Testify brother!all modes are great.
Alright, that's quite enough testifying.like all missions are great.
It's filth because it's blasphemy. All modes were created equal.And I don't think its "filth" - its reasoned and cogent m8.
Praise the modes!This thread is one of the only ones still open on this subject, a true testament to it's fundamental brilliance.
Kumbaya my lord ... Kumbaya!With that said, I think bonuses for all activities in
Because the platform isn't relevant. Look at the Patreus group's current conflict with an Xbox group for illustration.I think bonuses for all activities in Open seems emminentally appropriate. And why should non Open players care?
This man is blessed! The power of the modes compels thee!Long live the Holy Trinity!
Amen.
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Because the platform isn't relevant. Look at the Patreus group's current conflict with an Xbox group for illustration.
It really is that simple.
Don't like it? Tough.
Point a. you are wrong. The potential for risk is perhaps increased - but that depends entirely upon how you play. For me, I know for a fact that Open is less risky. I take less risk in Open. I take more risk in PG.
The bit in bold - I would tend to disagree. I absolutely believe that, for instance, most Mobius players would absolutely continue in Mobius. They're there for a specific reason. I absolutely believe that, for instance, the vast majority, if not all, Solo players are there for a specific reason and no amount of "bonus" will bring them away from Solo. Except perhaps to just leave the game entirely. I am convinced that players would actually leave the game. In what numbers remains to be seen, but if you demean the players by dis-incentivising their choice of mode, that is crystal clear going to happen.
Because the platform isn't relevant. Look at the Patreus group's current conflict with an Xbox group for illustration.
It really is that simple.
Don't like it? Tough.
I'm sure I'll live without.Wow, and I was just about to acknowledge you for your Braveheart reference, too. I guess I'll just have to spread my creamy rep butter somewhere else then.
The point of contention of giving "extra" bonuses to Open always swings upon the same word... "risk".
Some say there is more, others say there is not. Who is right?
It's really impossible to define this-
but even this aside, there's also the problem of the 3 modes supposedly being equal in all aspects, as defined by FD.
Then on top of this.. throw in consoles, and having to pay for Premium access in order to fully utilize Open...
This is, of course completely off topic to the modes discussion at hand (should probably be it's own, since it really could go on forever, like Hotel California) but there are indeed many challenges to giving Open exclusive bonuses based on a non-tangible term such as "risk".
really? I totally didn't know that.Groups can have players across platforms. You can't have players in other peoples' private groups or solo sessions by definition
The point of contention of giving "extra" bonuses to Open always swings upon the same word... "risk".
Some say there is more, others say there is not. Who is right?
It's really impossible to define this- but even this aside, there's also the problem of the 3 modes supposedly being equal in all aspects, as defined by FD.
I don't agree -
a. they may not be impeded, but the risk is greater
b."vast majority of open" does not apply to CG or PP
If you go to any CG station where you need to drop off the cargo/ cash in on BH - there is always traffic in open.
And if you go to expansion systems, home systems etc. of the PP factions there is normally traffic as well.
And the increased rewards would increase participation in open.
.... but for the fact that Frontier have not considered personal reward increases at all.
How much more may be a discussion point.
That it certainly is - there's no argument that encountering a player may pose more of a risk than not doing so - however, given the vast possible disparity between ship builds, weaponry, modifications, etc. (and player skill, of course, remembering that fully half of all players are at or below median skill), there's no guarantee that the player encountered actually poses a credible threat nor that the player encountered is even hostile.
Then there are matchmaking manipulation features to consider, i.e. friends lists, Wings and block lists - each of these will have an effect on who is encountered, to an extent.
And then the fourth seal was broken.
And the lord spoketh, "This thread has becometh the carbon copy of threads of few colours and is an abomination".
The people were worried and they asked the lord, "what can we do Lord, give us guidance!".
There was a great rumbling as the lord did sigh.
"If this thread becometh another thread about bonuses in modes, thy shall ask thy priests to close the thread so it will be purged from the first page"
Now the people became enraged.
"Again lord? Why is it always the good who must give in to the wicked?"
And the lord replied: "Blame them not, for they know not what their indiscretions are"
And the people nodded, "Great use of the word 'indiscretions' Father"
"Thanks", said the lord, "I just googled it"
Amen.
Affecting the BGS from Solo is fine. People affect the real world all the time without the threat of violence - I've done it myself by studying for job interviews. Similarly, not all in game modifications can be stopped with PvP. There's already balance - my actions can be counteracted from any mode.
You're welcome to come to Solo if you think it's more efficient than Open. I can't play PvP from Solo, but I don't mind losing this feature as I find PvP boring (not scary, boring).
Cheers, Phos
That it certainly is - there's no argument that encountering a player may pose more of a risk than not doing so - however, given the vast possible disparity between ship builds, weaponry, modifications, etc. (and player skill, of course, remembering that fully half of all players are at or below median skill), there's no guarantee that the player encountered actually poses a credible threat nor that the player encountered is even hostile.
Then there are matchmaking manipulation features to consider, i.e. friends lists, Wings and block lists - each of these will have an effect on who is encountered, to an extent.