C'mon FD - we really need a way of hiding these troll threads![]()
If FD wake up and take some of the more sensible feedback on board the threads just might stop coming, all by themselves.
C'mon FD - we really need a way of hiding these troll threads![]()
If FD wake up and take some of the more sensible feedback on board the threads just might stop coming, all by themselves.
If FD wake up and take some of the more sensible feedback on board the threads just might stop coming, all by themselves.
Let me put this here at the last day of the year and I will come back to it at the same day next year to see if I was right or wrong.
I saw the clue in other thread which leads to conclusion as topic says about Beyond. The last update *The Squadrons* was announced with these words:
* Squadrons - Players like working together, w so we’re going to add a new organisation structure for player groups, called Squadrons. You’ll be able to create your own squadron with tools to manage its hierarchy and membership. Squadrons will feature enhanced communication options, making it easier to coordinate your efforts, whether you’re doing completing community goals, supporting your power or manipulating the background simulation. And as a little treat, squadrons will be able to purchase a fleet carrier, giving members a mobile base of operations where they can restock, refuel and respawn.*
If we liken the BGS to a house at the present state of the game, we, the players, are allowed to repaint the fence. We have small brushes and limited choice of colors to do the job. We have already repainted the fence in all colors of the rainbow… countless times and we are fed up with this. We have said thousands of times in forum: repainting the fence is shallow activity, boring. We want to build a dog hut in the corner of backyard. We need a hammer, saw, nails and few boards, that’s all. What we will have instead in Q4 2018? A huge tractor capable of digging holes, but we will be allowed to repaint the fence with it. Can you smell disappointment? CG, PP and BGS manipulation were, are and will be shallow gameplay despite the way they will be carried out. Nobody sane could be personally engaged in any activity which doesn’t benefit him. CG, PP and BGS will always be exploited by players in short term but cannot provide gameplay to keep players busy for years.
A lot hopes are concentrated in Beyond. It was announced as *Beyond will focus on three things: narrative progression, enhancements and development of the core experience and adding new features and content to the game.*
Repainting the fence with different and more powerful tools is not new feature and content. It is the same shallow and boring gameplay we chew for three years and apparently forth is underway. One of my very first comments in this forum was about the ridiculous C&P system back in the middle of 2015. It took two and half years to someone to realize that the game needs more adequate C&P system. I’ve seen a lot of rage quits in forum because of lack of C&P system i.e. the FD has lost its customers. How many inadequate design decisions the game can take and why?
Another my comment at this time was that nobody will take PP seriously, because nobody will put efforts for prosperity, honor and glory of NPC. Unfortunately I was right: PP is dead, will I be right this time?
To make Elite Dangerous a proper deep sandbox the players must be empowered, they must be able to become a powers themselves such as in a system. Not just NPC characters, because they are less interesting than real people.
Sorry but that just makes it a different type of sandbox. I very much doubt that squadrons will be a power in a system. I doubt you will be able to control whom has access to stations in a system etc. I am sure squadrons will have control over their fleet carriers and who can land on them though and be able to jump to different parts of the galaxy map, probably once a week or so.
Sorry but that just makes it a different type of sandbox. I very much doubt that squadrons will be a power in a system. I doubt you will be able to control whom has access to stations in a system etc. I am sure squadrons will have control over their fleet carriers and who can land on them though and be able to jump to different parts of the galaxy map, probably once a week or so.
It could still sorta work to control the system in a way if squadrons were made up of player factions, and they used their carrier(s) in their home system.
My concern with Beyond is from what I've heard and read it all seems to be fairly basic changes and improvements to mechanics.
Don't get me wrong they are all welcome if they do actually improve the game but I don't think they go far enough.
I'm really hoping for more fundamental changes...one example would be system security status actually meaning something. When you fly into an low or zero security anarchy or feudal system it should be dangerous, extremely dangerous. Equally if you are in a high sec system you should be fairly safe with highly responsive system police. This way the game play changes depending on where you play, you get to pick your own level of difficulty.
The original Elite in 1984 had this, not sure why it's not in ED.
It's at this level where I think the core changes and development for beyond should focus first, flesh out the base layer of the game, the BGS, the way you interact with factions/npc and vice versa. Then when that is done you layer on the mechanics like missions, trade, exploration, mining, wings, bounty hunting, C&P, smuggling etc...
