i wouldn't post in such a topic,
if not for this strange comment
what kind of shield booster do you fit there?
even E grade SB give you 4% extra shield. and to my knowledge 6*4 = 24%
since noone would fit E grade ones here, but actually A Grade ones,
we end up with up to 120% more effective hitpoints PRE modding.
Effective shielding is the total amount of damage needed to bring down shielding. My 'Vette's base shields (7C Biweave) are 630MJ, plus 2x7A SCBs (each totalling 3,250MJ). and a 5A in reserve (1,00MJ). 630 + 3,250 + 3,250 + 1,000 = 8,130MJ.
G5 A grade HD SBs give ~55% to
base shields, I run 4 HDs and 2 Res, so ((55x4)+(20x2)=260%)x630) = 2,268MJ (1,638 increase). 1,638/8,130 = 20.14%. So not quite <20%, but acceptably close considering it was off the top of my head.
Diminishing returns are bad for the game in the end. why? Because nobody really understands what the hell is going on. just look at the mess resist are right now, nobody ever know exactly how much your ship will have until you actually fit everything.
As pointed out, there are numerous tools for calculating exactly how a ship will turn out once engineered. If you choose not to use them, that's on you. You're acting like your experience is the only one gamers ever have; I use the tools and do the math
so I know exactly what's going on. This entire point translates as "
I can't understand it, so it should be changed".
-More heat means that gigantic SCB will be very very hot... making it a maybe 2 sinks.
Honestly, have you ever flown any of the big 3? Grade 7, let alone grade 8, SCBs are
already 2 heatsinks in a firefight, unless you're running low emissions (GL).
All personal attacks... not a single point.
Said the guy who responded to reasonable criticism with reductive dismission.
anyone effectively saying that a big ship cannot kill a small ship is insane. it's a matter of DPS and shield stacking. Small ships cannot cut trough this much Shield stacking.And this much of stacking is also killing the game combat to tedious grind... just stop a day and look for ANY PvE streamer. they will rover around a Haz res for like an hour or so in a big corvette or Cutter..... kill thousands of NPCs and never even lose their shields... The stacking is eating too much of the challenge of the game... that at this point is 0.
BTW I'm not saying that big ships should be easilly killed by smaller ones... Buut at this point a small ship would need about to 30 mins to take down a 3k MJ shield. on the best case scenario.
BTW² just look at the ships on the signatures... and you'll se a partern on those defending shield stacking... Cutter Cutter Cutter...
Your posts are indicating more and more that you simply don't understand the combat mechanics in ED. DPS is irrelevant when you have nothing to shoot at, look at the meta and you'll see that none of the big 3 are in high regard because DPS < maneuverability.
Challenge is what you make of it, you're seeking out a small portion of the population that enjoy the game at a calm pace and then complaining because it bores you. You want a challenge? Go fly small ships and enjoy how challenging the game is dealing with the extremely prevalent and widly OP big 3. Maybe try Googling sidewinder PvP before complaining that big ships are ruining the game.
I also don't fly a Cutter, cheers on reading my post in full.