Professions, Roles and Ships

I know the Type-10 is all the "rage" lately (and will likely be drowned out), but this is actually something I've given a lot of thought to over the years with ED.

I'd like to get some input as to what people would like to see as far as role/profession definition in game, as I believe it would really help to add more "depth" to the game beyond "ship pew-pew".

Examples of Professions/Roles
  • Trader
  • Pirate
  • Explorer
  • Space Bus Driver
  • Bounty Hunter

etc.

Feel free to tack on here. I'd love to see some examples of what FD could add to the game so that it's more clearly defined, but also adding more mission types to the system, more stations/bases, factions, etc.
 
You've kinda listed the main ones, alright.

You have your big 3:
- Trader
- Explorer
- Bounty Hunter

Then a few extra
- Miner
- Smuggler
- Pirate
- Space Bus Driver
- Naval Fighter (CZ)
- Mission Runners?

Then you got stuff like
- PowerPlay Agent
- BGS Manipulator

I think, to be fair, that many suggestions have been made for each of these professions as to what FDev could add to improve them. Way too many ideas to list, but to briefly summarise:

- Mining mechanics are coming
- Combat roles have plenty of content (compared to others)
- We need more in-depth system for criminals, revamp for smuggling & piracy
- Space bus drivers and missions runners are generally OK too, could do with more variety and a bit of finetunining
- Obviously exploration is pretty bare-bones, but improvements are on the way hopefully in 2018
- PowerPlay needs a good revamp, make it worthwhile to do for more players than hardcore RPers and people looking for special kit
- BGS definitely needs more ways for us to interact and more realistic outcomes. I think FDev are honestly a bit resistant to do that though.
- Traders need more in-game tools, hopefully coming soon
 
Combat Pilot has sub cats under it though...

- Bounty Hunter
- Mission Combat Pilot
- Pirate/Murdere
- PvP Pilot

Trader has sub cats
- Miner
- Smuggler
- Market Trader
- Rare Trader

Explorer I guess cannot be defined that much until things like asteroids, comets, space storms and stuff are added.
 
I personally think that the best way to improve piracy is to use the economy that already exists within the game and then have have anarchy factions pay top dollar for certain stolen goods.
For example ships leaving agricultural stations typically carry food and miners near mining rings usually carry the types of ores that are in that ring so maybe have anarchy factions say we will quadruple your profits for any stolen metals or food or tech etc. not only this but trade ships should only carry one type of good not robotics and imp slaves and biowaste. I mean they always carry a weird combination of goods it's irritating. If they only carried one type of good than when you find the ship with nothing but synthetic meat you can jump for joy because you know that a certain anarchy faction will give you a lot of money for food items. This is just my opinion and I could very easily be wrong.
 
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I think a profession with a set up similar to the power play would be interesting. You apply for an entry level profession and have a separate mission system to build on your chosen profession. as you build your profession you are awarded with bonuses that can be put towards regular in game missions. The example being as a trucker as you build rank you could be give bonus in the form of % increase in payouts for station missions for hauling or delivering cargo or information. The engineers could also be incorporated in to this as well. Reaching certain levels they offer modified items for your ship like the corrosion resistant cargo racks from Palin. Maybe in the form of a 6E cargo rack that holds 84t at the 64t weight. The Dweller could offer smulliging cargo racks that are given a higher chance that is scanned it will show up clean. An exploration bonus could be a utility module from Farseer that boosts your FSD. Anyway just an idea.
 
I'd like to see a way to set a destination, and "ask" the mission boards for missions near that destination.

Basically, rather than me going out and saying "Hey guys, I have a ship with a cargo rack, who has cargo that needs hauling?" I can say "Hey guys, I'm going out near xxxx, anyone have any business out that way?" Those can even pay less, with the rationale that since the customer isn't asking upfront, it's probably a lower priority for them. It would add a lot of interest to the whole "mission runner" side of things though.

Would also kind of be cool to expand on the "mission offers pop up randomly when you're in a RES" thing they have, and have missions pop up when you're mining, bulk trading, or smuggling - offering to buy your non-mission cargo at a specific destination for a bonus price.

