Modes Can we get more players into Open Play?

PP is supposed to be PvP, otherwise what is the point of having yet another layer of PVE grind, BGS manipulation is already there.

LMAO

PP has never been about PvP. That's why when it came out players were worth ZERO merits.
I didn't even know it got changed to 1, that is insulting and funny at the same time.

PP has always been who has the biggest team pushing enough PvE tokens about.
And who has the best 5th column squad to undermine / sabotage other powers.

The whole point of the system was to put some faces we could relate to unlike a faceless BGS.
People to work for and promote. Hence the 4 week lock on the PP gear and merit decay, so you actually do something to help every week for 4 weeks.

Yes PP "could" have been a great PvP system, but it wasn't made for PvP - FD made it for PvE, with optional PvP, just like the rest of the game.

The only reason that PK give one merit is the same reason player bounty caps at 1mil, FDEV are terrified of exploits.

No, it's because people were caught exploiting the game we have those caps.
When the game came out there was no max on player bounties, then FDev found folks abusing it and hit us all with the 1 million cap.
Just like every other exploit folks have used, shows that a portion of player base will always be dishonest.
So FDev have tried trusting them, it didn't work and now PvP bonuses are a no - no because we all know it will be abused, like everything else was.

PP has all the ingredients in having proper PvP content over territory, you can undermine player traders that expand/fortify.
You can protect those same traders from counter attacks, exploration doesnt have a role there, but combat and data delievery/trade sure do.

Fdev almost got it right.... almost

FDev did get it right, for the core game they made.
Anything else would result in huge block lists for the server to worry about as PvE'ers would go crazy blocking folks.
This way, the server doesn't have to figure out, who can work with whom or who is friends with whom - it can just throw us into instances based on our mode.
 

ALGOMATIC

Banned
LMAO

PP has never been about PvP. That's why when it came out players were worth ZERO merits.
I didn't even know it got changed to 1, that is insulting and funny at the same time.

PP has always been who has the biggest team pushing enough PvE tokens about.
And who has the best 5th column squad to undermine / sabotage other powers.

The whole point of the system was to put some faces we could relate to unlike a faceless BGS.
People to work for and promote. Hence the 4 week lock on the PP gear and merit decay, so you actually do something to help every week for 4 weeks.

Yes PP "could" have been a great PvP system, but it wasn't made for PvP - FD made it for PvE, with optional PvP, just like the rest of the game.



No, it's because people were caught exploiting the game we have those caps.
When the game came out there was no max on player bounties, then FDev found folks abusing it and hit us all with the 1 million cap.
Just like every other exploit folks have used, shows that a portion of player base will always be dishonest.
So FDev have tried trusting them, it didn't work and now PvP bonuses are a no - no because we all know it will be abused, like everything else was.



FDev did get it right, for the core game they made.
Anything else would result in huge block lists for the server to worry about as PvE'ers would go crazy blocking folks.
This way, the server doesn't have to figure out, who can work with whom or who is friends with whom - it can just throw us into instances based on our mode.

What block lists, Jesus, this is a cancer in proper multiplayer content, blocking your opponents because they shoot at you using intended game mechanics.

PP is the PvP content we were supposed to have if not for whining blocking private /solo "commanders" who like to hide from others and play with themselves literally, while screwing other's work from within the safety of their carebear spot.

Dont be surprised about Open, it is a gankfest and I will make sure it stays this way.

Keep on hiding. Maybe one day you will get enough skills to emerge in open.
 
You are welcome to test me.

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A selection of Notepad boxes :D
 
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PP is the PvP content we were supposed to have if not for whining blocking private /solo "commanders" who like to hide from others and play with themselves literally, while screwing other's work from within the safety of their carebear spot.

Keep on hiding. Maybe one day you will get enough skills to emerge in open.

And you wonder why people don't want to play with you?
 
Currently the biggest obstacle to me having a go at pvp is engineers. If I could outfit a ship in a moment, perhaps I'd have a go. But presently I'd have to forego normal play for quite some time before I could field a craft suitable for the task. Only to find that the new meta is some other configuration and thus I restart the whole process over and over as its fluid. Therefore to pvp, I'd have to forget pve and apply all my focus on that. Which is a nonsense. I'd quite happily have a go now and again for lols or just for a change of scenery. Bearing in mind, I have only an hour or so some evenings and the occasional weekend play.

I detest engineers which is odd because I am one. But what engineer would require the client to supply the materials and data for a tune up? Not one. Thats why people employ me, for my materials, data and tuning abilities. As a customer I'd expect to buy this from the engineer in its entirety. Not the other way round. Its ludicrous. Dear Ducati, I'd like to liberate an extra 10bhp. Ducati, dear customer, no probs just buy the titanium for our new exhaust and we will build it and ask a programmer for a new ecu upgrade and supply us with it. Then pay us £6k. Get real Brabs you cheapo.

Anyways, even if I wished to have a go at pvp for a lark, I cannot unless I devote myself in game to this activity completely. Thus pvp players are technically bound to their play style in order to maintain their game. They need to keep abreast of the goings on.

Theres no level playing field anymore in pvp. None. Thus I cannot compete, so I dont try it. This is daft. So I just carry on pve'ing as Ive still lots to do there that does not require me to spend an eternity hunting mats and data and see that my storage is full of stuff i dont need for anything anyways.

