Is ED on life support? A terminal decline?

Everyone benefits from those QOL changes. Not just explorers.

Not difficult to see why those would be viewed as "minor" adjustments.

Well personal perspective ;)
Here is to hoping for dynamic changes to elite,
to make it less grindy and more "play your way/blaze your own trail"
style.
 
I don't even understand what you're trying to say here. Are you seriously suggesting that FD is giving players Beyond for $0 because that was somehow part of their plan all along? If so you aren't making much sense.
I'm very serious and my opinion basis is in my own purchase overview in ED store, where I have on game extras purchases few times more as base game+horizons. So yes, it could be, exactly like you mentioned, theirs plan :)
 
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Those "updates" we're seeing in Beyond are simply addressing missing core game feature or issues that should have been addressed over the past 3 years. Many of them are also completely unnecessary and won't necessarily improve the game at all. Reworking Engineers is a good example here, they're essentially increasing more grind and removing secondary effects which means we will need to put in more effort and have less Engineering options. All because some players can't handle the issue of RNG. Instead we're just getting more grind which is actually worse in some ways than the RNG we currently have.



The issue is that FD hasn't delivered anything worth buying in terms of core game content since Horizons 2.0 launched. Everything we've gotten since 2.0 has been a minimum viable product that is not worth the price of a full $45 USD expansion. A game that only sells cosmetics and can't deliver meaningful game content does not survive more than a few years because player don't keep buying ship paints and laser colors when the core game is not being developed.

Again, judging by sales numbers, that might just be your opinion :) Which is fine, but again, let's keep trying NOT to overgenelize because we don't like direction game is taking.

Ohh, what I am talking about. This is whole point of you arguing and posting on these threads, right? Just to try to prove your point that you are somehow right.

Newsflash - you don't need to be 'right' to not liking the game. Not liking game, not liking direction, MOVE ON. Not liking Beyond - move on too. There's time to expect something to change but for you that time has come and gone.
 
Frontier has not said you need Horizons to have the Beyond updates.
Correct. The changes they're making relates to common core functionality, except for Engineering which will change as well.

If Frontier DID put those Beyond core gameplay updates such as debeigification, exploration and mining fixups and new crime & punishment system behind the Horizons expansions paywall they'd get a torrent of complaints from vanilla game players.
Those things can't be changed outside of the core program. If they did, they would have to split the game into two different worlds.

And they'd make a mess of the game. Vanilla players on the old crime & punishment system mixed with Horizons players on the new crime & punishment system would be a wretched mess.
Exactly.
 
In response to the OP I just bought ED + Horizons (late in the day, I know) and really enjoying it so far. In fact of the three games I bought in the Steam sale, I got so engrossed in ED I haven't even looked at the other two.

So I for one sincerely hope it isn't dead!
Don't worry. It's not dead, far from it. Literally hundreds of thousands of people are playing it. These threads show up all the time.

I played the game for a year now, and still playing it. Currently, I'm part of an expedition that will last until fall next year, so if nothing drastic happens, we'll be around in the game at least for a while.

Once I've played a bit more I'll be dropping a positive review on Steam. Part of the problem there I think is there should be a minimum play-time before being entitled to post a review. Otherwise you will just get the haters who buy, play for half an hour, negative review then refund. Not just ED, of course that suffers in that respect.
Perhaps. I think rather that this game is somewhat unique and not in the taste for everyone, so maybe there should be some kind of profile of what kind of player it is that made the review. Does he like/hate MMOs, like/hate RP, etc.
 
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The BF1 forums are like a less busy version of these ones - people complaining about performance, people saying the game is dying, noob questions and so on and so forth.

The only major difference is that there are a lot of complaints about cheating, which you don't see so often on these forums.

That's a triple-A title from one of the largest game companies around. CoD is also a terrible game that's dying, apparently.

Again, judging by sales numbers, that might just be your opinion :) Which is fine, but again, let's keep trying NOT to overgenelize because we don't like direction game is taking.

Ohh, what I am talking about. This is whole point of you arguing and posting on these threads, right? Just to try to prove your point that you are somehow right.
Devari is incapable of separating his opinions from facts. Don't waste your time.
 
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As i wrote:
Exploration got those secrets to find, but the mass of tweaks for it have been
very good QOL updates.
Most (not all though of course) of those secrets relates to the evolution of the game towards combat, like finding the Thargoid sites was an introduction to the war with the Thargoids.

