Modes So, I Have The Solution to Crime and Punishment

I personally don't think that Open Play should be exclusive to PVP players, Gankers and Risk Takers. Open Play should be filled with every type of player. This means maximum interaction between the community instead of players (called Carebears) forcing themselves into Solo or Private.

I know that the counter-argument is mostly going to be variants leading to the same theme: "Realistically". And let me just stop you right there with a counter-counter argument

Elite: Dangerous isn't real, Elite: Dangerous is a game. A game developer should think about EVERY type of player they're a game is going to draw in and not just a handful of types. Frontier needs to ensure that interaction between pilots are consensual and not to put everyone in one melting pot because "Cut Throat Galaxy". This kind of thinking scares away new, social players who want to make new friends in Elite or the experienced and inexperienced players (who don't go to forums or Youtube) to chat about tips, tricks, and stories with the community to expand their experience with the game.

Just because some or most players enjoy the rush of random danger or causing danger or planned danger doesn't mean EVERYONE has to play that way or get out. PVPers, Gankers, and Roleplayers DO NOT and SHOULD NOT own Open Play. So just the fact that some players have the idea that "get out of the kitchen if you can't handle the fire", shows a lack of control the Devs have on their Crime And Punishment system or it wouldn't be such a Hot Topic today.

"But what is YOUR solution to Crime and Punishment Commander?" Good question random person.

My Solution is an option to turn on or off Player to Player Physical Interaction. Almost EVERY MMO has this option in some way shape or form and with good reason. That way EVERYONE gets what they want. The New/Social Players can play without fear, PVPers can PVP, and the Risk Takers/Role Players can keep the rush of potentially getting Ganked/Pirated. Crime And Punishment can NEVER be solved with Rebuy/Credits or Karma or Some In-Game Pilot Hunt mechanic, especially with Extremely Rich Players, Players that Don't Care and Combat Loggers running around.

I honestly don't see how this Option could turn into a problem unless Frontier makes this PLAYER PHYSICAL INTERACTION OPTION available during combat, which I'm sure they wouldn't. I would like to see this implemented to benefit the entire Elite: Dangerous community and not just the ones who are rich and/or like shooting other people.
 
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You'd need to do it in such a way that it couldn't be exploited select target "flag on" launch torpedo volley "flag off" impact. It would also have to negate all ramming and splash damage.

I can't see any reason it couldn't be done, we already have healing beams so damage free weapon code already exists.

But it wouldn't do anything about people being annoying in comm, which griefers would resort to with no other options. Or people who just don't fancy playing with others.

Edit : a solution to ships trying to block the letterbox would also be needed.
 
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FD have thought ahead for this situation. That is why we have the Modes. Open doesn't offer anything more than a PG. There is no reason to prop up or make more of open than it is. Leave open to those that enjoy that atmosphere, and each player should endeavor to find the environment they enjoy.

What we need is for the Elite Community to stop making a distinction about where and how any of us plays, and just get on with how we want to play. That would solve all our problems in that regard.
 
FD have thought ahead for this situation. That is why we have the Modes. Open doesn't offer anything more than a PG. There is no reason to prop up or make more of open than it is. Leave open to those that enjoy that atmosphere, and each player should endeavor to find the environment they enjoy.

What we need is for the Elite Community to stop making a distinction about where and how any of us plays, and just get on with how we want to play. That would solve all our problems in that regard.

:gasp: but.... without assumption, where would they be able to do forum-fu???? ;)
 

verminstar

Banned
Hello? Hotel california? Reservation fer another one, ye got room?

Damn...ninjad so many times I feel like Jackie Chan...why am I never first in?
 
Seriously, when do you run into these types of players? The only time I've been attacked by another player was once at an Engineer (I won) and twice at a CG. Now granted I don't participate in CGs that much as I don't have the time to spend 5-7 days playing every night.

If you don't want to get ganked at a CG them go into solo/private. That is what it is there for. Turning off player interaction is dumb no matter how it is done in other games. So what happens if I try to shoot you and you have it off? My beams go right through you? Or do I not see you at all? I don't see how that is different from playing solo or private. You don't want interaction from the player you don't like then play solo or private.

There is enough "gameyness" in this space simulator already we do not need to add more.

The only thing I will agree about is that PVP is not level in any way. It is more about who has the better engineered/bigger ship than it is about skill. But hey, that is the way it is.

C&P will not prevent ganking but if there were move aggressive authority ships and a better way to find high value targets to collect bounties then it may help a small amount.
 
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Yeah this thread likely won't stay here long.

Old but good topic. The DDF had a PVE/PVP flag as a planned way to deal with this - believe this is what you're describing. But for reasons that only FDev know, they decided not to implement. Not sure why they won't even try it out now to see the effect. They have nothing to lose as open is a ghost town.
 
FD have thought ahead for this situation. That is why we have the Modes. Open doesn't offer anything more than a PG. There is no reason to prop up or make more of open than it is. Leave open to those that enjoy that atmosphere, and each player should endeavor to find the environment they enjoy.

What we need is for the Elite Community to stop making a distinction about where and how any of us plays, and just get on with how we want to play. That would solve all our problems in that regard.

I disagree on the grounds of Crime&Punishment being a growing issue that devs are trying to change. Some people want to enjoy the Open Atmosphere and Environment of communicating with players, grouping up, finding friends and not to feel alone in the Space Bubble. Why should they have give all that up because of PEW PEW that they don't want to do? Aren't their play styles just as important as every other player since player interaction is a dominate part of Open Play? I know things can't be perfect and change is uncomfortable for people, but since C&P is an issue that's impacting the Old/New Player Community alike and making Elite: Dangerous less enjoyable. You know?
 
