Trade and Exploration Elite. On to Combat Rank. Need Help.

I have never used Point Defence. What is the idea there?
Point defence protects you against missiles. Many NPCs will target your modules with missiles as soon as your shields are down. That's a big risk to the Vulture. Point defence works really well on it. Be careful in the high RES because it will kill the missiles fired by the feds at the bad guys. Here you can see it intercepting many of the missiles. It's the green fire that looks like it comes from behind. The video was made when NPCs were engineered. They're ot as bad as that now.

https://www.youtube.com/watch?v=WHfblZIoQzI
 
At this point, before I can go too much further with engineering modules, I need to farm materials.

G3 Dirty Drive Thrusters require Chromium, Mechanical Components, Specialised Legacy Firmware.
G2 Overcharged Power Plant require Conductive Components, Heat Conduction Wiring
G3 Long Range FSD require Chemical Processors, Phosphorus, Strange Wake Solutions

I called in my ASPX to do some of the work but getting stuff from my AspX Cargo Hold to my Vulture so I can take it all back to Farseer is gonna prove tough. Its a frustrating issue with ED for me right now. It would be great to have the ability to store cargo somewhere and pick it up with any ship I want.
 
At this point, before I can go too much further with engineering modules, I need to farm materials.

G3 Dirty Drive Thrusters require Chromium, Mechanical Components, Specialised Legacy Firmware.
G2 Overcharged Power Plant require Conductive Components, Heat Conduction Wiring
G3 Long Range FSD require Chemical Processors, Phosphorus, Strange Wake Solutions

I called in my ASPX to do some of the work but getting stuff from my AspX Cargo Hold to my Vulture so I can take it all back to Farseer is gonna prove tough. Its a frustrating issue with ED for me right now. It would be great to have the ability to store cargo somewhere and pick it up with any ship I want.

What cargo do you have that you want to keep? Only modular terminals are worth holding, and you've already unlocked qwent, so I can't imagine it's those...anyway...

When you get to Prof Palin, you will find that he can modify Thrusters AND FSD (FSD only to grade 4 I think, but it's still useful for levelling him up). Don't have the impression that you have to level him up with useful upgrades, just bang through them. If you are level 1 with him right now, then do ANY level 1 recipe that he can do, three times (hit try again twice then DISCARD the third result) to unlock level 2. Now scroll through the things at level 2 until you find something you have mats to do three times to unlock level 3, then scroll through level 3, do whatever you can do 3 of, then 4, and bang, you are at level 5 in only 12 rolls using whatever mats you have.

Then go straight for G5 Dirty Drives, level him in one go using ANY materials you have in stock. The same goes for all the other engineers, speed level them by doing whatever recipe you have mats for, then discarding the results, you need to do a recipe at the current level three times to unlock the next level and you don't have to apply any of the upgrades, you can discard them and still get the progress.

Most engineers also have an outfitting screen where they sell examples of modules they can modify, they don't always have a good range, but enough to buy a couple of items just to waste materials on to level up the engineer.

For learning where materials can be found, use https://inara.cz , click on the 'Galaxy' link at the top, then one of the Engineers sub menus, search components for the component you want and it will tell you the most common ways to obtain it. Usually, this is more useful that the description provided on the right panel in cockpit as it is more fine grained info.

For chromium and any other elements you need, use eddb.io and search 'Bodies', enter the material you want in the form, and try to find a high metal content world or better a metal rich body, that has what you want. You ever done any prospecting?

Lastly, don't forget there's a way to easily get a large number of mid-grade materials. Head to the Naphtha Tanker, it is currently in Okinura system, go there, go to it, you can't miss it, and when you drop out next to it, you will find materials floating in space. These are randomly generated from a table, so can change each time you visit. You can then either log out and back in again repeatedly until you've found all you need, or leave and reenter the instance via supercruise to reset the materials. Not all materials can be found there, no data for example, and no grade 5 (ultra rare) materials either, but several grade 3 and grade 4 'manufactured' materials are best farmed there.

P.S. The Naphtha tanker moves every so often, it's itinerary is public domain, so if it's not in Okinura, it will be in its next destination, always close to the heart of the bubble.
 
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What cargo do you have that you want to keep? Only modular terminals are worth holding, and you've already unlocked qwent, so I can't imagine it's those...anyway...

