I believe some life skills that are taught at a young age were skipped here.
http://onwego.co.uk/blog/wp-content/uploads/2012/10/square-peg.jpg

I'm saving that pic for future popups of this thread.
I believe some life skills that are taught at a young age were skipped here.
http://onwego.co.uk/blog/wp-content/uploads/2012/10/square-peg.jpg
I ask again- why? What's the actual purpose behind it? How does it add "choice" with such restrictions in place?
*snip*
I'm beginning to see a pattern to this and it's not pretty.
We seem to be seeing a discontinuity between "take control of a starship in a cutthroat universe" and giving into the entitlements for all players.
The problem is that the economy in this game is pretty unbalanced and all over the place. After reading Stich's and Max Factor's responses involving why there is a limitation on rare inventory moving from outposts I can see how large ships were stopped from being able to run those outposts as dry as the larger stations, there are better ways to control it that -- while truck drivers don't like it -- often do run into this on occasion in certain locations.
They aren't allowed to move product because the Dock Manager simply denies. They can complain all they want, but if the dock manager said no, it's no.
This can be arranged for Outposts simply by either denying the large ship access to that inventory, or setting quotas for moving product. It can be decided however and any complaints to be left to the denizens of the forum to remind them, "welcome to a cutthroat universe."
This would also solve another discontinuity with the Python vs. Clipper when you consider that the Clipper can only haul out 116+ tons vs. Python (which can land at outposts) and haul out 224+ tons.
You would still get compaints about arbitrary limits and it won't change anything. It works perfectly fine as it is, so see no need to change it. But if Fdev do change it, it won't be the end of the world.
But you have got it wrong about the clipper. It can carry 232 tons with a class 4 shield and the Python can carry 276 tons of cargo.
I actually think the python carries a bit too much, or the clipper needs to carry a little extra.
But on the whole its not an issue when the python costs twice the amount.
The Type-7 is the other large ship that the Python "replaces" when affordable....
Heads up mate, there might be technical issues at fault here 'cus I've seen it a lot the last few days, but you're apparently quoting me.
You would still get compaints about arbitrary limits and it won't change anything. It works perfectly fine as it is, so see no need to change it. But if Fdev do change it, it won't be the end of the world.
...
But you have got it wrong about the clipper. It can carry 232 tons with a class 4 shield and the Python can carry 276 tons of cargo.
Yeah, that's something that I would accept. But silence on that admission -- a habit developers often take -- doesn't always work in favour of them; particularly if the community has been getting saltier over the course of time.
We'll see how this turns with the changes for next year though.
Rental income? That's what I did.I'd like to know who continues to use their £200,000 house once they have a £5mill house.
Yeah, that's something that I would accept. But silence on that admission -- a habit developers often take -- doesn't always work in favour of them; particularly if the community has been getting saltier over the course of time.
We'll see how this turns with the changes for next year though.
Thanks for the correction and clarification. I should have explained what I used to set those numbers. I didn't remove the shields (or the class-type), I kept the scanner... All other optional module areas I filled with cargo slots. However, based on your correction it still comes up to more. And that's still a hook in the craws of players looking at the Clipper and saying, "why" in this thread.
And what I can accept is only going to incense the community responding to this more and that is:
The Empire doesn't have a medium ship (and people are looking to the clipper like it should be)
While I can understand the ostentatiousness of the Imperial line of ships, people will continue to complain that the Clipper should be considered one given that it is comparable to the Python (at least in cargo space). Because the fact of the matter is -- people will continue to complain. We might make peace with some -- others will take their place.
So Max Factor -- how would you prefer to remedy this?
New week, new time this has come up... The short answer, it's as wide as a Cutter.
Here's something to help with why it can only land on a large pad:
http://www.janichsan.de/ED_Ship_Chart_White_V2_2.png
Excellent graphic...gives a new appreciation for my Beluga. No Dolphin though?
Though, I still wonder why a Type-7 is large...it looks so tiny on the large pad. I assume it is due to length...but maybe also height? Either way, really bugs me I have to tow around a Type-6 for those lucrative missions to outposts.
Excellent graphic...gives a new appreciation for my Beluga. No Dolphin though?
Though, I still wonder why a Type-7 is large...it looks so tiny on the large pad. I assume it is due to length...but maybe also height? Either way, really bugs me I have to tow around a Type-6 for those lucrative missions to outposts.
I also think here should be an Empire medium sized vessel. The more ships the merrier in my eyes. Give the clipper a bit more cargo as you can't take away from the python. Make the cargo space similar to the python but keep it large sized. It has enough benefits to make it okay as large.
Then add an empire medium sized ship which is SLF capable. Kind of comparable to the Federal Gunship but with better shields and thrusters, but less cargo space and worse hull and the typical empire design.
At the moment the only empire ship that can use a SLF is the cutter which seems wrong to me.
I also think here should be an Empire medium sized vessel. The more ships the merrier in my eyes. Give the clipper a bit more cargo as you can't take away from the python. Make the cargo space similar to the python but keep it large sized. It has enough benefits to make it okay as large.
Then add an empire medium sized ship which is SLF capable. Kind of comparable to the Federal Gunship but with better shields and thrusters, but less cargo space and worse hull and the typical empire design.
At the moment the only empire ship that can use a SLF is the cutter which seems wrong to me.
My suggestion was to edit an existing ship rather than introducing a completely new one. I think in essence, we're all really in agreement here- but the problem is more complex as there are existing "agendas" people are wanting to advance before assigning resources to new content.
Really? And how much resources are you thinking would be to used for an existing ship within the game for a medium build? You think there were new people and a new asset resources created when the Imperial Eagle was created?
https://vignette.wikia.nocookie.net...aintjob.jpg/revision/latest?cb=20140730192718
vs.
https://vignette.wikia.nocookie.net...r_rings.jpg/revision/latest?cb=20150805153716
Either you're not realizing that a make-over takes less work for an existing asset or you're not as flexible as you're trying to convey in your message and expecting the Clipper be made smaller.
I also suggested that Outposts could be made to accommodate larger vessels. Editing an existing resource vs creating a completely new one is ALWAYS easier to do.
But if it suits your fancy to consider me "inflexible", instead go for it.