Nope. Open is for the whole range of possible legitimate interractions. I have no interest in sharing it with magically invincible commanders. That's what game modes are for, tailoring your own experience according to your own tastes, and Open was explicitely set up for the tastes of those who want everything the game has to offer.
I believe there's even a private group dedicated to just what you are looking for.

And no, ED isn't "just a game". It's a shame so much of the original pitch has been compromised for the sake of the game already, we don't need more of it.
 
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I personally don't think that Open Play should be exclusive to PVP players, Gankers and Risk Takers. Open Play should be filled with every type of player. This means maximum interaction between the community instead of players (called Carebears) forcing themselves into Solo or Private.

Blew off the rest of your post after reading this. You want to call people names? I can think of a few for you but am not allowed to post them. But apparently you are. So much for balance on this forum. ;)
 
Seriously, when do you run into these types of players? The only time I've been attacked by another player was once at an Engineer (I won) and twice at a CG. Now granted I don't participate in CGs that much as I don't have the time to spend 5-7 days playing every night.

If you don't want to get ganked at a CG them go into solo/private. That is what it is there for. Turning off player interaction is dumb no matter how it is done in other games. So what happens if I try to shoot you and you have it off? My beams go right through you? Or do I not see you at all? I don't see how that is different from playing solo or private. You don't want interaction from the player you don't like then play solo or private.

There is enough "gameyness" in this space simulator already we do not need to add more.

The only thing I will agree about is that PVP is not level in any way. It is more about who has the better engineered/bigger ship than it is about skill. But hey, that is the way it is.

C&P will not prevent ganking but if there were move aggressive authority ships and a better way to find high value targets to collect bounties then it may help a small amount.

First, Everyone isn't going to have your experiences. People play all times of the day and night so Ganking could vary with location in galaxy, time of day and place of play (Xbox, PC, PS4)
Second, to know if someone has their "FLAG" off, it can just say it under their name when you target them.
Third, PVP is fine. The choice to fight a ship, no matter how big or small, should be up to the pilots themselves. Sadly, CQC was supposed to be the "even playing field PVP" but we know what came of that.
Fourth, (as I said in my post) more aggressive authority ships/ Players won't stop Combat Loggers or over-engineered Ganker ships from escaping
 

Deleted member 115407

D
My Solution is an option to turn on or off Player to Player Physical Interaction...

Holy crap, guys! Why hasn't this ever been thought of?!

You just came up with this on, OP? Like, just now?

(Just kidding OP. Glad you shared your idea, but Open PvE mode has been discussed to death.)

P.S. If you've never shot at another player out of sheer meanness, I personally invite you to go on a small murder spree with me. I don't do it often, and it makes me feel kinda bad when it's over, but it's a real good time while it's going. If it helps we can go pirating, and be ruthless in order to give the killin' some context. Whadda ya say?
 
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My Solution is an option to turn on or off Player to Player Physical Interaction.
This would surely work (and get us into new problems like killers switching to non-pvp to avoid revenge) but also reduce immersion a lot. Wouldn't it be enough if either there was an additional PvP-shield-bonus, so your chance of fleeing improves, or if the cost (in credits) of unlawful killing (outside of powerplay, wanted status etc) was a lot higher. So you still could shoot down a ship, but pay a painfully high fine (i.e. the destroyed ship's full insurance sum). 'Pardon, but i'd rather vote [x] no to your proposal, hoping for a more elegant solution.
 

ALGOMATIC

Banned
Holy crap, guys! Why hasn't this ever been thought of?!

You just came up with this on, OP? Like, just now?

(Just kidding OP. Glad you shared your idea, but Open PvE mode has been discussed to death.)

P.S. If you've never shot at another player out of sheer meanness, I personally invite you to go on a small murder spree with me. I don't do it often, and it makes me feel kinda bad when it's over, but it's a real good time while it's going. If it helps we can go pirating, and be ruthless in order to give the killin' some context. Whadda ya say?

Lmao, ganking is fun indeed, everyone should give it a try, its like crack, you try once and cant stop 😂
 
FD have thought ahead for this situation. That is why we have the Modes. Open doesn't offer anything more than a PG. There is no reason to prop up or make more of open than it is. Leave open to those that enjoy that atmosphere, and each player should endeavor to find the environment they enjoy.

What we need is for the Elite Community to stop making a distinction about where and how any of us plays, and just get on with how we want to play. That would solve all our problems in that regard.


Well said and agreed
 
This would surely work (and get us into new problems like killers switching to non-pvp to avoid revenge) but also reduce immersion a lot. Wouldn't it be enough if either there was an additional PvP-shield-bonus, so your chance of fleeing improves, or if the cost (in credits) of unlawful killing (outside of powerplay, wanted status etc) was a lot higher. So you still could shoot down a ship, but pay a painfully high fine (i.e. the destroyed ship's full insurance sum). 'Pardon, but i'd rather vote [x] no to your proposal, hoping for a more elegant solution.

For the first part, I'm sure that the Devs aren't so dense that they couldn't figure out how to properly implement a timer of a sort so the "switching" won't be abused.

Also, as I said, this is a game, Immersion should come second always. If something is unenjoyable/unplayable, how can one properly immersed?

Shield bonus won't make much difference if stopped by a full A rated, Engineered (Insert one of the big three ships here) which most Gankers use.

Also, for the fine/bounty thing, Gankers tend to have deep pockets as well, so fines aren't going to help stop the problem.

What you've said have been discussed and debunked to death.

My solution is one button, no player-touch solution. That way people can still be a part of the community and chat with others in popular star systems without being blown out of the sky for no reason while giving others, such as yourself, the rush or immersion of being interdicted or killed by a Player.
 
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