Fast Long Distance Jump Ship Advice/Help Needed?.

Not sure if this is the correct forum but if not perhaps a mod can move it.

I have unlocked all the Engineers I need to G5 level except for Professor Palin. A few months ago I unlocked Marco Qwent and then set out to gain the 5000+ly to qualify for Palin. I wasn't in a hurry and intended to scan everything on the way including most of the system planets etc that I found and landed on quite a few as well. At the time I had just ranked up and bought a Corvette and as I wasn't in a hurry the 19.7ly jump range didn't bother me but after 5 weeks it did and I got bored and just wanted it over. This was before the last update and the changes to long range course plotting, I had only traveled 1360ly but just turned round and made my way back consoling myself with "who needs G5 DD thrusters anyway" thoughts.

Now, I have been back in my home base since then doing my usual rounds, collecting credits etc and find myself again seeking a new challenge so have decided to break the 5000+ly barrier, but this time I intend to do it as quickly as possible meaning maximum jump range and basic honking. To this end I thought I would build a new dedicated AspX but then thought I would create this post and ask for ship/build advice from people who had maybe done something similar. Taking into consideration that money is no problem and I have unlocked almost all the engineers as stated above what ship and build would you go for to do a long distance run like I intend?.
 
5000LY shouldn't have taken you more than 4 hours in a 19LY Corvette if you bucky ball it.

For good AspX builds head over to the explorer sub forum, you'll be 5000LY and back in a few hours. I'd suggest visiting one of the local Nubulae like Rosette.

Omege,Trfid or Cats Paw are also stunning locations at the 5000LY mark, a few asteroid bases out there too.

t83l36.jpg
 
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The fastest long distance travel is done with ships that can both jump far and scoop fast. Anaconda, Asp Explorer, Hauler, etc.

Really though, 5k lightyears is only ~600 jumps round trip in a Corvette and if you do something other than make it a race, it might even be enjoyable.
 
3 factors:

Jump range - reduces number of jump cycles required.
Fuel Scoop Capacity - determines how long you need to refuel for.
Supercruise agility - determines the amount of time taken to align for next jump.

For me having to linger around waiting to refuel seems to create the biggest delays. The Anaconda packing a 7A scoop never has to wait on refueling and is always ready to jump when aligned. Even though its SC agility is poor it's not bad enough to cause any delays when aligning for the next jump as its always aligned before the FSD is ready.

So my vote (if you just want to travel far fast) is the Anaconda.
 
The 3 distance champs in the game are Conda...60ly+, DBX...57ly+ and AspX 55ly. Problem with the DBX is the 4A scoop so refueling is slow. Of course the Conda is a bit pricey even with a cheap explorer build. I'm assuming you're just going to do the 5000 and forget about it. So your best bet is the AspX. My Asp does 51ly with a decent FSD roll and it has a 6B scoop. It's also pretty cheap coming in at 18mil.

https://coriolis.edcd.io/outfit/asp?code=A0p3tdFflid8snf5------02---3d-430k-2i2f.AwRj4zNMg%3D%3D%3D.Aw18WQ%3D%3D.H4sIAAAAAAAAAz2OMQrCMBhG%2F7ZWbAejMZUOLioWp87urp5BOjp5CI8gbl5GPIPgJLjpIggqKtR8fkEww8vjfyGJp3cWaF9jkdrdE1GdGwBfpSVg9kRSRCLpORDpzxoiCLTlZpYtemhHIvKpENGQN8SrF9B11nM2cJY5Q9UW7mRIqPUJyMcPQG%2BOTHWbucQHRG8vHBg7%2BQ%2F8N6BKIp0%2BWXLmZMHgz4nmgV8H5Le%2BpIj09soAAAA%3D.EweloBhBGA2EoFMCGBzANokMJA%3D%3D&bn=Pathfinder-New%20
 
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Now, I have been back in my home base since then doing my usual rounds, collecting credits etc and find myself again seeking a new challenge so have decided to break the 5000+ly barrier, but this time I intend to do it as quickly as possible meaning maximum jump range and basic honking.
If you really want to do it "as quickly as possible" and money is no issue then you will be self-destructing once you've gone far enough. To that end with even a basic unengineered Conda such as https://eddp.co/u/D4JEpaVh you can travel 5k in just over 2 hours (assuming 50 seconds per jump which is easily doable with a little practice - don't worry about minor overheating, some smoke and sparks show you are doing it right ;)). To that end, it's not worth doing any specific engineering but if you've got an increased range FSD or lightweight life support / sensors then add those and you will be under the 2 hour mark.

Even if you want to return then you're still looking at around 4 hours or so max. So take that into account before doing any specific engineering to reduce the time.
 
The default ship for longrange trips like this is the ASPX. Put in the big fuelscoop to ensure that you dont have to wait for your tanks to fill up. Cut down on weight whereever possible. I have a 'tourist' aspx that still gets 50ly with 6 first class passengers.

Then get acustomed to a efficient honk-and-jump procedure. It depends of curse on your preferences, but mine goes like this
-Jump in on full throttle, allign ship on green line (for maximum scooping) in direction of next jump
-Activate 'hold-firegroup # for 8s button' to initiate scanning
-While scanning circle around the star filling the tank
-When target is in sight and scann is done: reduce throttle by 10%, activate FSD and access system map
-See if anything interesting is out there
-if nothing is there: close system map and set throttle to 100% to jump out imediatly

This can be done with only one hand on the stick and gets you around one jump per minute. At 50ly that's 3000ly per hour. So even if you scann some bodys on the way out there, you can get there and back again in an afternoon.
 
