Make Beluga fit in the mail slot and not take random inexplicable damage.

Seriously, what is up with this ship? Make this thing NOT suck to dock.

No matter how careful I am it always takes some tiny amount of hull damage every time I dock it, usually going through the slot. It takes damage landing on the pad.
It takes damage when LIFTING OFF THE PAD. [mad]

It always takes damage when auto-docking, both while going through the slot and then again when landing on the pad. I've seen it get stuck in the slot while auto-docking.

And, it doesn't help that I seem to be invisible to NPCs. They will just ram right into me while I'm sitting there stationary waiting for a clearing.

It's not really fun when I load up my cabins full of passengers bound for GD 215, head 330k ls out to the station, and then watch every single mission fail because the docking computer scratched the paint while landing on the pad. There's no reason I should need to waste a slot on a shield generator for a run like this just because the g ship vertices can't fit in the slots and landing pads without clipping the environment. :rolleyes:

I thought I was going to make loads of money with this thing, but instead I'm just annihilating my rep and racking up station fines. In the first day that I've had it, I've already blown it up twice in the mail slot.
 

Yaffle

Volunteer Moderator
Odd, I have been using a Beluga to ship about 3,500 refugees from The Oracle, usually without any damage at all at either end, and that's an aggressive environment to land in.

Check the tail. It's huge. When docking keep low and centred in the slot to be on the safe side, try to keep level. Even if you clip the slot you need to be doing ludicrous speed to wipe out any decent shield and damage the ship.

Check your temperature, are you sure you're not overheating?

If you don't trust the docking computer, save the slot and don't use it.
 
No, it's not temperature, trust me. I was doing the same exact run with my Dolphin before I jumped in the Beluga. It's an easy peasy run between Yakabugai/Eravate orbital stations and GD 215 planetary station. All my time outside of supercruise is spent in no fire zones, and interdictions are easy to evade, so I'm really very loathe to squander a valuable 5 or 6 module slot on a shield just because the Beluga has some stupid clipping issues. Docking computer or not, and even if you don't count the mail slot, there's absolutely no reason this thing should take hull damage when touching down and lifting off---lifting off! That's just dumb. I'm really being quite gentle with it.
 
Odd, I have been using a Beluga to ship about 3,500 refugees from The Oracle, usually without any damage at all at either end, and that's an aggressive environment to land in.

Check the tail. It's huge. When docking keep low and centred in the slot to be on the safe side, try to keep level. Even if you clip the slot you need to be doing ludicrous speed to wipe out any decent shield and damage the ship.

Check your temperature, are you sure you're not overheating?

If you don't trust the docking computer, save the slot and don't use it.

Same here, have done plenty of pax runs in a Beluga, no shields, no issues.
 
Slight hull damage on landing, failing passenger missions, causing the OP to post in the suggestions forum that the Beluga they are flying is taking damage and failing passenger missions... That is my one reason lol.

As I said in my post remove the reservation on one grade 5 slot to make us able to fit the smallest shield generator possible for this ship on the fitting slot
 
Then tell me what grievous piloting sin I am committing to deserve hull damage by gently applying vertical thrust up after docking clamps released. I assure you, this is not pilot error but an ideosyncrasy of this game you must have become desensitized to.
 
Then tell me what grievous piloting sin I am committing to deserve hull damage by gently applying vertical thrust up after docking clamps released. I assure you, this is not pilot error but an ideosyncrasy of this game you must have become desensitized to.

Only grievous sin I can think off is that you are assuming you are doing every thing correctly, not a good way to learn or improve.

Don't think it is a Beluga issue, my T9 miners and freighters run without shields, also my Pax Cutter & Beluga. I find that vertical thrust needs to be applied prior to the docking clamp release. Otherwise the clamps release and the ship momentarily sinks onto the pad.

should also add I always keep Flight assist off, if you have found an FA-ON bug I'd suggest reporting it. Tbh I'd be surprised if it is a bug, plenty of Beluga drivers out there, the forum would be flooded with complaints.

So to clarify, I engage vertical thrust, then tell voice attack to send the launch command. Have done it thousands of times without a scratch. Same deal with flying through the slot or landing. The rare times I have caused a scratch has been purely down to pilot error on my part.
 
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Seems to me this is a ship balance thing. Makes sense to me that it would have a disadvantage like this.

Having some experience running school bus, travel home, etc. gives you an appreciation for just how nuanced four wheeled people-movers are, same concept for 3300s.

One series of things that helps ME with the Beluga.....


  1. You must line up with entrance carefully: Centered and straight... no angles. GET GUD at it.
  2. You must then stay STRAIGHT fer a certain distance BEFORE you start to adjust course to meet your pad. Do this EVEN IF there is debris in the way when rescuing passengers from a burning station. You HAVE to finish your tail entrance BEFORE adjusting course.
  3. It is easy to approach too low on a landing pad. You must approach DIRECTLY from above, SLOW, and perfectly straight to land without shields.
 
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It is the largest ship in the game, not surprised that some people struggle. That doesn't mean the ship has issues if handled correctly.

I agree - after Cutter landing process is different. Cutter requires turning nose up (atfer the latest patch not so high, but it's present). Flying on Beluga the third day and often moving nose up too :( Aligning it after angry self-reminder, but ater ~1 year...
By the way, shieldless Beluga looks, at least, strange for me. During quick flying inside the station with illegal passengers only, possible hull damage is not a problem, but if passengers are mixed, as usual...
 
It's those big, ugly, pointless wings. They make an otherwise OK design suck. They need to go.

Hm... Look on upper wing of Type10 4 understanding, what is misdesign exactly :) Maybe, wings are useless from viewpoint of aerodynamics, but my opinion - not bad, wings are making it different from large... sausage ;) Take a look on the image below - seems good 4 me.

 
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Hm... Look on upper wing of Type10 4 understanding, what is misdesign exactly :) Maybe, wings are useless from viewpoint of aerodynamics, but my opinion - not bad, wings are making it different from large... sausage ;) Take a look on the image below - seems good 4 me.

[url]http://s8.uploads.ru/t/8Rbv1.jpg[/URL]

They are simply not credible.

Take Star Wars. What made the films so appealing despite their out-of-this-world (literally) setting was that their universe, including its ships looked relatable and recognisable: Space fighters looked and behaved like fighter jets and planes, freighters looked like battered cargo vessels and utilitarian lorries of our world. You saw a ship, and you recognised it for what it was, and what it did. These ships looked logical, credible; they looked the part.

Take Star Trek: When Gene Roddenberry pitched the Enterprise, he said that it had to look like a large spacecraft of advanced technology that can travel faster than light. No wings; no jet exhausts, no fuel tanks. Instead it had warp nacelles: Big electromagnetic coils that can generate a powerful warp field, mounted on pylons well away from the inhabited parts of the ship. A deflector disc to clear a path through cosmic dust. Bussard ram collectors to collect hydrogen. A matter-antimatter reactor. The technology, for being imaginary, had logic, made sense and created an elegant and credible ship.

ED follows none of that logic. Wings don't look functional, and sometimes look out of place. Jet exhausts create smoke and sparks, as if the ships run on coal. There are no running lights. Cockpits often look disproportionally big. There is no artificial gravity, but ship designs mostly don't take that into account in their design and function. This mars an otherwise great game that went through great efforts to create a credible universe. It's just wrong.
 
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