Whining!

I think a lot of people aren't so much against MMOs as just jaded by them. They haven't really changed much since the late 90s and have gone backwards in a lot of ways. Hype, on the other hand, has come on immensely.

Regarding your worries about lack of PvP action, general "in the wild" piracy and bounty hunting is likely to be mainly against NPCs simply because players will be scattered across so much space. So I totally get where you're coming from, on both the hunting NPCs thing and the group switching reducing targets.

But it won't all be "in the wild" stuff. In the Design Discussion Archive (which I'd recommend you and everyone else read), there's an lot about how missions, mission-giving NPCs and events work and how they're generated. Unlike the missions we've got now which are just randomly thrown together placeholders (culled from Frontier:Elite II by the look of it), the final iteration of the missions system will generate missions dynamically based on things that are going on in the system and region, and on the goals of the various tier NPCs.

FD have always said they want to bring players together in the game, and the missions and events will help to do that. There'll be missions that send players directly at other players to prevent them from completing their missions. There'll be large scale events that bring conflicting player interests to the fore and focus them on one or more key star systems.

It's easy for us older backers to forget that newcomers aren't as familiar with this stuff as we are, and it's always far too easy to get defensive on internet forums. It's also hard to point you guys to this stuff because some of it's in the DDA, and some was said in interviews on in dev diaries.

So much of the outrage is based on the beta experience and comparing to previous games, but this is an actual beta of a game in development, rather than one of the modern MMO betas which is just part of the marketing strategy. And comparing the beta to other games is pointless too because the end product isn't going to be like other games. It's actually moving things forward as they should've been for the last decade or so.

ED will be a sandbox, but it will also have a dynamic, reactive theme park element too that's driven by player actions via the background simulation. Unlike EvE's dead gameworld which only comes alive because of what players do, ED's has it's own life that interacts with players and changes based on what they do.

I know this sounds unlikely to anyone who's been absorbed by the games of recent years, but it's really nothing new. The theory and concepts have been around since the late 80s/early 90s. Think of it as the love child of Civ's AI and L4Ds AI Director on a galactic scale.

Now think of the possibilities. This is why a few thousand of us stumped up £2,000,000 to get this thing made.

Ok. You've set my mind at ease. I hope what you've said comes to reality. Especially about the missions. This game would be amazing if that happens. Especially the "sending players directly at other players". I'm not one to really want to cause PvP but I like the risk of a hostile player interaction to occur whilst going about things.
 
Firstly. Being an MMO doesn't have anything to do with how bad neverwinter was. MMOs aren't just themepark games. Take a look at the sandbox games out there that are pretty decent such as Archeage. This game having the option to be multiplayer only will have 0 impact on the design of the game and won't suddenly change the coding and morph it into neverwinter.

Errr, I answered your question and has nothing to do with Elite :rolleyes:

"I don't understand why people like you are soo against MMOs. "Is not thankfully following that philosophy". "

^

I was answering this and in general I am burned out of being told I have to always be online.

So buying a game that's in space thinking it's completely online means it's a twitch based eve clone? I don't think so. Bad judgement. It's like saying buying a game that's on ground that's completely online is a WoW clone. Many more aspects define a game than the environment it's based in and the online connectivity... just in case you didn't know that. Other than that EvE and Elite are almost completely different in their gameplay design other than some standards you'd expect from a space sim that people who have never even heard of eve would expect.

Well, this was just an impression I got from you, which is why I had to ask. Of course there is a lot more that defines a game, and with Elite I don't they're aiming at a particular genre. There has been so many arguments of what constitutes an MMO I don't even want to begin what :).

Gibbonici has some great answers, but at the end of the day what you consider forward thinking and normal I consider backwards and so 1999 (with regards to mode switching), I am very happy Frontier did not choose the forced only online MMO route. If it turns out that its a big exploit then I'd agree and suggest it get changed too, right now, not at that stage.

Why not see how it plays out in the end?
 
Ok. You've set my mind at ease. I hope what you've said comes to reality. Especially about the missions. This game would be amazing if that happens. Especially the "sending players directly at other players". I'm not one to really want to cause PvP but I like the risk of a hostile player interaction to occur whilst going about things.

Its going to be exciting, so much more to come, which is why I paid far, far more than I would have otherwise :D.
 
Ok. You've set my mind at ease. I hope what you've said comes to reality. Especially about the missions. This game would be amazing if that happens.