When you get to Prof Palin, you will find that he can modify Thrusters AND FSD (FSD only to grade 4 I think, but it's still useful for levelling him up). Don't have the impression that you have to level him up with useful upgrades, just bang through them. If you are level 1 with him right now, then do ANY level 1 recipe that he can do, three times (hit try again twice then DISCARD the third result) to unlock level 2. Now scroll through the things at level 2 until you find something you have mats to do three times to unlock level 3, then scroll through level 3, do whatever you can do 3 of, then 4, and bang, you are at level 5 in only 12 rolls using whatever mats you have.

Then go straight for G5 Dirty Drives, level him in one go using ANY materials you have in stock. The same goes for all the other engineers, speed level them by doing whatever recipe you have mats for, then discarding the results, you need to do a recipe at the current level three times to unlock the next level and you don't have to apply any of the upgrades, you can discard them and still get the progress.

Most engineers also have an outfitting screen where they sell examples of modules they can modify, they don't always have a good range, but enough to buy a couple of items just to waste materials on to level up the engineer.

For learning where materials can be found, use https://inara.cz , click on the 'Galaxy' link at the top, then one of the Engineers sub menus, search components for the component you want and it will tell you the most common ways to obtain it. Usually, this is more useful that the description provided on the right panel in cockpit as it is more fine grained info.

For chromium and any other elements you need, use eddb.io and search 'Bodies', enter the material you want in the form, and try to find a high metal content world or better a metal rich body, that has what you want. You ever done any prospecting?

Lastly, don't forget there's a way to easily get a large number of mid-grade materials. Head to the Naphtha Tanker, it is currently in Okinura system, go there, go to it, you can't miss it, and when you drop out next to it, you will find materials floating in space. These are randomly generated from a table, so can change each time you visit. You can then either log out and back in again repeatedly until you've found all you need, or leave and reenter the instance via supercruise to reset the materials. Not all materials can be found there, no data for example, and no grade 5 (ultra rare) materials either, but several grade 3 and grade 4 'manufactured' materials are best farmed there.

P.S. The Naphtha tanker moves every so often, it's itinerary is public domain, so if it's not in Okinura, it will be in its next destination, always close to the heart of the bubble.

I am using Inra Engineers link for sure. That is where I got the list of required components above.

I assume some of them are items that have to go in a cargo hold correct? (Chromium and Mech. Components?). No to mention you are suggesting I fly out and pick up materials floating in space. I cannot do this with the Vulture and 4T of Cargo space can I?

I am currently with Farseer Now. I was going to use her for FSD and Thrusters. Should i use Palin Instead?

I turned off my Pulse Lasers and the 1A Shield Cell Bank to address the power issue.
 
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I am using Inra Engineers link for sure. That is where I got the list of required components above.

I assume some of them are items that have to go in a cargo hold correct? (Chromium and Mech. Components?). No to mention you are suggesting I fly out and pick up materials floating in space. I cannot do this with the Vulture and 4T of Cargo space can I?

I am currently with Farseer Now. I was going to use her for FSD and Thrusters. Should i use Palin Instead?

I turned off my Pulse Lasers and the 1A Shield Cell Bank to address the power issue.

Engineering materials do not use any cargo space at all (praise the lord). You can carry up to 1000 manufactured and elemental materials and up to 500 pieces of data, these take no cargo space, and when discarded are lost forever (they do not appear as cannisters in space, like when you drop cargo).

You definitely can go out to the tanker and pick up any materials you want using your cargo scoop, even if your ship has no cargo space. You always carry your engineering materials with you (like in your spacesuit apparently), so they are always there, whether you are in a big ship, small ship or SRV.

If your PP needs a stage 2 overcharge now, go do it at qwent (Farseer can only do G1 on PP). Some of your future engineering will also increase power consumption, so do this soon.

Re: Thrusters, yes, try to use any materials you have that are good fro thrusters to level Palin, cos G5 dirty drives is the most important of all the engineering. Again, Felicity can modify LOADs of gear, so you can level her up using any random recipes she can do then discard the results until you've unlocked level 5, then go straight for G5 increased range.
 
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Engineering materials do not use any cargo space at all (praise the lord). You can carry up to 1000 manufactured and elemental materials and up to 500 pieces of data, these take no cargo space, and when discarded are lost forever (they do not appear as cannisters in space, like when you drop cargo).

