Aegis station repair statistical analysis

Never forget Thargoids have been pulling Cmdrs from Hyperspace and attacking without comma or warning since the days of Elite in 1984...
Folks newer to Elite might forget that and take a more nuanced view of the 'goods...but if you couple unprovoked hostility....with evidence from the times and places the Guardians and their AI and Humans and the Goids overlap...it doesn't exactly look as if 2 different technologically advanced races can comfortably co-exist....
So I'm 100% behind Inara on this one...
If as seems likely two species at the same time and place ultimately leads to one being destroyed...let's make damn sure that it's the 'goids and not humans...
Plus..at risk of a little anthropomorphic prejudice...they're insects...and that's all kinds of WRONG...
 
I bet people would do it for a decal

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Why are people confusing this with a CG? Its not one in any shape or form. Its an extension of the BGS and trading, so naturally its going to be higher as its designed to fit into cargo hauling where you know whats in demand.
 
In my opinion Frontier should do one of these:


  • Incentivise station repairs by giving better rewards
  • Adjust the required numbers, because the participation so far has been really low.
  • Let the stations repair themselves by 1% each day. I think it's really odd that suddenly only commanders are responsible for repairing stations while we have a BGS around us.

I like option 3 the most. We don't end up with wastelands in certain regions of space (although I acknowledge that this is exactly what some players want) and these stations would still require a long time before they are fully operational again, while giving commanders a feeling that they make a difference with their contribution.
 
IMO, the quantities of materials required for repairs must be off. We're repairing existing infrastructure, we're not building the stations from scratch.
 
In my opinion Frontier should do one of these:


  • Incentivise station repairs by giving better rewards
  • Adjust the required numbers, because the participation so far has been really low.
  • Let the stations repair themselves by 1% each day. I think it's really odd that suddenly only commanders are responsible for repairing stations while we have a BGS around us.

I like option 3 the most. We don't end up with wastelands in certain regions of space (although I acknowledge that this is exactly what some players want) and these stations would still require a long time before they are fully operational again, while giving commanders a feeling that they make a difference with their contribution.

One option would be that if stations don't get repaired, within say 3 months, they become abandoned, and then maybe later on get co-opted by criminal factions offering limited services, like say a Black Market but no commodities.
 
One option would be that if stations don't get repaired, within say 3 months, they become abandoned, and then maybe later on get co-opted by criminal factions offering limited services, like say a Black Market but no commodities.

Good idea. The galaxy could do with a few dark places nobody dares to enter :) But what gameplay could be added other than being a pocket of anarchy systems in space?
 
Yeah, dashing into burning stations was good fun! The rewards were the gameplay, not the credits or mats. I had a blast.

When that week was over and I saw the next phase was repair I decided to give it a go and even went and found some cargo racks and got to it. But after a few runs it began to feel like a trucking CG without the any sort of real payoff and the levels needed to attain even the goal/payoff of repair seemed unreachable even for one station, much less multiple stations.

Hence I left and went back to my fun stuff in the bubble.

Count me in on the disenchanted list for that scenario.

Yep, rescuing passengers gave me an hour or so of gameplay, before I felt, "Been there and done it."

Shuffling X to Y to repair a station? I've been there and done that before, so not even taken part.


So, for me at least, this new mechanic isn't delivering me hours of (new) gameplay to entice me into the game...

It's like too much other seemingly disposable developments efforts resulting in such small resultant gameplay time outcomes (eg: Generation Ships).
 
I just love how FD can't do right by these people - CG with big rewards? Of course it will succeed! Repairing stations without huge dividends just ensured trade target? That's lame, bad game design.

You people have no clue what you want. You just react to annoyances. How can any serious challenge be raisen if people are so easily triggered?

I personally love the fact that repairs take so long. I hope this transfers to BGS because people seems have no calms about triggering wars, but let's see how they would deal with consequences.
 
I just love how FD can't do right by these people - CG with big rewards? Of course it will succeed! Repairing stations without huge dividends just ensured trade target? That's lame, bad game design.

You people have no clue what you want. You just react to annoyances. How can any serious challenge be raisen if people are so easily triggered?

I personally love the fact that repairs take so long. I hope this transfers to BGS because people seems have no calms about triggering wars, but let's see how they would deal with consequences.

The problem is logic. I don't mind about the rewards it's just the sheer scale of the amount of materials that are needed. To get a station or Mega ship built using a CG it requires a fraction of the amount of resources to build one. Does that make any sense. Why would repairing a station need a huge amount more then to build a whole new station, surely it would be easier to scrap the whole station and get a CG to build a new one. Less resources and done in a fraction of the time.
 
I think these station repair "mega goals" are a very nice mechanic at heart, but I'd love to see two changes made to them:

1. Make the sell prices MUCH more lucrative, like two to three times as much.
2. Add mining ores to the list of materials so miners can contribute.

These wounded stations could be great goldmine beacons for player activity, but they need to be worth our time doing first and currently they are just "eh".
 
Why are people confusing this with a CG? Its not one in any shape or form. Its an extension of the BGS and trading, so naturally its going to be higher as its designed to fit into cargo hauling where you know whats in demand.

Are deliveries highly profitable?
 
One would think with such high demands, how important it is for the stations to get these materials and how hard some of these are to obtain in the Pleiades, the stations under repair would actually pay a decent profit, but they don't.

Well, sucks for them. They will remain out of order.
 
I think these station repair "mega goals" are a very nice mechanic at heart, but I'd love to see two changes made to them:

1. Make the sell prices MUCH more lucrative, like two to three times as much.
2. Add mining ores to the list of materials so miners can contribute.

These wounded stations could be great goldmine beacons for player activity, but they need to be worth our time doing first and currently they are just "eh".

I agree with both of these. I would also put in some NPC trading as well, so even if players give up on it, they will still slowly be repaired.
 
I ask, why should we bother?

This is a point I have raised several times about different aspects of the game.

I don't feel committed to anything in the game. I can spend hours and hours to boost a minor faction in a system until they are the controlling power, but then what? Any rewards? Achievements? Anything noteworthy in terms of credits or renown?

Nothing.

So why bother?

Likewise with these stations and repairing them... I have no affiliation with them, no ships stuck on the stations that I can no longer access, or an NPC that was giving me great and fun missions and I have to save him.

It's just a station. One of a hundred in the game. Just one number among a vast list of numbers. And what do I stand to gain from helping? Nothing.

Only (poor) reason for helping is simply to be able to say "I was there" later, but since noone can really verify or dismiss that claim later I can just skip out on repairing this station and just stake that claim later anyways. /shrug.

I could see repairing stations as being something of significance if it was the only station within 5000Ly. Losing that would be trouble for those who used it as a base for their exploration. But besides that...

Who cares?
 
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