I do have sympathies with pvp (not to noob clubbers though) because theyre as frustrated as we all are.

I enjoy pve as I can faff around harmlessly in a relaxed manner. But every now and again, I'd like to get blown up having a fight with another cmdr just for lolz on both sides. For me engineers opened a schism that was already gaping wide and polarised things much much more than it already was. Delete the damned thing or pay for the upgrade and rid ourselves of this stupid and pointless data/mats hunt. Then, maybe we can fly in open with at least half a chance of a good scrap before we see the rebuy screen.
 

The Replicated Man

T
There are more than enough who do. Whoever doesnt want/afraid can sit in their favourite PG, they are not important.

So since you pvp and are solely in open that automatically makes you important? ??? ???????????
 

ALGOMATIC

Banned
You have the sames access to all the content I and everyone else has in game and we are quite happy with it.

So again, what are you complaining about?

I already stated before, dont feel like writing it over and over going in a loop.

PVP content is currently blocked by Private modes. You can check the other threads where there is a lengthy discussion about this.
 
PVP content is currently blocked by Private modes.

Sorry, i have read some of the other threads, but i don't see how PvP is blocked by private modes. I hear stories of people doing PvP all the time. I'm part of a PvP discord where they are always talking about the great PvP they are having.

Maybe you have a problem with your installation if you can't get PvP....
 
Ya know what may help

Narrowing the void between players who have put in an exorbitant amount of time and those who have not. Making it more accessible for newer players to get involved in PvP and have the confidence to brave Open.

There are so many ways to do this. By slashing the numbers of mats and Ore required to unlock Engineers, increasing drop rates of rare materials. Balancing the numbers, so that you are not earning Modular Terminals at 4 a time, while needing 25. Delivering Brandy at 12 a time while needing 50, or Ale at 4 a trip whilst needing 25. All these little things that just tack on hours to an an already insane amount of work.

You'd think they were trying to sell you fast unlock but they aren't so it's unneeded.

People say it's because there's no game afterwards, but it's not true. The game, is afterwards. You make the credits so you can play game, you do the engineering so you can compete at the game and try out interesting builds.

Give players access to this in a more manageable amount of play time.

Why?
Well, a big difference in this game is that there is no match making. It's not like Dark Souls where you have a meta lvl that players don't go beyond, and where you're matched up with people within that range/weapon upgrade lvl.
It's a system that gives incentive to not get too OP so as to be able to play with (or even greif) as many people as possible. This game doesn't have that

Here you can be getting interdicted by people in fully engineered Corvettes while in a stock Sidewinder.

Because of this a PvP capable ship is required if you want to be remotely competitive.

Now the engineer grind is a time sink, an epic one.
When I decided to embark on building a single small PvP ready vessel, I wondered, could I do it in a few days if I played 9 hrs a day. No. 5 days? A week? No.
I played from around 7pm till around 4am almost everyday for a month. [This is not conducive to a healthy lifestyle.]
You can say I was doing it inefficiently, but I grabbed 'Adle's Armada - A Guide to Building a PvP Capable Ship', I bought the Conda and followed the shotgun approach. I did Palins 5000 ly trip in one session, I flew back and sold the data to Sirius for immediate Allied rep. I got a fellow member of my PP team to give me 15 modular terminals so I only had to get 10 and so on and so on. I did it efficiently and it took ages.

Between the needing to be allied with minor factions, acquiring system permits, the quantities of ore to be mind and materials to be found, the time spent traveling around the bubble and beyond. It's insane.
Not the jobs themselves, they are great and introduce you to mechanics and sights you may have otherwise never discovered..
But again, the balancing. The numbers are wrong.

You'll spend hours finding materials only to gamble them away on bad rolls at the Casino de RNGeers.

By the time I was half way through upgrading the small PvP ship, it was already near invincible in PvE, my shields wouldn't go down, my weapons were OP, and I wasn't close to ready for what the other Commanders were bringing.

This is an example of the poor balancing. Why the disparity between what's required for PvE and PvP?
Players don't need access to such OP equipment, and it just creates this massive void between people who have put in the hours and those who haven't, which discourages more people from playing in Open or even attempting to get involved in PvP.

I'm not saying nerf all our hard work. But you could make it more accessible to others in future. Encouraging people top join Open and try out new builds.

You could give everyone a paint job who has already unlocked all Engineers. It could be called "The Hardway", and we could talk about how tough it was in the old days. Like people talk about Bromellite now, "ya know, back when you had to mine it and you couldn't just do 15 passenger missions.", etc.

It's all good for me, I've done it. But if we want to encourage others into the world of Open we have to accept that there is a real disparity between the haves and the have nots and so little in the way of risk/reward balancing that only those with masses of time available and some degree of masochism are willing to give it a go.


o7 all.
 
Can we get more players into Open Play?

No thanks. Although playing in groups with friends is fun.... playing in any other mode with other humans is over-rated.

It has nothing to do with fear or lack of skillz. Why would I seek out play that isn't fun, entertaining, engaging, challenging or... enjoyable?

I can think of at least one player that is a perfect example of why PvP is detestable for the most part.

No thanks.
 
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