It's just a lot of commandos hanging out on a landing pad checking each other out.
It looks a bit like they're playing cricket.
It's just a lot of commandos hanging out on a landing pad checking each other out.
That's the one that got taken down on youtube earlier today.
ETA - dissapointingly light on saluting tbh..
Guess this inspired Pacific Strike by Origin Systems. It is Wing Commander/Strike Commander in a WWII setting.
https://en.wikipedia.org/wiki/Pacific_Strike
http://www.mobygames.com/game/dos/pacific-strike
Not really, most stress tests have the players actually trying to play the game. They were asked not to do anything. Also they have not updated the "netcode" in 3.0 so there really no point to stress test old code.Really, someone posts a video that at least show some of their networking technology working an they take it down. Sure there are bugs galore but that actually look like progress from previous reports about their network code previous.
CIG are doing themselves absolutely no favours here taking these videos down.
AFAIK it's more based on the roman empire and the sacking of rome by Hannibal where earth is supposed to be rome.
Port Olisar is just one random station.
Hannibal never sacked Rome.
Oh, I don't think it's deliberate: As you said - idiocy.
Maybe it's my NZ bias showing, but CR's militarism seems (to me) to reek of the US Pacific campaign in WWII, with Olisar playing the role of Pearl Harbour and the Vanduul acting as the Japanese. I'm not sure why, I'll have to think on it a while.
Really, someone posts a video that at least show some of their networking technology working an they take it down. Sure there are bugs galore but that actually look like progress from previous reports about their network code previous.
CIG are doing themselves absolutely no favours here taking these videos down.
No, it's completely worthless.I watched the video, and yeah.. 11 FPS isn’t worth bragging over. Still, this is Star Citizen we’re talking about. Supposedly it used to get like that if there were 10 others somewhere in the same instance, and now it’s only while they’re in the frame (and quite a few more than 10.) It’s gone from abysmal to just horrendously bad!
3.0 might not constitute what we’d call a game, but it’s absolutely positive progress. I’m looking forward to the next free play weekend.
WTH? I thought I knew of all of this series of games. How did I miss this?
3.0 might not constitute what we’d call a game, but it’s absolutely positive progress. I’m looking forward to the next free play weekend.
So that evocati video, if the framerate drops to single digits when looking at 30 characters how do people think they will be able to have large battles in this game. The server has previously been the restriction with it's data flooding but this time it wasn't, it was the gpu.
So that evocati video, if the framerate drops to single digits when looking at 30 characters how do people think they will be able to have large battles in this game. The server has previously been the restriction with it's data flooding but this time it wasn't, it was the gpu.
There seems to be this opinion that having lots of people on a server is proof that server meshing will provide large battles but if your gpu starts choking at 20 characters/10 ships it doesn't matter what the server can handle.
So that evocati video, if the framerate drops to single digits when looking at 30 characters how do people think they will be able to have large battles in this game. The server has previously been the restriction with it's data flooding but this time it wasn't, it was the gpu.
There seems to be this opinion that having lots of people on a server is proof that server meshing will provide large battles but if your gpu starts choking at 20 characters/10 ships it doesn't matter what the server can handle.
OTOH...this is a preAlpha build and such issues are to be expected.
A better question is why is CIG spenfing so much time and effort polishing a preAlpha build and making it "playable"? All that was promised was to let them play the Alpha...and we don't have that yet..
and the Beta...nor that either.
Performance issues at this stage isn't a major concern.
Ahh - but they'll probably just mesh all the GPUs using the mycelial network.
I'm no dev - but that's what I'd do - deffo!
Don't know if this one has been shown before http://www.dailymotion.com/video/x69d2ql