Couldn't we at least have gotten a vote about the future of Elite?

Im just saying, that Im willing to pay for a good Space Legs. Meaning the interiors of all the ships, bases, and stations (to a realistic point) with things to do aside from just walk around.
It honestly feels like that frontier is just hanging up the coat on this game with these "free" updates, or the rest of our content that we paid for.
 
Space legs will be a simple failure given the current limitations on things to do. The game world needs to be massively fleshed out before space legs will give you anything apart from being able to wander around your ship.

Which after the first couple of times you won't do 'cos it boring and nothing to do.'
 
Also you couldn't do anything dangerous with spacelegs because there is no way to handle death properly without breaking either the world or lore/coherence. Unless we're all walking around as projected holograms, but that will turn everything silly. Telepresence was a mistake.
 
Space legs will be a simple failure given the current limitations on things to do. The game world needs to be massively fleshed out before space legs will give you anything apart from being able to wander around your ship.

Which after the first couple of times you won't do 'cos it boring and nothing to do.'

This is sort of the problem with the entire game.

Want to be a bounty hunter? Spend some time in a RES or CZ and realize that there's nothing to do other than blow up potato NPCs.
Want to be a trader? Spend some time hauling A-B-A trade routes, which you probably needed Thrudd's Trading Tool to find in the first place, then get bored.
Want to be an explorer? Jump/scoop/honk, repeat 1000's times and sift through similar RNG-derived systems to finally find an Earth-like, and hope someone didn't already claim it.
Want to be a pirate? Don't bother. Seriously, just don't.
Want to be a miner? Again, don't bother.
Want to work the BGS or Power Play? Same answer.
Want to play multicrew with other players? Hope you enjoy flying an SLF and don't plan on doing anything together that requires an SRV.

Not making space legs because there will be "nothing to do" means that they might as well abandon the entire game for lack of meaningful content and activities.
 
Space legs will be a simple failure given the current limitations on things to do. The game world needs to be massively fleshed out before space legs will give you anything apart from being able to wander around your ship.

Which after the first couple of times you won't do 'cos it boring and nothing to do.'

So what you going to do on those atmospheric worlds that you can't currently do? look at the sunsets?. The same argument applies. If there isn't actually anything new to do it will just be Horizons with added sky colour and clouds.
 
So adding another 'feature' that give you a ridiculously small amount of stuff to do (i.e walking around a bit) is a good idea?

No I was merely pointing out that the game world need fleshing out way more before walking around will be a useful addition to the game in terms of content
 
The argument that "there is nothing to do" is silly. If you don't see anything, just use your creativity and come up with what could be added to have there something to do.
 
The argument that "there is nothing to do" is silly. If you don't see anything, just use your creativity and come up with what could be added to have there something to do.

Unless it actually gets a mechanic in game your creativity will be scuppered before it even gets off the ground.

Fleshing out the game world more will actually aid the evolution of potential space legs.

IMO space legs is currently the biggest waste of space talked about for ED. Getting the game fleshed out more, balanced and solid core mechanics will do more for it then walking around stuff in a space ship game. Hell even Frontier had atmos landings but no space legs....kinda tells you how not important it is.
 
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Also you couldn't do anything dangerous with spacelegs because there is no way to handle death properly without breaking either the world or lore/coherence. Unless we're all walking around as projected holograms, but that will turn everything silly. Telepresence was a mistake.

I argued against the 'magic escape pods' mechanism right from the start. It was an obvious issue if we ever did get space legs. But then again FD sometimes plays fast and loose with the lore, we'll just reuse the SRV death mechanic but without the rebuy. Lore and coherence will just have to take the hit unless you can find some handwavium to work with your personal head canon.
 
The argument that "there is nothing to do" is silly. If you don't see anything, just use your creativity and come up with what could be added to have there something to do.

Yeah that's what everybody is saying, that simply having walking around is of no use without content to make use of the functionality being developed alongside it so that it is available to players from day one of any 'walking around' gameplay. However common sense alone should tell you that's far from a trivial addition to the game. Or if common sense doesn't tell you that, you could just go with the number of times that FDev have explicitly stated it. It has always been said to be 'a long way away' precisely because implementing it, along with gameplay to make use of it, is a major undertaking.

The argument isn't that it shouldn't be introduced at all because there's 'nothing to do' it's that it would be stupid to focus on delivering it quickly (for example as one of next year's updates) because even if they could integrate the basic mechanics into the game by then they certainly wouldn't have time to create actual gameplay to go with it, which would lead to endless moaning that (wait for it...) there's nothing to do.
 
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So what you going to do on those atmospheric worlds that you can't currently do? look at the sunsets?. The same argument applies. If there isn't actually anything new to do it will just be Horizons with added sky colour and clouds.
I would be happy with that. It's one of the reasons why I backed the Kickstarter to LEP level then bought another LEP through the Backers' App. Because FD said in the FAQ and Newsletters that it was part of their plan. They didn't say it would come with oodles of new gameplay, although that would obviously be a bonus. Just that it was part of the plan. A selling point, if you will.

I argued against the 'magic escape pods' mechanism right from the start. It was an obvious issue if we ever did get space legs. But then again FD sometimes plays fast and loose with the lore, we'll just reuse the SRV death mechanic but without the rebuy. Lore and coherence will just have to take the hit unless you can find some handwavium to work with your personal head canon.
Right. Sooner or later every game comes up against a situation that is in the domain of the player, not the character they're controlling. What to do when a character dies is a prime example. At these points, accepting that it's a game and providing an out-of-universe mechanism until the in-universe world can be re-asserted is the most obvious option.

Even FE2 and FFE had a "Game Over" / Click To Re-Start screen. This obsession with making everything part of the "simulation" is new to ED and is what's led to abominations like telepresence. When a player character dies (assuming the player has the asserts and intent to continue) then they re-spawn. No need for an explanation. They just re-spawn. In the ship in orbit, in a new ship at a station, in the SRV, or standing on their spacelegs on last safe rock they were stood on. It doesn't matter how. The game stopped, the player made a choice that re-engaged with the game, the game carried on. Any attempt to put that in-universe is just an exercise in frustration.
 
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