So yeah FSD injections, supercharged FSD via white dwarf/neutron star,
Route plotting.
That all does benefit long range coverage more than the average
more bubble centric job.
It is the personal perspective to not see these improvements :D
True. However, before 2.4, the way an explorer restock the materials or create a fuel dump tool is to use weapons. The game so far has been quite combat/weapon centered for most things. There are a large amount of weapons and modules focused on combat, but very few around pure exploration and data finding. There are a dozen different SLF types, not a single exploration craft for planets. The SRV is designed to shoot things, not to extract and collect samples. And so on.

With that said, I do think PvP needs a lot of love as well, for instance C&P is much needed to balance it out, and hopefully it doesn't swing to far to the other end.
 
Those "updates" we're seeing in Beyond are simply addressing missing core game feature or issues that should have been addressed over the past 3 years.
Why? Why should they have been addressed over the past 3 years? Other things were addressed during that time (not to an appreciated result, but still), and sometimes (most times) when you develop a system, you don't know what you don't know until you get to the point of having something that points you in the right direction. Basically, the way I told my students about development was that it's like walking up a mountain, the higher you go, the farther you can see out the valley. The most you develop, the more you see and understand what you need to do. FD wasn't at this point in the game 3 years ago, so they didn't know how popular or what problems they would encounter. It is a trial and error process for games this size. No one can sit for 10 years and make The Master Plan with all problems solved because if they did, they would basically have all program code by doing it and having a game made by that time, which is essentially doing the same as developing it. That's how you make a Master Plan, by actually developing the game in sequence.

Many of them are also completely unnecessary and won't necessarily improve the game at all. Reworking Engineers is a good example here, they're essentially increasing more grind and removing secondary effects which means we will need to put in more effort and have less Engineering options. All because some players can't handle the issue of RNG. Instead we're just getting more grind which is actually worse in some ways than the RNG we currently have.
I kind'a like the Engineers. Now, FD has to satisfy hundreds of thousands of different players with different play style. If they only worked on satisfying your specific needs and wants.... well, then the game would be played only by you, and the game would be essentially dead to everyone else.

The issue is that FD hasn't delivered anything worth buying in terms of core game content since Horizons 2.0 launched. Everything we've gotten since 2.0 has been a minimum viable product that is not worth the price of a full $45 USD expansion. A game that only sells cosmetics and can't deliver meaningful game content does not survive more than a few years because player don't keep buying ship paints and laser colors when the core game is not being developed.
Disagree. I like the game. There are parts I think can be done better, but I'm not as disappointed as you are and a know quite a few people who likes the game as much as I do. As long as we're around, the game won't die.
 
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Correct. The changes they're making relates to common core functionality, except for Engineering which will change as well.


Those things can't be changed outside of the core program. If they did, they would have to split the game into two different worlds.


Exactly.


Hmm not so sure about that. I suspect some stuff will be split between base game/Horizons. From Ed Lewis post...

The Beyond Series of updates begins in Q1 2018 and is free to all owners of Elite Dangerous: Horizons

https://forums.frontier.co.uk/showthread.php/395222-Happy-Holidays-–-Let’s-Look-Beyond-to-2018
 
But...... ED is dyyyyyyyyiiiiiiiinnnnnngggggg! ;) (or at least on "life support")

Also 136,000 people playing E:D on Steam in the last 2 weeks alone. I dont know what the Steam/FDev launcer split is, but I'd say it's probably fairly safw to say there's plenty more not on that total (me included!).
 
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Once I've played a bit more I'll be dropping a positive review on Steam. Part of the problem there I think is there should be a minimum play-time before being entitled to post a review. Otherwise you will just get the haters who buy, play for half an hour, negative review then refund.

I've seen negative reviews on Steam from players who have 100+ hours in the game. I think some players have been kidnapped, tied up and are then forced to play ED, Clockwork Orange style.

Don't worry. It's not dead, far from it. Literally hundreds of thousands of people are playing it. These threads show up all the time.
I played the game for a year now, and still playing it. Currently, I'm part of an expedition that will last until fall next year, so if nothing drastic happens, we'll be around in the game at least for a while.

I'll wager we'll be back here this time next year, discussing the games imminent demise.
 
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Hmm not so sure about that. I suspect some stuff will be split between base game/Horizons. From Ed Lewis post...

https://forums.frontier.co.uk/showthread.php/395222-Happy-Holidays-–-Let’s-Look-Beyond-to-2018

Sure, like fleet carriers and engineers, which requires Horizons, but I doubt they will fix beigeification, mining, C&P, and exploration only in Horizons and not in the core game of season 1.

Steam sales up to 108,000 copies sold in last 10 days.

Nearly 11,000 playing at present on Steam alone. Peak numbers are usually around 9pm.
And Steamspy puts the 2 week player base over 130k. :) I know it was down to 80k just a month ago or so.
---edit
Just saw. Ninjad. :)
 
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