I'd like to see more mission destination endpoints that aren't stations. If you're doing something shady, maybe you'll drop your cargo off with a cargoship in USS, and you'll even see them deploy collector limpets to pick it all up. If they can get a working planetary navigation system in place, you can have missions where you drop off cargo at POI-like randomly generated mini-bases or mining facilities instead of a full-on starport. Can also work for passenger missions.

That could also make for more interesting multi-part missions. For example: you're supposed to haul some cargo to a POI mining base, but when you get there it's been destroyed. If you sort through the materials strewn about though, you can scan a datapoint that gives you, say, some recorded intercepted communications of the attackers. If you take that to a science or military outpost or something to get decoded, and you find out what faction did it. Then you'd get to choose which faction to support from there - get some revenge on the attackers, or turn on your original employers for the delivery mission. Since both of these minor factions invested a good bit in this operation, the reward (aside from credits) would be a larger-than-normal influence bump. Something like that would add in a lot more flavor to both missions and playing the BGS.
 
A Bus Driver is a person who drives Routes Laid down by bus company and local councils, for example 94 gloucester to Cheltenham, every day, and drives a number of buses, and does not clean it.

A Coach Driver does outings, like one day Gloucester to Cornwall, the next day he/she might do Gloucester to Nice (in france), a coach driver only drives his/her coach, washes it, cleans it.

so as a Profession, please call us Coach Drivers. ;)
 
Professions, occupations and hobbies... Elite is loaded with opportunities for all of these.

Primary Professions:

Trader - Freighter captains, hauling goods from Point A to Point B and Beyond
Pirates - Prey on Traders, Smugglers and Miners, stealing those goods to sell at Point C instead.
Miners - Like Traders, depend on selling their goods somewhere else. They just happen to work to get them, rather than purchasing them.
Explorers - They want to know what's out there.
Bounty Hunters - Prey on pirates, and deliver them the only justice Elite knows: death.
Mercenaries - Got a War? Got Credits? Mercenaries will flesh out your navies, in exchange for compensation.
Smugglers - When Point B needs what Point A has to offer, but aren't allowed to sell in the open market, Smugglers will be there to provide those goods not otherwise obtainable.
Transport Pilots - When You've Had Enough of Point A and want to know if the grass really is greener at Point B, or you're simply long overdue for a vacation, the Transport Pilot is the person to see.

Occupations:

Not quite the same as Professions, the Occupations are sub-sets of professions.

Researcher - an Exploration sub-set. The Explorer may find the planet that is home to ancient ruins, but it is the researcher who plants themselves there, vowing to unlock all the lost secrets to be found. Many researchers are also explorers out of necessity.

Special Operative - A mercenary sub-set, these folks will do the dirtiest work that needs done. Need data stolen? Need an enemy general marginalized? Need to demoralize an enemy by taking out the transport full of their relatives? Find yourself a Special Operative, and consider it handled.

Thugs/Enforcers/Psychopaths - Largely BGS related, these are the folks who are willing and able to destabilize entire star systems making them ripe for conquest, or make a place too unpleasant for others to try to take over. Many PVP players fall into this occupation, either by choice or by deed. Some are Power Players, others just playing with the own power.

9 to 5'er - Mission runners, working for one or more factions. They're the backbone of galactic civilization, and may be involved in one or all of the Professions.

Scavenger - Part explorer, part trader, the Scavenger scours the galaxy for lost cargo to make enough credits to rub together. A good scavenger can make every bit as much as miner or trader, sometimes more, as their operating costs are considerably lower, and they generally don't draw as much interest from Pirates.

Hobbies:

These generally don't earn anyone a living, rather they tend to cost credits instead.

Racer - Planetary or Transgalactic, these folks just want to get there first - where ever first may be. Often unarmed, the racer's ship is little more than something to hold them to an engine.

Mentor/Monkey Trainer - Some people are natural pilots, others need help finding the mailslot. This is where mentors come in to play. Getting a new commander started on a path and watching them succeed is its own reward.

