market. Every game that has an exchange of some kind or another is ruled by billionaires and they set the price. Whatever luck you have rolling a great modification, a rich kid is gonna buy it up. And normal players who don't live inside the game and have no life like deadheaded grinders would never be able to afford it.

It saddens me that some people seem to like everything bad about real life economy and insert it in the one place where at least we can escape to, a game. Let's inject greed and money power into any game we get because irl we don't have enough of that corporate greed .
 
5 mins later enterprising individuals start low-wage grind farms in places like India, China, Vietnam, or the Philippines in order to offer up ships and engied modules for real cash

Brilliant!!! The solution to solving poverty in poorer countries through the use of child labour. I think a Nobel prize will soon be awarded.
 
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.... it would also permit a form of credit transfer (sell low and buyer sells for full price or sell ridiculously high compared to value of ship) and also complete avoidance of unlocking and ranking up with Engineers, gathering materials and Engineering ones own modifications.

As much as I'd like the idea, unfortunately it opens up too many cans of worms. Quince millionaires purchasing engineered Anacondas or worse ... pilots purchasing rank-locked ships such as the Cutter or Corvette without the grind.

In an ideal world, it would be a great feature. However, in an ideal world, we'd all be communists. We don't live in an ideal world, and human nature and the potential for abuse in a system needs to be accounted for.

+1
Although I would like to see used ships and modules with a permanent wear/decay element factored in so that pilots will have incentives and decision making on whether to buy a new ship or modules or opt for used ones. Buying used ones will be similar to a used car which will never have a 100% brand new condition even when repaired. Whether the ED game engine can handle it, is yet to be seen.

BTW, Interesting avatar Shadragon. Interesting.

Another idea though is regulur used ship lots in the game, where you could purchase a worn ship that perhaps needs some repairs but could have some already engineered parts. FDev could then set an algorithm to take the modules into account and set a value, thus allowing players to still buy a used ship. It could even open a whole new "emergent gameplay" avenue - module prospecting. Search through all the junker Condas available in the used shipyards trying to find that perfect FSD roll, or even that lightweight scanner set, etc.


At any rate, while it's a nice idea, I definitely wouldn't take it over atmospheric landings, space legs and such either. Not unless we want to start a poll to see who would Kickstart the wages for another 50-100 devs. :D
 
No thanks, anything that invites real world cash transfers for in game benefits (cosmetics give no in game advantage). Whether this is from FD or between players.
 
.... it would also permit a form of credit transfer (sell low and buyer sells for full price or sell ridiculously high compared to value of ship) and also complete avoidance of unlocking and ranking up with Engineers, gathering materials and Engineering ones own modifications.
To address your first point, there would always be a minimum price based on hull cost + all additions which equals what it would cost the player if they did it themselves. You could never undercut game prices and sell a Corvette for 5 credits. Therefore a new player with a Sidey and 1,000 credits could never buy an FDL from someone else.

The second point of avoiding advancement, engineers and ranks is correct. Not everyone wants to do that and it gives an option for players who want to:

- Get a specialist ship (mining, exploration, PvP, scavenger, Buckyball racer, smuggler, silent running combat etc.) as they don't know how to set them up properly as new players.
- Allow experienced players to sell ships for profit.
- Get a custom "to-order" ship done for you. (design in coriolis.edcd.io and have someone else build it)
- Gives casual players access to engineered components.

It's no different than someone wanting a custom cooled loop in their PC, but has no idea how to do it, so they hire someone. Saves hours of messing around and cleaning up the mess in your case when you do it wrong.
 
Would there be interest in for a section of the shipyard where CMDR's can build and sell ships to other players?

Example: A seasoned CMDR can put an FDL on the market. The ship is built and engineered for PvP with several modded components onboard. Fixed weapons and enhanced thrusters.

Example: An explorer puts up a AspX for sale with G5 FSD and 55 LY jump range.

Base price of the ships for sale would be assessed by the hull value + total component value + engineered module value. This would be the minimum sale price and the ship could not be sold for less. The CMDR could add any amount on top of that for his commission.

Then the ship is advertised to all. You could have two methods to sell. One, first-come first-served, whoever pays the asking price first gets it -or- silent auction. If you want it, you put in the price you want to pay and if that is the highest amount, you get it.


This lets players who do not have a background in PvP, exploration, mining, etc a way to get a dedicated ship for that purpose.

-ALSO- A CMDR can advertise to have a ship build for them. "Wanted, DBS silent running engineered combat vessel for 50 mil credits." Wanted: Dedicated pirate vessel with hatchbreaker and collector limpet controllers. Price negotiable." Those would be handled through a private sale.

[up] or [down]

No thank you.

As much fun as "player-driven economies" may be for some, for most it inevitably becomes a second job. Sometimes literally, because once you can trade ships, you can ask IRL money for them on the proverbial grey market, which in turn leads to the equally proverbial gold farmers.
 
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