Fiddling with engineers is not going to 'make' ED come alive and realise it's potential.....start with the basics, the foundations of the game, improve those then go from there.
Nothing I've read or heard addresses these issues and that is my main concern.
...* Squadrons - Players like working together, w so we’re going to add a new organisation structure for player groups, called Squadrons...
I'm not advocating for Squadrons to determine who has access to a star system and stations. This is impossible, because people can play in solo or private groups to circumvent a squadron. However, a squadron could be like a small faction that is player driven.
This game must evolve into more than a shallow sandbox. That's been stated for the last few years, if it is to survive and bring back the hundreds of thousands of inactive players as well as new players in the coming years.
We don't want to be limited to repainting the walls and ceiling. We want tools and materials to build our own stuff.
Yes, seconded.
I am sure squadrons will have control over their fleet carriers and who can land on them .
I only read the OP but I start to think that some people are just waiting for ED to fail, that the want FD to screw up.
Sheesh lighten up man, it's a game and it's doing just fine.
I've still not seen or heard anything to suggest improvements to the core foundations of the game
Seems perfectly reasonable to me, after all, the customer is always right! Plus, if they hadn't wasted time on CQC, Powerplay, Multicrew & whatever, I'd have had other landable planet types by nowCommunity: NO!!! YOU ARE INCOMPETENT!!! WE WANT X AND Z NOW AND Y YESTERDAY!!!
You do realise they get paid for working, probably wouldn't if they downed tools, plus, can you imagine where this game would be now if modding was allowed? a gosh darned sight further than it is now. The amazing things I've seen modders do in things like Skyrim, No Mans Land, Dying Light - you wouldn't believe.If I was working for Fdev and I kept reading these forums about every new proposal THAT ISN'T EVEN OUT YET describing it as an "epic fail". I'd be tempted to down tools and tell folk: you think you can do better, do it your flipping ungrateful selves!
Let me put this here at the last day of the year and I will come back to it at the same day next year to see if I was right or wrong.
I saw the clue in other thread which leads to conclusion as topic says about Beyond. The last update *The Squadrons* was announced with these words:
* Squadrons - Players like working together, w so we’re going to add a new organisation structure for player groups, called Squadrons. You’ll be able to create your own squadron with tools to manage its hierarchy and membership. Squadrons will feature enhanced communication options, making it easier to coordinate your efforts, whether you’re doing completing community goals, supporting your power or manipulating the background simulation. And as a little treat, squadrons will be able to purchase a fleet carrier, giving members a mobile base of operations where they can restock, refuel and respawn.*
If we liken the BGS to a house at the present state of the game, we, the players, are allowed to repaint the fence. We have small brushes and limited choice of colors to do the job. We have already repainted the fence in all colors of the rainbow… countless times and we are fed up with this. We have said thousands of times in forum: repainting the fence is shallow activity, boring. We want to build a dog hut in the corner of backyard. We need a hammer, saw, nails and few boards, that’s all. What we will have instead in Q4 2018? A huge tractor capable of digging holes, but we will be allowed to repaint the fence with it. Can you smell disappointment? CG, PP and BGS manipulation were, are and will be shallow gameplay despite the way they will be carried out. Nobody sane could be personally engaged in any activity which doesn’t benefit him. CG, PP and BGS will always be exploited by players in short term but cannot provide gameplay to keep players busy for years.
A lot hopes are concentrated in Beyond. It was announced as *Beyond will focus on three things: narrative progression, enhancements and development of the core experience and adding new features and content to the game.*
Repainting the fence with different and more powerful tools is not new feature and content. It is the same shallow and boring gameplay we chew for three years and apparently forth is underway. One of my very first comments in this forum was about the ridiculous C&P system back in the middle of 2015. It took two and half years to someone to realize that the game needs more adequate C&P system. I’ve seen a lot of rage quits in forum because of lack of C&P system i.e. the FD has lost its customers. How many inadequate design decisions the game can take and why?
Another my comment at this time was that nobody will take PP seriously, because nobody will put efforts for prosperity, honor and glory of NPC. Unfortunately I was right: PP is dead, will I be right this time?