The epic fail of Beyond

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@OP: How can you say this has failed before it has even been delivered? The only thing that seems to have failed is your logic. Let's see what is delivered before deriding it with little or no knowledge.
 
#echo chambers ftw

No doubt!

Terminal Apologists are always good for a laugh.

Funny and ironic though... Reading a comment like that from someone who is in the top 10 of most ED vet's Ignore lists! lol :D

I can see that my decision to remove those constant White Knight comments from my feed is as valid today as it was way back when.
 
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I love it! Yes! The ultimate troll thread! It t's not out yet or even in beta and the barest of information is available and it's an

"EPIC FAIL"


Awesome, you made my day OP! [wacko]

I took this thread as a JOKE thread. And I am pretty sure the OP intended it as such.

Since no one posted any "Year In Review" threads today, this one seemed like the closest "vessel" for adding your comments regarding what we have seen in 3303/2017 for Elite Dangerous.

The fact that they were mocking a round of updates that hasn't happened yet gave me my first clue. ;)
 
I took this thread as a JOKE thread. And I am pretty sure the OP intended it as such.

Since no one posted any "Year In Review" threads today, this one seemed like the closest "vessel" for adding your comments regarding what we have seen in 3303/2017 for Elite Dangerous.

The fact that they were mocking a round of updates that hasn't happened yet gave me my first clue. ;)

A look at the OP's forum history indicates otherwise.
 

verminstar

Banned
Manage?
I'm afraid few people would like my idea of managing this dump.
Oh well. Lucky for some I suppose.

I wasnt talking about the forum...the community is a lot bigger than any forum. Forums are easy to manage...the mods do a decent enough job in that respect and anything too salty gets dealt with within a few hours. Thats managing...thats also not what I meant by managing a community.

Yer right about one thing though...I think we are indeed lucky yer not in a position of authority ^
 
And once we get base building I'll be able to build my planet killer! [up]

I will call it the Sinistar!
596.gif
 
It's amazing - another "the world is endiing, I was right" thread goes 5 pages in hours, but a real content oriented thread gets a couple responses and off it goes to never never land. Then people complain that there's too many doom and gloom threads.
 
C'mon FD - we really need a way of hiding these troll threads :(


Nope, we need to learn to respond positively to negative input. That goes for you, me and the OP. If you don't like the subject matter, don't read the thread! ;)

I'm fascinated by the way some people perceive the game I love to play the most. It's why I click on 'Doom' threads as well as 'Thank You ED' ones. I see constant progress and almost constant improvement. I feel that I'm on a shared journey toward an even better game than the one I already consider to be the best sci fi game ever written. They see broken game mechanics and unfulfilled promises. They assume what comes next will be even worse than the unsatisfactory product they've already sampled. I don't understand why they feel the way they do- there are technical limitations on what the current generation of PCs can do, there are financial considerations with regard to how much effort a company can assign to a commercial product and there are time constraints on evolving new content.
These problems aren't restricted to FD. A lot of us wish Star Citizen the best of British, but even with what seems like an unlimited budget and no requirement to play on less than optimal computer systems, RSI are struggling mightily to even compete with what ED launched with, much less 'beat' the FD game.
This stuff is hard to do. Take CoD. Call of Duty is a very limited product. Players, alone or in teams, negotiate small, bespoke maps and interact with firearms and explosives. That's it, bar a few poorly modelled vehicles and some pretty cut scenes and voice acting. In spite of that and no real change to the basic game model in the last 15 years, it takes over 500 people, not counting sub contractors, and a budget in the hundreds of millions ($200mil for CoD 2 back in 2009! :eek:) to come up with each instalment. ED shipped on @£10mil, but packs the entire Galaxy into your PC, has a flight simulator and a whole bunch of different ways to interact with the environment required. The list of requirements, and David Braben's enthusiastic demands for more features and content, is still growing.
I'd very much like the Star Citizen dream experience- walk around, interact with a gazillion NPCs and my fellow players face to face, visit anywhere a human being can stand upright with a suitably equipped ship- in Elite. Someday both games might just allow us to have that. But that day isn't today. For now, we get starships that fly like '50's jets, a star forge to procedurally generate a galaxy and as much content as a small, underpaid but very dedicated staff can cram into our gaming machines.
I'm cool with that. :D

Happy New Year peeps. See you in the Black!
 
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You may disagree with a majority opinion, but there is no denying that Multi-Crew was a complete and total FLOP!