I went to the jellyfish nebula and back. Just far enough (got the invitation when I jumped into the only inhabited system there).

Configured a conda for it, 4 srv's, a fighter (in case I got bored), 7B scoop, good shields (4D reinforced with E heavy duty boosters, to survive rough landings) and an extra 32 ton fuel tank, still jumped 50 ly. Kind of overkill though, didn't run into any trouble.
 
A nice alternative is the Orca, all modules D rated but an A rated G5 engineered FSD.
This gives you a jumprange of around 46ly, 5a scoop is fast enough and it manoeuvres quite well in supercruise.
I've just been out on a trip with the Orca and I like it a lot.
 
I did my Palin5k with DBX and G5 FSD. DBX has the very good (best?) jumprange and it runs cold. D-rate everything and leave out as much as you can to achieve maximum jumprange.

Suggestion: https://eddp.co/u/BDFP9XxH

Mandatory: 4A fuel scoop
Optional: 4D shield generator, Advanced discovery scanner, heat sink launcher(s)

Jump-honk-skoop-jump-honk-skoop...
 
I did my Palin5k with DBX and G5 FSD. DBX has the very good (best?) jumprange and it runs cold.
The DBX just beats the Conda in absolute stripped down non-engineered jump range, but the Conda comfortably wins once both are engineered. Either way, the Conda is faster for travel due to the DBX's slow fuel scoop.
 
Did mine fairly quickly in a DBX. I headed to the aforementioned Cats Paw Nebula. It's a smidge over 5k ly and its nice to have a target. Looks cool when you get near it too - Some great picture opportunities!
 
I think that out of all them the DBX is the nicest. I don't know why. It just feels a lot better. It never overheats when scooping. It's agile. For some reason, I never fall into stars in the DBX, so no need for AFMU, shields and other crap. I've done several long journeys and arrived back with zero damage, which never happened with an Asp or Anaconda. Maybe I just got gud - who knows?
 
I think that out of all them the DBX is the nicest. I don't know why. It just feels a lot better. It never overheats when scooping. It's agile. For some reason, I never fall into stars in the DBX, so no need for AFMU, shields and other crap. I've done several long journeys and arrived back with zero damage, which never happened with an Asp or Anaconda. Maybe I just got gud - who knows?

This, i would definetly do it in a DBX
 
Whatever ship you choose, one option is to head for an asteroid base so you can sell your honked data then self destruct. Be sure to check the distance traveled first - I'm currently at Crescent Sector base in my alt account (for non-Palin reasons) and happened to notice it was on 4,990ly.
 
Whatever ship you choose, one option is to head for an asteroid base so you can sell your honked data then self destruct. Be sure to check the distance traveled first - I'm currently at Crescent Sector base in my alt account (for non-Palin reasons) and happened to notice it was on 4,990ly.

If you dock in an asteroid base to sell the data and then self destruct, you will respawn in the same asteroid base.
It is doable though by selecting the sidewinder option and respawn in the starter system, but lose your main vessel that got you there.

Now if the asteroid base has a shipyard (some of them have one i think) you can store your main ship (a conda for example) and buy a sidey, sell the data, self destruct, choose the sidewinder option and then transfer the conda to the bubble.
 
Jump Range ALL the time!

Lets look at 30ly range compared to 40ly based in a 20,000ly trip.

Only consider supercruise speed if you're interested in those planets and moons at over 10000ls from a star.

30 = 650-670 jumps give or take.
40 = 440-460jumps give or take.

Lets say its 30 seconds a jump thats 6000 extra seconds thats between 1 hour 30 and 2 hours! When you factor in star scooping I bet you end up nearer 3 hours for the same 20000 trip.

I personally won't go into the black now unless my jump range is 40 plus which in an ASP or Conda with engineering is easily achievable with fuel scoop, SRv bay, 3d shields and a repair unit!
 
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If you dock in an asteroid base to sell the data and then self destruct, you will respawn in the same asteroid base.
It is doable though by selecting the sidewinder option and respawn in the starter system, but lose your main vessel that got you there.

Now if the asteroid base has a shipyard (some of them have one i think) you can store your main ship (a conda for example) and buy a sidey, sell the data, self destruct, choose the sidewinder option and then transfer the conda to the bubble.

Oops - you are of course completely right. And the Crescent Sector base has no shipyard either. Station Hell Port at Seagull Sector DL-Y d3 looks like it might have one, and be approx 5k away.
 
I don't really see the need to self destruct. In my 50ly DBX I got back from my 5.4k ly trip pretty quickly.

I carefully explored everything on the way out and just honked on the way back. Trip out took me 2 or 3 days. The trip back took me a couple of hours IIRC.
 
My vote is with the AspX. With a 6A fuel scoop, it fills up in seconds, and with good engineering you can charge the FSD as soon as the cooldown finishes (which takes about as long as it takes to fill the tank). My DBX can jump further, but I don't like the longer fuel scoop times. I use the DBX for short range journeys only (mainly around the bubble and out to Merope).
 
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