You definitely can go out to the tanker and pick up any materials you want using your cargo scoop, even if your ship has no cargo space. You always carry your engineering materials with you (like in your spacesuit apparently), so they are always there, whether you are in a big ship, small ship or SRV.

If your PP needs a stage 2 overcharge now, go do it at qwent (Farseer can only do G1 on PP). Some of your future engineering will also increase power consumption, so do this soon.

Re: Thrusters, yes, try to use any materials you have that are good fro thrusters to level Palin, cos G5 dirty drives is the most important of all the engineering. Again, Felicity can modify LOADs of gear, so you can level her up using any random recipes she can do then discard the results until you've unlocked level 5, then go straight for G5 increased range.

Praise the Lord Indeed. I had no idea Engineering Components didnt take up cargo space. So cool! My Power Plant needs something quick. I cannot use everything I have equipped right now. Farseer can only get my to just under 18 at G1 (and my build requires 18.6) so I am going to have to move. Qwent can do up to G5 so he is the likely candidate. I will use Palin for the FSD and Thrusters.
 
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Praise the Lord Indeed. I had no idea Engineering Components didnt take up cargo space. So cool! My Power Plant needs something quick. I cannot use everything I have equipped right now. Farseer can only get my to just under 18 at G1 (and my build requires 18.6) so I am going to have to move. Qwent can do up to G5 so he is the likely candidate. I will use Palin for the FSD and Thrusters.

Sounds like a plan (bear in mind, FSD at Palin is only up to G3, which honestly, isn't that great, you really want G5 FSD from Felicity, IF you have the mats). The trouble with getting your FSD mod from Palin (apart from G3 being the max) is that it will be about 20 jumps to Maia instead of about 9 after G5 FSD (and storing everytghing that isn't needed to fly) from Felicity, but of course that is predicated on your having the mats to level her to 5 and then roll at least 3 or 4 G5 Increased Range to get a satisfactory result (over 40% is ok, but you really want over 45% to be satisfied).

Qwent goes up to grade 4 PP, but I seriously doubt you will need more than grade 2. Only Hera Tani goes up to G5 on PP, and she is MILES out in Kuwemaki, but that's fine, cos the only time you need her is for G5 armored PP when you are doing PVP in a hybrid or hull tank. :)
 
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Sounds like a plan (bear in mind, FSD at Palin is only up to G3, which honestly, isn't that great, you really want G5 FSD from Felicity, IF you have the mats). The trouble with getting your FSD mod from Palin (apart from G3 being the max) is that it will be about 20 jumps to Maia instead of about 9 after G5 FSD (and storing everytghing that isn't needed to fly) from Felicity, but of course that is predicated on your having the mats to level her to 5 and then roll at least 3 or 4 G5 Increased Range to get a satisfactory result (over 40% is ok, but you really want over 45% to be satisfied).

Qwent goes up to grade 4 PP, but I seriously doubt you will need more than grade 2. Only Hera Tani goes up to G5 on PP, and she is MILES out in Kuwemaki, but that's fine, cos the only time you need her is for G5 armored PP when you are doing PVP in a hybrid or hull tank. :)

Mats is the issue for me right now. I am broke. Need to work on this before I can go too much further. My trusty AspX is en-route to my station. I will troll around in it till I get stocked up.
 
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Mats is the issue for me right now. I am broke. Need to work on this before I can go too much further.

I know the feeling, I spend weekends material farming usually.

Here's a tip which should help...

Go to a high population system (over a billion) with a techy or industrial economy, say... Anlave springs to mind. Fly around the system mostly in the shipping lanes, and look out for USSes which are either Degraded Emissions (low level mats), High Grade Emissions (high level mats, always grade 4 and 5, these usually DON'T spawn in shipping lanes, they are a 'Deep Space' USS, but it happens sometimes and they are very valuable, hence the mention), Combat Aftermath (mid to high mats), Encoded emissions (best source of specialised legacy firmware among others, and contains usually level 2 to 3 mats and one signal (data) source, or just a bunch of floating decent grade mats). This will get you a very wide variety of useful mats for levelling and since you want the majority of possible USS spawns (and they will be thrown at you one after the other in a system with such high population), you are going to have no trouble finding USSes to enter, it shouldn't be too boring. Also, all the above have a threat rating of 0, meaning unless someone was already chasing you in supercruise, you can scoop at your leisure.