The pathetic level of adoption is a fact, and something even the most die hard apologist will never be able to explain away. ;)

Again, you are dressing up opinion as fact. I'm not apologising for anything, incidentally - you are more than welcome to your opinions. I am simply pointing out that opinions are all they are.

Welcome to the real world.

Thanks, but I've been here a long time already, so I know the ropes... :)
 
Nope, if they take one set of feedback that one group finds "sensible" another group will be outraged, and that other group would make these threads.

What would be required to stop these threads would be for people to stop hyping up their own expectations and remember that there's a huge list of things coming, that requires a lot of dev time even when you have over 100 developers on Elite alone.

Not so. You are assuming that all feedback is of the same 'value' or whatever. There's plenty of good ideas around that would make the game more interesting for a clear majority of people and that would require very little effort (how hard would it be to fix galnet, as a small example, ie. actually use it).

I have issues with their 'huge list'. A lot of it is going to be just as interesting as Powerplay and Engineers, so why bother. Maybe they should chuck the huge list and do some basic work to make the game more interesting - ie. implement an actual story to place the endless RNG in context. I reckon you could do that with one good writer. I can't imagine what 100 devs would be doing.
 
Seeing hyperbole, lies and rants makes me angry. Sometimes I give benefit of the doubt, but if poster triggers me much, we are *both* better off with me ignoring him.

And no, my world is pitch black with some glowing plasma balls.

If you get triggered by a post from someone you’ve never met about an arcade space game set in a fictitious future universe, you might need to step back and gain some perspective.

Edit: I’ve just noticed who the author is.. LOL.
 
It's amazing - another "the world is endiing, I was right" thread goes 5 pages in hours, but a real content oriented thread gets a couple responses and off it goes to never never land. Then people complain that there's too many doom and gloom threads.

It seems that some people are triggered easily and can’t let a naysaying thread just die without adding in some (usually equally pointless) comment.

Like this one of mine, here now, that adds ABSOLUTELY sfa to the argument.

I’ll shut up now and get my coat..

...Oh look, another hyperbole thread... clicks on OP to interject singular wisdom without reading OP OR any responses.
 
Not so. You are assuming that all feedback is of the same 'value' or whatever. There's plenty of good ideas around that would make the game more interesting for a clear majority of people and that would require very little effort (how hard would it be to fix galnet, as a small example, ie. actually use it).

I have issues with their 'huge list'. A lot of it is going to be just as interesting as Powerplay and Engineers, so why bother. Maybe they should chuck the huge list and do some basic work to make the game more interesting - ie. implement an actual story to place the endless RNG in context. I reckon you could do that with one good writer. I can't imagine what 100 devs would be doing.

Except that GalNet is on the list that you have issues with. And "good ideas around that would make the game more interesting for a clear majority of people" is EXACTLY what beyond is about. You don't speak for the majority of players. This whole series of updates is based on what the majority of players have asked for, or they wouldn't be doing it.
 
Looking through OP's post history, it looks like the last 20 plus posts are all negative.

That isn't healthy. I usually wouldn't say this, but TS, it seems as though this game is not good for you. You should probably quit playing it if you don't enjoy it.
 
Ya, I agree with all the stuff you say about technical limitations and financial limitations, etc. For me personally, when Braben talked about his dream and vision of what he wanted to make this game into back before launch, that's what got me so excited. I was thinking "I'm not sure how he's gonna pull this all off when nobody else seems to be able to, but he's obviously got a plan." Then later on I realized that alot of what he said was just "dreamer talk" and that technical and financial limitations were indeed gonna get in the way and prohibit some of what he envisioned. Don't get me wrong, it's a damn fine game in alot of respects (quite shallow in other respects) but it's definitely not everything he made it sound like it was gonna be. And I don't think it ever will be.

I think it will be. I just think it's not going to be as fast as people would like it to be. There's a lot of things, for example, both small and large, that are building blocks for new features. There's an insane amount of detail, for example, in the ship cockpits behind the pilot, that right now you only see in VR (and more recently with the camera suite.) If eventual space legs weren't on the to-do list someday, they wouldn't have bothered.

I'll agree that perhaps Braben was daydreaming a bit thinking it might happen sooner, but I don't doubt they're going to push through to bring these things when they can. Between the large dev team and no longer having to maintain 10GB of 32-bit code, they're going to get things done faster.

And I'm still wondering what that premium content is that's coming next winter.
 
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