Star Citizen Discussions v7

You know, I wake up in the morning, have my coffee, read SA forums, various Discords and as I'm getting ready to go to work, Derek posts breaking news.
I have spent three hours catching up on everything, this evening.

It's a pity CIG aren't allowing any discourse as I would love to hear Ben Parry's perspective on all this!
 
You know, I wake up in the morning, have my coffee, read SA forums, various Discords and as I'm getting ready to go to work, Derek posts breaking news.
I have spent three hours catching up on everything, this evening.

It's a pity CIG aren't allowing any discourse as I would love to hear Ben Parry's perspective on all this!

It's been that sort of day. All I've managed is eventually put pants on and go to the pub...

I'm sure Ben will check in eventually, but I suspect he's not involved in contracts.

Let's not get into name calling and insults, please. We can discuss the news without that.

I didn't know CIG guy was an insult, but point taken. :)
 
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Let's not get into name calling and insults, please. We can discuss the news without that.

I wasn't trying to insult, and apologies if it was read as such, just expressing my confusion at what I was seeing and hearing. No offense meant.
 
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He talks about how large the project is and (2:27) how long it takes to send the game across a closed network

He also says it's a 10GbE network. You can get some nice throughput out of that, providing the server LSN can provide sufficient bandwidth :)

Then he shoves 2.5" HDD's into the chassis ;)
 
Hadn't noticed that. It's a bold choice.

cighdd.png


I can't really be bothered to check the geometry, but they look like 5400rpm 1-2Gb Toshiba and HGST drives to me.

I could be utterly wrong of course, but those are very definitely not enterprise SSD's :D
 
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I am so confused.

He talks about how large the project is and (2:27) how long it takes to send the game across a closed network, then says they (4:30) host their services externally, and finally says they built a new rack but didn't measure the networks cables (5:25), so had to move servers up the rack to reach/meet the cables (5:45). So, is it in-house or hosted externally in 'virtual world'?

He also seem to suggest that compiling (binding) in pre-compiled modules is ground-breaking - aka breaking things apart - whereas 'normally' everything gets re-compiled. Nope, this has not been the case. Not for a very very long time.

Is he a cabling guy, a hosting guy, a VM guy, a build engineer, a release manager, a hardware engineer.... ?

He also said they build their own in-house cloud.
 
Best part about it, its free to play and no DLCs! Unless you want the Something Awful add-on, but its not necessary to enjoy the game.

The FrontierSCThread DLC is what we are all playing right now. It is hated by Citizens for its fair and honest opinions but it not necessary to play the game, but many consider it a useful add-on. Gameplay involves sardonic comments and sarcasm, misunderstood by many of the antagonists in the game.

The SA DLC is, I would say, a necessity.
You don't quite get the full experience with the free to play base game.
Some people might complain that the SA DLC is pay to win, but I see it more of a way to get through the gameplay more quickly. Gameplay includes uploading pictures of cute animals. Once you have uploaded enough pictures of cattes, people start to take you more seriously and the game starts to make more sense.

You forgot to mention the Derek's Discord DLC, which you can install after getting the SA DLC.
This DLC allows you to get information far more quickly and the information is often straight from the source. Gameplay is much, much faster and it is no-holds barred, and very funny.

I am looking forward to the next big update coming soon.
The Courtroom Drama DLC will promise some of the most exciting gameplay and players are already getting hyped up by it.
 
I can't see Star Citizen surviving. There is too much work still to be done, too expensive to run and there will be too much bad blood with the backers. CryTek might take the engine and game to integrate into CryEngine, but it might get that anyway.

Unless CIG have a strong defence somewhere - something better than admitting one charge in an attempt to deny another, which probably tells you all you need to know about the defence they can muster - Star Citizen is, IMO, dead.

We can't call it finished now because we haven't heard anything about it's side of the story. But CryTeks case seems fairly strong and straightforward and backed up by actual facts.

Did they switch engines, breaking the "exclusive use of CryEngine"?...yes
Did they provide confidential information to third parties?...yes
Did they stop promoting CryTek and CryEngine?...yes
Did they start to develop two games despite having only one CryEngine license?...yes.
Did they provide the updates and bugfixes they agreed to? Apparently not.

The weakest part of CryTeks case lies with S42. As a separate game, it is under no obligation to use CryEngine. It could easily use Lumberyard.
BUT...because CIG wanted to use the same engine to cut costs...it IS using the same engine as Star Citizen. Which appears to still be CryEngine, modified into StarEngine, with bits of Lumberyard added. So - it IS using CryEngine and they did break the exclusivity clause as well.

And buying a source code license doesn't absolve you from laws affecting IP or copyright or contractual obligations.

CIG appear to be in real trouble. Maybe they have a defence or maybe not.

But the likely outcomes, based on current knowledge, seems to be 1: CIG pays CryTek to go away. 2: CryTek wins and takes what it can, which will shut down CIG.

That isn't even considering the injunction CryTek are seeking, which would stop CIG working on anything to do with CryEngine. Nor is it counting with Coutts may do when they realise their loan collateral just went up in smoke. CIG had no right to use CryEngine code as collateral....it wasn't theirs and the IP is worthless if the game isn't finished.