Weapons fire detected USS with threat level 1 will be great for you to practice your combat on AND the small ships will also drop a variety of mats when killed.

Then there's the tanker. Between all of these sources with differing mats (plus data scans mentioned below), you can definitely power level any engineer you've unlocked in no time.

If you also regularly scan ships in supercruise (not an active scan, just point your sensors at them until you get their full details in the target panel), you'll get lots of different data types as well (keep an eye on the upper right panel while scanning to see what you get).

The most important (and difficult) material to farm for G5 FSD is Datamined Wake Exceptions. These can ONLY be obtained from scanning high wakes. The best way to see lots of high wakes to scan for these is to go to a 'Distribution Center' (these will only appear when you are within 1000ls of them), which appear in systems in a 'Famine' state, AS LONG AS there isn't a war going on AS WELL, in which case, sadly the distribution centers get overwritten by checkpoints, but hey ho, if that happens, just go to the next famine system and look for another distribution center. In these Distribution centers, you will find a bunch of ships hanging around giving out rations. Small ships come and go to get their rations, and they ALWAYS high wake out. You will have so many wakes to scan you won't be able to keep up, so just keep scanning and scanning until you've got datamined wake exceptions 3 times (so 9 in total, as each material when picked up provides THREE of that material, as you have probably already noticed). Naturally, this will require temporary fitting of a Wake Scanner in a utility slot. I suggest a good one because range is important if you don't want to be constantly rushing backwards and forward around the instance to catch the degrading wakes. :)

Oh, by the way, don't forget Elvira Martuuk also does G5 FSD, she's a bit on the wrong side of the bubble, but maybe easier to level with the mats you have?
 
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Lastly, don't forget there's a way to easily get a large number of mid-grade materials. Head to the Naphtha Tanker, it is currently in Okinura system, go there, go to it, you can't miss it, and when you drop out next to it, you will find materials floating in space. These are randomly generated from a table, so can change each time you visit. You can then either log out and back in again repeatedly until you've found all you need, or leave and reenter the instance via supercruise to reset the materials. Not all materials can be found there, no data for example, and no grade 5 (ultra rare) materials either, but several grade 3 and grade 4 'manufactured' materials are best farmed there.

P.S. The Naphtha tanker moves every so often, it's itinerary is public domain, so if it's not in Okinura, it will be in its next destination, always close to the heart of the bubble.

Is there an easy way to know where it will be? You talked about "it will be in its next destination" but where do i find the next destination?

Edit: https://canonn.science/codex/naphtha-class-tanker-fks-981/ Here is a list. So if its not in Okinura, than it will be in Arinack?
 
If you have no materials at all and need to build some basic stock, definitely do these:

- Scan random ships in front of you while flying through supercruise
- Visit USS, especially encoded emissions and combat aftermath
- Equip a SRV, land on a random planet and shoot rocks
- Alternately, equip some mining lasers and collector limpets and go mining; apparently you don't even need a refinery and will still collect engineering materials
 
Another point to consider: When your shields go down, the NPCs target your modules and blow the canopy off the Vulture, so you can get killed with 99% hull remaining. I did some experiments with the Vulture and found that if you fill it with MRPs instead of HRPs, you can survive much better. You can see your hull going down, so you know when to leave. Also, I'd forget about the SCB. You'll lose your shields too quickly to make much use of it. Finally, it's a personal thing, but I found that a 5C biweave shield with a single booster worked very well. That leaves more power for other things. I always use a KWS. Sign up with Zachary Hudson, do his level 2 (100T) delivery each week and hunt in his systems. With the KWS, that gets you 50% more bounty money, so you can get 10 million per hour.
 
Another point to consider: When your shields go down, the NPCs target your modules and blow the canopy off the Vulture, so you can get killed with 99% hull remaining. I did some experiments with the Vulture and found that if you fill it with MRPs instead of HRPs, you can survive much better. You can see your hull going down, so you know when to leave. Also, I'd forget about the SCB. You'll lose your shields too quickly to make much use of it. Finally, it's a personal thing, but I found that a 5C biweave shield with a single booster worked very well. That leaves more power for other things. I always use a KWS. Sign up with Zachary Hudson, do his level 2 (100T) delivery each week and hunt in his systems. With the KWS, that gets you 50% more bounty money, so you can get 10 million per hour.

