And what exactly will they be doing that they could not do with an SRV? Wander around a ship or station once or twice. What else?
I already explained this in detail in my post, which you don't seem to have read for some reason. I specifically mentioned boarding actions, moving around stations and "meeting" people in person with space legs.
Since you apparently didn't read that part of my post I'm going to try another approach. I'm just going to go full Zoolander here and answer your question with a question.
What can you do with the SRV that you can't do with your ship?
If you can answer this question and understand what SRV gameplay has added to the game then you should be able to apply the same reasoning to what space legs would offer. If you can't answer this question then you're simply not going to understand why space legs would be a useful and immersive feature because you need to understand why players continue to use the SRV despite the very limited content and gameplay currently available for it.
Which is not the same as saying that lessons cannot be learned. There was a lot of time and effort put into adding space legs into EVE because the players wanted it.
And it wasn't used and ultimately added little to the game.
Why do you think ED would be any different?
I also explained this in detail in my post. Did you actually read my post? It has to do with Elite being an immersion-drive game, unlike EVE, and being based on first-person simulation gameplay, unlike EVE. And basically being a completely different game to EVE.
I'm sure space legs will add value to the game. Which is why FD want to add it.
The problem here, as I've stated in other posts, is that convincing FD's shareholders to agree with the massive investment of resources needed to properly implement space legs before seeing a return on their investment in terms of increased cosmetics store sales is not realistically happening. They have two new IPs that they will want to get out the door as soon as possible as that is a much faster way for the company to make more money.
With no game content in place around it, it will simply be a waste of time and effort as it will be implementing a feature lots of people want but few will use.
The SRV was implemented in a very basic bare-bones fashion and still remains a popular feature for various reasons so I see space legs being at least as popular as SRV use.
EDB will no doubt see more progress made towards space legs. EDH added the avatar creator and a number of animations.
Except we know that space legs and atmospheric landings are not part of Beyond. The devs have told us this very clearly.
But there isn't any pressing need. Just a desire and an uncertainty...at best...as to how much use such a feature will get.
Players are lazy. They won't use the feature until there is a need.
First, Elite players are not particularly lazy given the significant amount of repetition and grind involved in the game. Second, the feature would appeal to many players for various reason as I've described above.
Lots of players would disagree with you. As it is, enhancements and improvements to trade, mining and exploration are slated for EDB. CandP and enginneering are simply the first to get a degree of player feedback
I'd suggest exactly the opposite given that The Return has been very underwhelming and heavily criticized by the playerbase. I don't know many players on the forums who are particularly encouraged by the current state of the game or its future direction given the content we've seen from FD with 2.4.
In short, you agree that they need to add game content to make space legs a success.
Yes, they will need a minimum amount of content which is needed for any new feature. We don't even have what I would consider bare-bones content for multicrew and what little content we have frequently crashes, so if they delivered space legs to the same standard they delivered multicrew then I expect it would be underutilized. If they have at least as much content and functionality as we currently have for the SRV it will probably be used quite frequently even without having a large amount of new gameplay.
I'm sure they'll monetize it quite a bit.
I expect they will, or rather they would if they ever actually developed it.
Last I checked, developers COULD work on more than one game at a time.
Yes, they can, but they need to ensure their development priorities are balanced and that they don't leave the Elite franchise neglected when it brings in the majority of their revenue. When they take pre-order revenue from Horizons, use it to develop a completely different game and neglect Elite then we end up with what we've gotten with Horizons development over the past two years.
Who says it won't happen? All FD have really said is that they can't do everything at once.
FD has basically been telling us this during the past year when they told us that space legs and atmospheric landings are a "long way off" and that they might add these features "eventually". That is as clear an answer as you're going to get from FD on the issue. If they flat-out told us that it wasn't happening their share prices would tank as Elite is currently their main source of revenue and straight-up telling players that you're essentially abandoning any significant development in your main game franchise is usually very bad for future investment in your company.