The Star Citizen Thread v8

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Merlin, there is a reason why later versions of MiGs had better view - its called improving the design, once again we are not flying ancient oldtimers but military marvels of SC universe - any pilot would complain and the constructors would "fix" those pits. Its just faulty design, plain and simple unless its explicitly explained in lore. Accept that SC is no perfect and we should complain if something is wrong, thats the whole point of testing an alpha isnt it?
 
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just tried 3.0.
can't even exit my room. Had about 1 fps, gone to options menu, the game crashed and had to disconnect.
I have an i5 3550, a GTX 1080 and 12Gb of ram.
 
Continuing the complaints about cockpits... i dont understand the big deal. I've been a pilot for 25+ years and quite a few aircraft, like some early WW2 warbirds and cold war era Soviet stuff are abysmal for both layout and visibvisibiolity. Ever flown a MiG-21? I have... visibility and cockpit layout is by far the most horrific I've ever had to expexperienced. Or we can discuss the visibility of early Bf 109s or the American P40s... CR wants to bring the feeling of WW2 to SQ42. He has said so repeatedly. Not every ship is going to have the cockpit of a Vulture or Keelback... thank goodness.

It won't mean anything if the feeling of flying the things is that of swinging a PoV camera around. That is unlikely to change.

The mentioned MiG 21 is the product of Spviet doctrine where ground control vectors the jet all the way into the intercept. It's not a pilot's aircraft. Sit aw is for capitalists it seems. Why would we want to fly somehing like that in space combat game?
 
Well, I've finally finished downloading 3.0 and it actually runs better than I would have thought after reading all the posts from closed PTU players. The main problem for my system seems to be twofold, one problem is that the system can't stream data fast enough, due to me having installed the game on my 2 TB Storage HDD, a Samsung HD204UI, instead of a SSD, so I get small freezes when the game has to wait for the datastream to catch up and two beeing that my vidcard simply doesn't have enough Vram. My current system looks like this: i7 2600 on a H67 mainboard with 16 Gigs of ram, a GTX 670 with 2 Gig of VRam, running win10 on my 120 Gig SSD and everything else from the mentioned Samsung HD204UI HDD. It runs actually quite acceptable in arenacomander but then it also doesn't have to stream that much data in that mode. I'm getting a constant 30-35 FPS in Arenacomander even with lots going on and, if I leav my toon standing around for a bit so that the game can cache enough data, I get around 15-20 fps on crusader. That is until the game runs out of data and has to stream new stuff from my disk wich sends performance down the crapper. So having a fast SSD, preferably a PCI-E SSD, should help imensly to reduce stuttering caused by caching and also vidcard with 4 gig or more VRam seems to be absolutely the lowest one should use.

Edit: Also one thing that I foun d to be kinda anoying is the two speeds that the chararcter can move in. You can basically either walk around insanely slow or run around like an idiot. It would be really nice if there was some sort of fast walking speed avaliable.

Can't yuu roll the mouse wheel to adjust walking/running speed?
 
Well srry guys/girls....I really tried....sometimes if I get lucky on less occupied servers FPS can go up to 20-30 but even that is barely playable.....FM sucks badly as you could see....graphics are eye candy but thats about it....anyway it is a bit more interesting to "play" 3.0 then 2.6 at least there is something to do.....
 
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Well srry guys/girls....I really tried....sometimes if I get lucky on less occupied servers FPS can go up to 20-30 but even that is barely playable.....FM sucks badly as you could see....graphics are eye candy but thats about it....anyway it is a bit more interesting to "play" 3.0 then 2.6 at least there is something to do.....

Cheers for Streaming, It was interesting to watch. Nothing I saw that makes me regret my refund! Which is actually a bit of a shame.
 
Well srry guys/girls....I really tried....sometimes if I get lucky on less occupied servers FPS can go up to 20-30 but even that is barely playable.....FM sucks badly as you could see....graphics are eye candy but thats about it....anyway it is a bit more interesting to "play" 3.0 then 2.6 at least there is something to do.....

For the sake of your sanity and stomach give up. :x

Also that ship looks stupid. [haha]
 
Well srry guys/girls....I really tried....sometimes if I get lucky on less occupied servers FPS can go up to 20-30 but even that is barely playable.....FM sucks badly as you could see....graphics are eye candy but thats about it....anyway it is a bit more interesting to "play" 3.0 then 2.6 at least there is something to do.....

Thanks for providing the stream. Its a nice opportunity to watch the state of the game with all its faults and glory /cheers
 
The flight model is still in process and CIG has said so repeatedly

They've also said it's just about finished, that they like it and that bar a few tweaks, it's essentially ready

Which one should we believe.

The flight model currently in the game is bad, unpopular and needs changing.

That doesn't mean CIG are going to change it, especially with work on S42 progressing again.
 
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Regarding the poor visibility of the MiG-21 cockpit, I suspect that such questionable ergonomics were acceptable due to Soviet military doctrine at the time the aircraft were designed. In essence, interceptors were ground-controlled missile launch platforms, and were expected to engage beyond visual range. They were not designed as dogfighters, and the pilot would accordingly spend little of his time looking out of the cockpit. A very different scenario than the close-up visual combat that SC seems to be based around. In any case, I don't think the real issue with SC cockpits isn't poor visibility (which one can readily justify as consequential of designing for a vacuum environment, where large 'glass' panels might be a liability). The real issue seems to me to be visual clutter from a multitude of unnecessarily-elaborate elements. A real aircraft HUD is carefully designed to only present the immediately-necessary detail, and to do so as simply as possible. It is rarely pretty, but it is functional. SC seems to be designed more for looks than for function...
 
Good for you, as I said. Others do. You know not everyone is not like you, right? So that is why people complain about the cockpits. Because a 'real simulation of soviet WW2 planes' is not what many non-you people want. So they say that. Because people dont say what you want them to say, but what they themselves want you to say. What exactly dont you understand?

Btw, how are the amazing recordings of the best ever fun with your awesome org mates going?



Obviously REAL fans want the crappiest verion of a old soviet plane. Next up:"Real SC fans love bugs, it simulates flying jets from Zimbawbe! I dont understand why people dont get it..."

Indeed. t's almost as if a game has absolutely nothing to do with actual planes.

Especially SC which is a possibly a screenshot simulator but nothing else.

For reference I've been flying submarines for over 40 years and I can say categorically that there is never not a good time to not have an unobstructed completely blocked view of all the things.

That's just like submarine school 101.
 
They've also said it's just about finished, that they like it and that bar a few tweaks, it's essentially ready

Which one should we believe.

The flight model currently in the game is bad, unpopular and needs changing.

That doesn't mean CIG are going to change it, especially with work on S42 progressing again.

Ooh I remember this one from a couple of years back "the flight model is so good it just seems terrible".
 
Ooh I remember this one from a couple of years back "the flight model is so good it just seems terrible".

Heh, that one is right up there with CR failing to play his own game.

There's so many comedy gold moments over the last few years..
 
Trying to play a flighing game which is displayed on a flat 26" screen is totally different to a real situation. The peripheral vision you have is extremely limited and you have what would be a surrounding environment all in a small space. So trying to compare the view from any aircraft is daft unless said aircraft is flown from a windowless cockpit and a single screen. VR would be needed to get anywhere near a simulated cockpit experience.
 
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