NPCs can't target modules mate, and I've already explained to the op in detail when you need HRPs and MRPs in this thread, you definitely do not want to be all MRPs, two is enough for almost any situation, even on a hull tank (not to mention MRPs can't be engineered). Not taking at least one SCB on a shield tank, is also folly, they represent a huge amount of effective health. The reason you don't have time to activate them is because you are using a biweave, using the SCBs too late, not running enough sys pips at the time, or already in too much trouble for your loadout to handle. When using SCBs, you should use them with large shields, and when using biweaves, you should not gimp their biggest advantage with shield boosters (slows down recharge), although SOMETIMES a resistance one can be situationally useful if you know who you are going to face in a pvp fight or something and you want to mitigate a specific type of damage more.

Bascially, there are two types of ship in Elite, those that use their shields well and those that don't and are better suited to hybrid or hull builds.

In one that uses them well, you want the biggest (thermal resist) shield possible, as many (heavy duty) boosters as feasible and as many SCBs as feasible, as this is the most effective way to increase your effective health based ont he assumption that you will not be fighting after shields go down. IF you are in a ship that has low shield values anyway (FAS/DBS), you'll be much better off with a biweave and some hull reinforcement. Using a Biweave is optimal in terms of effective health in almost all situations, BUT, it relies on the ship having good hull and module protection to stay in the fight until it recharges, and you don't want to delay that with boosters, plus as you've noted yourself, they don't last long enough to make SCBs really worthwhile, so HRPs and MRPs are essential, and that removes the utility of a ship as it is now full of hull protection. To go hybrid on a ship that uses its shields well, like the vulture, is to make your life more difficult for no reason. I'm a biweave hull/hybrid specialist, just look at the vids I've posted in this thread so far, but I can't recommend that strat for the vulture, it wouldn't be optimal.
 
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NPCs can't target modules mate,
If they don't target them, they're exceptionally good at accidentally hitting them. Take any Vulture to a RES or CZ without MRPs. Let the NPCs shoot you until your shields go down, then see if you can get out of there without losing a module. For clarity, I'm talking about an unengineered Vulture, not a fully-engineered PvP one.

Also, I was advising OP on the basis that he doesn't have a lot of combat experience. Your advice is good for someone that knows what they're doing.
 
I have read a ton of threads about fast leveling Combat Rank. I have read threads on how the Combat Rank system works. Many of the threads are "How to fast level CR when you're Dangerous or Deadly".

I am Harmless. After 600 Hours in the game I have not fired weapons anywhere but in the tutorial missions. (No Joke). Now its time.

I need help building a ship that to camp High Conflict Resource Extraction zones, Combat Zones, and Compromised Nav Beacons. All in PvE. I don't plan to do much jumping around with the ship. Its purely a kill till I am elite.

I am also not to worried about turning in bounties for $$$. I am near 1 Billion credits so $$$ isn't really something I am after. I just want to camp kill thru the ranks.

This means 1: I don't need to build a ship to bounty collect (I don't need a wake scanner) and 2: Money is no object when building the ship.

I realize that there are so many options out there and so many opinions on what a good ship is. It really ends up a matter of personal pref. So to perhaps help with this, I can say, I am not the most adept at maneuvering or dog-fighting. This means nimble ships like perhaps an Eagle would not be too helpful. I feel like I would need more of a "tanky" type ship that can sustain damage while I am lumbering into position to unleash the guns.

I am also not opposed to building a couple ships to just see what I like. Again, even after 600 hours, I am totally new to this combat thing.

Thanks!

greetings cmdr,

1. elite combat ranking : just buy a vulture, fit your ship and go to anarchy nav beacons. start killing.

2. federal and imperium ranking : choose kill missions and kill pirate ships in nav beacons

... quickn dirty with a little help of your green friends :)

warm regards

virionbot aka myloon
vulture pilot
 
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Jex =TE=

Banned
Seems many answers are more along the lines of OP ought to learn, OP should/can start with X, ....I will just take him literally and answer his how to rank up with his caveats - money no object, just want the rank.