Yeah, it's what's planned but we don't know 100% if it'll work out that way. I'm hopeful though; I've got a lot of faith in David Braben and his team. They've pulled a lot of rabbits out of the hat over since alpha.

A lot can happen during development and ideas can get cut or reduced, so all of us backers and beta testers are in the same boat - we just gotta wait, be patient and see how it all pans out.
 
Errr, I answered your question and has nothing to do with Elite :rolleyes:

"I don't understand why people like you are soo against MMOs. "Is not thankfully following that philosophy". "

^

I was answering this and in general I am burned out of being told I have to always be online.



Well, this was just an impression I got from you, which is why I had to ask. Of course there is a lot more that defines a game, and with Elite I don't they're aiming at a particular genre. There has been so many arguments of what constitutes an MMO I don't even want to begin what :).

Gibbonici has some great answers, but at the end of the day what you consider forward thinking and normal I consider backwards and so 1999 (with regards to mode switching), I am very happy Frontier did not choose the forced only online MMO route. If it turns out that its a big exploit then I'd agree and suggest it get changed too, right now, not at that stage.

Why not see how it plays out in the end?

Actually it's forced online. Solo mode and multiplayer mode both require you to be online. So I guess elite dangerous is one of the contributors to burning you out?

To be fair if they make the solo and multiplayer integration well I don't have a problem. But I would like to see more benefits in playing in multiplayer. Especially regarding trading and mining. Yes let people do that in solo play so be it.
 
Actually it's forced online. Solo mode and multiplayer mode both require you to be online. So I guess elite dangerous is one of the contributors to burning you out?

No forced to be online with other players Lol. Sometimes I just don't want to see, nor interact with people.

To be fair if they make the solo and multiplayer integration well I don't have a problem. But I would like to see more benefits in playing in multiplayer. Especially regarding trading and mining. Yes let people do that in solo play so be it.

Everything Frontier have so far been doing has been with the 'all/all/ group in mind, with no special favours to people in other modes. Not sure what incentives there will be by the end of the year to coax people into the 'all/all' beyond normal play. I'm hoping that it will just be much more fun in the 'all/all' group, I am playing that now in
Beta 1.03 and strangely as it may seem, but seeing other players in Supercruise has made it more interesting. If only there was a way to scan for pirates, and if seeing one pull them into normal space (I think that's planned).

Did you see any mention of expansions? Frontier have big long term plans for the game, including seamless planetary landings, the ability to get out of your seat in the ship, walk around inside, space walk, enter stations as an individual, even have boarding actions against other player ships or fights on space stations. David Braben has mentioned big game hunting more than once so far, I suspect we may see a meta-game around this with pro-big-game hunting vs anti-big-game hunting. We shall see :).

Here is a link to the Newsletter archive.

And to the Elite Kickstarter

Its rather a lot.
 
No forced to be online with other players Lol. Sometimes I just don't want to see, nor interact with people.



Everything Frontier have so far been doing has been with the 'all/all/ group in mind, with no special favours to people in other modes. Not sure what incentives there will be by the end of the year to coax people into the 'all/all' beyond normal play. I'm hoping that it will just be much more fun in the 'all/all' group, I am playing that now in
Beta 1.03 and strangely as it may seem, but seeing other players in Supercruise has made it more interesting. If only there was a way to scan for pirates, and if seeing one pull them into normal space (I think that's planned).

Did you see any mention of expansions? Frontier have big long term plans for the game, including seamless planetary landings, the ability to get out of your seat in the ship, walk around inside, space walk, enter stations as an individual, even have boarding actions against other player ships or fights on space stations. David Braben has mentioned big game hunting more than once so far, I suspect we may see a meta-game around this with pro-big-game hunting vs anti-big-game hunting. We shall see :).

Here is a link to the Newsletter archive.

And to the Elite Kickstarter

Its rather a lot.

Currently I would say solo play is more rewarding. Federal distress signal for example. No players to swoop in and cause trouble. Endless grinding without risk. Lets hope they add some benefit to all/all soon.
 
When I looked at your post I thought it was mine because my name is Bruce Turnbull too! What an incredible coincidence! So you are either from Scotland or you're my grandfather.
 
Though... when I talked about how SWTOR will end up sterile and static due to lack of immersion features such as night/day cycles and how story cannot be the main driving factor in an consistent online world, I was shouted down much like here... yeah, we know how brilliantly that turned out. Sometimes devs themselves just don't get it.