So - it is beyond comprehension why CIG didn't settle this before now. Unless, as I said before, they either can't pay or have a strong defence.

Well we don't know the whole story yet. If CIG did buy full rights to the CryEngine, if they terminated the old contract before switching engines, if CryTek kept their obligations etc.

If they can't win the lawsuit, CIG will try to settle it with a big lump-sum for CryTek maybe shares in CIG and co-ownership of SC if necessary. Worst case is CIG can't use CryEngine nor the assets made with CryEngine. Then they'd need to remake a lot of stuff and tech with Lumberyard or another engine. Don't know if they'll have enough money left to do that.

What improvements? CIG has made cryengine worse, and why would they want a major stake in a failing company?

CryEngine could not do all the procedural stuff. Such as full-scale planets, procedural cities, modular buildings etc. CIG did improve and change the engine by hiring former CryTek employees.
 
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Well....I was wondering and asking openly dozen times in past how can we are not able to see the deal between CIG&Crytek in this wonderful open development "circus"and honestly I was always suspicious about that deal....I guess now ironically after all this years this contract will be finally disclosed to the US/backers and the rest of the curious public.....
Also latest article on this subject appears https://www.neowin.net/news/crytek-sues-star-citizen-developer-cig-alleging-breach-of-contract
 
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Well....I was wondering and asking openly dozen times in past how can we are not able to see the deal between CIG&Crytek in this wonderful open development "circus"and honestly I was always suspicious about that deal....I guess now it will be finally disclosed to the backers.....
Also latest article on this subject appears https://www.neowin.net/news/crytek-sues-star-citizen-developer-cig-alleging-breach-of-contract

It open because they say it's open. Don't ask for details, you goon, you get lots of corporate videos don't you?
 
Well we don't know the whole story yet. If CIG did buy full rights to the CryEngine, if they terminated the old contract before switching engines, if CryTek kept their obligations etc.

If they can't win the lawsuit, CIG will try to settle it with a big lump-sum for CryTek maybe shares in CIG and co-ownership of SC if necessary. Worst case is CIG can't use CryEngine nor the assets made with CryEngine. Then they'd need to remake a lot of stuff and tech with Lumberyard or another engine. Don't know if they'll have enough money left to do that.



CryEngine could not do all the procedural stuff. Such as full-scale planets, procedural cities, modular buildings etc. CIG did improve and change the engine by hiring former CryTek employees.

Nor can CIG. They have not demonstrated that they can actually do PG, what they have are some tiles that are placed. Not what people expect from PG. Nor have they shown to able to create procedural cities in game.
 
Well we don't know the whole story yet. If CIG did buy full rights to the engine or not, if they terminated the old contract before switching engines etc.

If they somehow managed to terminate the contract, if they somehow bought full rights over and above source rights, then this should have been communicated years ago when CryTek first started asking CIG to pay up.

CryTek seems to think the GLA is still in effect and it's going to be downright awkward if the first piece of paper CIG hands over is the notice of termination. Said lawyers might ask why they weren't told.

Is it possible? Sure.
Is it <<likely>>? I wouldn't think so. If all CIG has to do is hand over a piece of paper to make this go away, then the question is...why has it not done so? Barring anything iffy, the most obvious answer is because it cannot. Because said paper does not exist. CIG have had two years to produce this documentation and they haven't done so.

It seems safe to assume it doesn't exist. Not impossible that it does. Just unlikely.

If they can't win the lawsuit, CIG will try to settle it with a big lump-sum of money for CryTek maybe shares in CIG and co-ownership of SC if necessary. Worst case is CIG can't use CryEngine nor the assets made with CryEngine. Then they'd need to remake a lot of stuff and tech with Lumberyard or another engine. Don't know if they'll have enough money left to do that.

Again, if CIG could make it go away with money...why not do so before now? Shares and co-ownership are also only worthwhile if you believe the company has a future.

And as the worst case is that CIG loses the engine and assets, will they then be able to switch to Lumberyard? Depends on how far that injunction goes. Problem is that they will have also lost of their custom code, and will have had to pay CryTek millions on top of lawyers fees.

And no - they probably wouldn't have the money. Noone in their right minds should fund Star Citizen right now, not until this case is settled. Indeed, those who have invested would be wise to try and get refunds. The only way CIG can really calm its backers is to make public a credible defence or do something to end this quickly. But if it could end this quickly, they and CryTek would likely have come to some agreement before now.

This is probably the worst thing that could have happened to Star Citizen because whether or not CIG is guilty - and it looks guilty - there is no easy way out of it.

CryEngine could not do all the procedural stuff (full-scale planets and procedural cities) and the modular system etc. CIG did improve the engine by hiring former CryTek employees.

That isn't improving an engine so much as adding functionality needed JUST for your game and ONLY your game and which is of limited, if any, use elsewhere. One could even argue the transition to 64 bit wasn't an improvement because there are few games which need that degree of precision. And most of those get-by developing their own engines.
 
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