1. Buy an Anaconda - I see response above re Corvette and respect it, but imo given OPs statement re never fired guns until now after 600 hours, Anaconda is the best all around turret ship to fly for his goal

2. Equip Anaconda with all turrets in all Class 1/2/3 slots with Pulse lasers - engineered for long range G5 if you have eng unlocked

Why - again, taking OP literally he doesnt care about PVP, just PVE - and specifically to camp and grind to combat Elite. So all ammo/kinetic weapons are out. And for his self described situation, an Anaconda with all LR pulse turrets will murder anything and everything in PVE.

For the (1) C4 slot, equip a C4 Gimble beam laser, optimally engineered for efficient.

With reasonably engineered distributor, you will fire all day while you camp all day and kill everything around you to the max range of LR enhanced pulse lasers.

Equip rest of Anaconda with A grade everything and G5 it all. Even a bad G5 roll will make OP a murder machine for PVE, so just 1 roll it and be done, no need for RNG grind rolling.

3. Opinions will vary what is best camping spot, I dont pretend to have definitive answer. Try what works best for you. Options are CZ - just don't charge into the center willy nilly and again, against current gen of AI, a fully engineered Anaconda with even all turrets + 1 main gimble will be massive overkill.

Or hirez mining zone. Personally I prefer CZ but I think both are fine to camp for long periods in a build you dont need to replenish ammo.

4. Again personal opinions vary, but for PVE long camping, I don't find much use for internal hull mods - if your shields go down it is a sign things are already over your head anyways, so prefer fitting 4-5 shield cell banks. That's pretty much only replenishment trip back before re-camping.

That's my .02 cents to OP.

TLDR - G5 everything Anaconda, even a 'bad' G5 roll + all turrets Long Range pulse lasers + 1 main C4 energy gun of OP's choice

We can debate in another thread whether this state of AI is a good or bad thing. The on topic point of OP's thread question was what would be a good way to camp and grind combat elite when having done literally nada by his own words - at the moment, mindless turret slaughter is just fine for PVE purposes.

The only flying decision and piloting skill, if it can be called that, is where and when to point the ship TO pack of enemies, or AWAY from pack of enemies. Turrets will do the rest for you. If your shields are getting beat down a bit, fly away to outer edge of CZ, if not - stay with whatever pack you are killing.

It's not really my place to tell OP what is fun, what ought to be learned, or how he should spend his play time. My only opinion is if he really wants to just camp and murder grind till he hits elite and has literally never fired a weapon after 600+ hours, I just don't see a better option than the above.

Repped and asnwered the question I had though I have another. Taking an Anaconda equipped like this into a CZ and then hitting the external camera should look pretty awesome?

What with Smeagle or whatever that passenger mission place is called, I might have to load up and try this as I can get an anaconda in a couple of hours though Mods will be more time consuming.
 
Repped and asnwered the question I had though I have another. Taking an Anaconda equipped like this into a CZ and then hitting the external camera should look pretty awesome?

What with Smeagle or whatever that passenger mission place is called, I might have to load up and try this as I can get an anaconda in a couple of hours though Mods will be more time consuming.

Smeaton Orbital
 

Jex =TE=

Banned
So after reading everyones responses I have made two observations:

1. Those of you who have responded have done so without judging/hammering on my desire to Camp Kill to Rank Up. I appreciate that so much. Speaks volumes of the communities desire to help each commander have fun in the game how they choose to.

2. I feel like "Camp Killing to Elite" will cheapen the game for me. After reading many of your posts, I feel like there is much to be gained from learning and increasing slowly. I am pretty adept at the Trading - Exploration game. With the help of commanders on this thread I have learned the tricks of each trade and have come to love the game because of it.

Why would I want to treat Combat any differently? Truth is, I don't.

So I am going to start small. I have the creds to build a few different ships. Cobra MKiii and Vulture up front. FDL when I feel comfortable. I will even give the ASP X a whirl since its my trusty go to ship right now. I have spent the last 2 weeks in an Orca running Allen Hub to Smeaton Orbital trips to increase Trade Rank. So I am itching to get into something lighter/faster.

I will post a couple first draft builds of a Cobra MKiii and a Vulture so you can all help me work thru the builds.

If you want fun, start with an Eagle :)

Rebuy is 3k? LOL

Get it A rated and hit the edge of a CZ and work in and it's a lot of fun - all the small ships are I think so try them all.
 
Spent some time farming materials at Naphtha Tanker last night. About an hour. Picked up a lot of good stuff and scanned several High FSD Wakes. Gonna spend the next night or so doing the same to stack up materials before heading to Palin.
 
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