And sometimes they do. And sometimes players don't. For every mistake developers have made there's at least as many player outrages that have amounted to nothing.

This group switching outrage is notable by the join dates of the people involved. They are very new and don't seem very familiar with the scale of the game or the features that have yet to brought into beta. There also seems to be a lot of game-as-a-race mentality going on, where if some players get an Anaconda a week before others then the whole game balance will be ruined.

Some players might get that Anaconda early because they're able to grind all day and night, some might get it through collaborative trading, and other might get it because they're trading far out from the central systems where other players are rare, or maybe they're part of a big group who instance-stack their way through the game.

All this can and will happen in the Open Play mode and similar things happen in other games all the time. Nobody seems to question it because that's the way it's always been.

There's never been a level playing field or a consistent experience in MMOs and there never will be. At least group switching is an advantage that's available to everyone equally, unlike having more time to play or more in-game friends.

And it's worth remembering the whole point of group switching: without it the playerbase will always be split between those who don't like the idea of PvP and those who do. Those who don't like PvP will never stray out of their dedicated PvP mode, but with groups switching it lets them dip in with their character and actually see what it's like. Having played a lot of open-world PvP games, I think we both know that they're rarely anywhere near as bad as the "PvP gankathon" image that goes around PvE circles.

So it comes down to this: is having some people get Anacondas a few days before you (which they will anyway) worse than having more people playing in the Open mode?
 
I think a lot of grief could be resolved if FD deigned to tell us what was coming down the pipe and when it was expected to feature. They have an annoying tendency of letting people stew in their own juices (and let me tell you if I tried that I'd probably drown!) and then releasing updates that contain things no-one was expecting but without things people were expecting.

That reinforces the notion that maybe there aren't as many placeholders and works in progress as others are saying and, oh no, better take to the forum and vent!

It's like tutorials and trainers for learning flying... or docking. All there's ever been is a bundle of combat missions that have little infographics that come up as they load. Now, a lot of people here are very confident there are things coming to help the new. Nonetheless every release or influx of new players results in the same old 'how do I fly/dock/fight?' questions as well as 'too hard, doesn't make sense, is it meant to play like this' type threads.

Now FD could announce somewhere that there will be tutorials and the like by release but, as far as I know, they haven't. Result is a bunch of people saying it's too hard talking to a bunch of people who are either a) rolling their eyes with an air of oh not this again b) genuinely trying to help and c) trying reassure everyone that they're very sure something will be implemented, but with no proof that it will.

TL: DR - FD could do a damn sight more in showing us what's planned rather than simultaneously saying they want our input, whilst almost entirely keeping their plans to themselves.
 
There is so much whining going on, I just don't understand it, whining about it being too hard, too easy, not enough information, not enough space, not enough players, too much space, etc.

This is a test bed for the game, there are about a million things that FD still have to tune, change and add.

If you don't like the game and don't want to play then sod off and don't play, please don't feel obliged to tell us you won't play. I for one don't care.

If you don't like something, SUGGEST a change, that's why we are here. Don't just slag off what we have ATM.

Give this beta a chance before condemning it, we've only had it for, what, 5 days! AND it's already significantly better than 5 days ago.

I would like to say to the Dev team, you are all doing a fantastic job and keep up the good work......... Thank you.

whining about the whiners :S
 

Tox Laximus

Banned
As ed is now I reckon the devs will be collecting dole by xmas, games that are a pain is the ass do not sell, you see if I'm wrong.
 
whining about the whiners :S

No, that's exactly my point. I am giving an opinion and the offering a suggestion that could, but only, could, help.

Whining is "I don't like xxxxx"! or "xxxxxx is crap so I'm not going to play any more" or "I got killed so this is a rubbish game"

So, no I'm not whining.
 
I feared this day coming with BETA 1. The forum is slowly turning into a mess because there is so many ppl joining up and posting threads which are completely useless because they didnt even seem to bother reading about E:D before they bought it. Now they make ridicoulus demands and try to change the game into something completely different. Gladly Frontier doesnt give a damn about it and will continue as usual.
 
As ed is now I reckon the devs will be collecting dole by xmas, games that are a pain is the ass do not sell, you see if I'm wrong.

Just filling up my troll feeding trough ...
OK, big man (woman?), you come across as someone with high intelligence and insight, as well as a canny knack with the English language - could you expand your thesis?
 
Whining is good, as the Developers get to see what the general issues may well be... some of it is a load of but if lots of people moan about the same thing there is that not an issue ?
 
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