Fuel Rats/Repair Rangers - The galaxy would not be the same without Fuel Rats, and with the advent of the Repair Limpet, the opportunity for player-to-player services has expanded. These steadfast folk brave the deep (and not so deep) reaches to save those hapless souls that find themselves stranded in the black. Likewise, Repair Rangers bring Repair Limpets to fix battered hulls of those unfortunate souls who've managed to abuse their ships far from home.

There are plenty of other Professions, Occupations and Hobbies I haven't listed, but these are all the ones that come to mind.
 
Rare trader, data courier, Assassination bounty hunter [as opposed to rez-cruiser], surface prospector, alien/mystery investigator, ship-tinkerer, Search and rescue, fuel rat, station ganker.
 
I'd love to see one more career become a thing in the game:

- Salvage

Sure we can do it now, but I'd love to see more of a focus on it. Junking more or less, collecting crap from space or planet surfaces and selling it off for profit.
 
Lots of good ideas so far :) Keep em coming.

I do also especially like the idea of "opting into" careers like PP as was suggested earlier... it could be a definitive way to define a profession through secondary "passive" bonuses to the CMDR. You could still change "careers" but you lose the bonuses you gained from your previous profession... Kind of a way to create "buy in" for career choices.

People could also still stick with the "jack of all trades" routine by not opting in, but they wouldn't get the passive secondary bonuses for the careers... very interesting idea. :)
 
I’m sorry ladies, but we don’t have professions in ED. Yes, there is some players pretending to be professionals in some activities, but this doesn’t turn these activities into professions.

First: To have professions in this game, there must be progression stairway. For instance: in real life there is certain stages you must pass to be professional welder. First you have to proof yourself to be capable to make simple horizontal weldings with simple low power welding machine. Then you will be given access to vertical weldings with little bit more powerful welding machine. Meanwhile you will not be allowed to work alone but as apprentice of someone. After you proof yourself capable to make simple weldings without damaging anything, including yourself, you will be promoted to welder and allowed to work alone. Next stage is argon weldings of aluminum etc. up to stage when you will have personal apprentice, you will have access to most expensive welding machines and you will be called to make weldings on very difficult places only.

Such progression stairway could be easily implemented in ED by level restrictions to certain modules or upgrades. Let’s take mining. After certain amount of mined materials, there could be an upgrade to prospector limpets which will give you better quality of prospected asteroids, could be better refineries, better chance to find painite after certain amount of mined painite etc.

Second: to have professions in ED there must be necessity of such. Without player to player market and usage of mined materials in something different from selling them for credits, there is no necessity someone to turn mining into his profession.

It’s so simple. Everything in game must be reflection of real life in order to make sense.
 
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in real life there is certain stages you must pass to be professional welder.

1) You have to get paid to do it.
2) There is no '2'.

You are thinking of the word 'qualified'. A very sizeable number - perhaps even a majority - of the people making a living welding on this planet probably don't have a piece of paper saying so, or someone telling them they aren't allowed to use X welder until they can do Y.

I don't think Sid Vicious practised scales, either.
 
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You have to get through Primary Flight, before they let you have something costing $25 million 1978 dollars. :(

I'm an erratic explorer, who sometimes trades, and runs *legal* missions. No slaving, wet work, etc. I mine, when I have to. I hate pirates. BangBang only occurs if inevitable. Run Away is my SOP.

It's cut waaaay down on my earning potential, but also cuts down on the number of rebuy screens I have to face. It also makes the game less tedious.

The Thargoids can have whatever they want. I will just leave. I care even less for Power Play, or BGS manipulation. What's CQC? :)

So, my ships tend to be multi-purpose traders/explorers. Asp Explorer, Python, Cobra 3/4, plus the Sidewinder for local missions. I do not have the cash for the ships all the cool kids have.

My alt account's main ship is a Python named the Flying Doghouse. Appropriate. :)

Someday, I may even make it to Colonia, as I habit of wandering off in random directions, sniffing about. And marking iceballs. Do not scan the yellow iceballs.
 
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