Aegis station repair statistical analysis

The problem is logic. I don't mind about the rewards it's just the sheer scale of the amount of materials that are needed. To get a station or Mega ship built using a CG it requires a fraction of the amount of resources to build one. Does that make any sense. Why would repairing a station need a huge amount more then to build a whole new station, surely it would be easier to scrap the whole station and get a CG to build a new one. Less resources and done in a fraction of the time.

I understand this issue :) For in-game reasons it can be explained away that CG for stations are mostly meant that commanders pitch in for parts of station, not for whole of it. But if scaling in an issue and if odds feel too much tipped for favor of failure, FD needs to know that of course.
 
I dug through the forum history and found the figures from the CGs that created Obsidian Orbital.

Kaushpoos Metals CG
8888 contributors, 20,033,114t, tier 8/8

Kaushpoos Pd mining CG
7536 contributors, 875,268t mined, tier 5/6

Kaushpoos Trade CG
7535 contributors, 14,183,731t, tier 6/10

Total tonnage - 35,092,113t

That was when people were motivated and rewarded for hauling those numbers.
Where's the reward? What's the motivation? You couldn't get 7.5k players to all pull in the same direction as easily today unless it was a supremely worthwhile cause with good payout rewards.
People will grind rank to get Corvette/Cutter, and people will grind passenger missions to get rich quick.
They won't haul hundreds of tonnes 300-400ly away without some substantial personal gain.
 
I dug through the forum history and found the figures from the CGs that created Obsidian Orbital.

Kaushpoos Metals CG
8888 contributors, 20,033,114t, tier 8/8

Kaushpoos Pd mining CG
7536 contributors, 875,268t mined, tier 5/6

Kaushpoos Trade CG
7535 contributors, 14,183,731t, tier 6/10

Total tonnage - 35,092,113t

That was when people were motivated and rewarded for hauling those numbers.
Where's the reward? What's the motivation? You couldn't get 7.5k players to all pull in the same direction as easily today unless it was a supremely worthwhile cause with good payout rewards.
People will grind rank to get Corvette/Cutter, and people will grind passenger missions to get rich quick.
They won't haul hundreds of tonnes 300-400ly away without some substantial personal gain.

With risk of 'crossposting' regarding another thread in the forum right now... why bother with a CG for 20 mill payout on top tier when you can do Surface Scans, Thargoid Scans or Smeaton runs for more than x10 times the payout in the same amount of time invested.

Now consider station repair missions with no CG style tier and payouts and compare those to the many other money-making methods of the game.

Doesn't take much imaginations to find out why the motivation for players to actually help repair those stations is at an absolute minimum.
 
I dug through the forum history and found the figures from the CGs that created Obsidian Orbital.

Kaushpoos Metals CG
8888 contributors, 20,033,114t, tier 8/8

Kaushpoos Pd mining CG
7536 contributors, 875,268t mined, tier 5/6

Kaushpoos Trade CG
7535 contributors, 14,183,731t, tier 6/10

Total tonnage - 35,092,113t

That was when people were motivated and rewarded for hauling those numbers.
Where's the reward? What's the motivation? You couldn't get 7.5k players to all pull in the same direction as easily today unless it was a supremely worthwhile cause with good payout rewards.
People will grind rank to get Corvette/Cutter, and people will grind passenger missions to get rich quick.
They won't haul hundreds of tonnes 300-400ly away without some substantial personal gain.

and here some numbers as had quince

Astroid Base for the Nul
Current Global Progress: 30,000,216 tonnes collected
Current Contributors: 13,410
Current Reward Tier: 8/8


 
I don't think it is really the commodities required. Looking at the numbers in the vid, it's atrocious, actually. most at 1-2% when it only requires a couple of hundred. While a single CMDR would be brutal to fix the whole station, a single CMDR should be able to make a decent dent into this.

There may be a political reason. These are Aegis stations, the big war mongers who many feel got what they deserved. If this were Alliance stations, I would be all over this, and be hauling right now. But Aegis (INRA)? It's probably preferable their stations don't get restored.

Aegis are not war mongers. /Facepalm
 
It might surprise you to know that there are players that do things in game, without Credits being the prime or only motive. It is NOT the be all and end all of gameplay to increase your bank balance at the fastest rate possible.


There may be those, assuming the Communist ideology has made it into 3304 after having failed in the 1980s virtually anywhere on Planet Earth. There are Communist fractions around--one of them is in Maia I believe--but the Comrades haven't put out any call for the Worker masses to rise up and contribute to their cause. Nor is there a cause. In the real world, ships cost money, upgrades costs money, and above all, time costs money. No commercial enterprise would ship large quantities of goods into a war zone risking lives, profits without some positive risk/reward dynamic worth consideration. This is where Governments will need to step in including Government-funded NGOs such as AEGIS and other entities with interest.

In Elite Dangerous, the Federation of Independent Pilots have no allegiance to any particular Government or concern, AFAIK, so the motive--call it "narrative" should be profit-driven in terms of reward for the level of effort required. That seems to be the missing part Frontier either had not considered or was unable to implement within the current mission or CG mechanic so far. Adjusting rewards upward seems to be a constant struggle, however, at the same time they can most efficiently nerf any popular credit-making opportunities discovered within the game. Now this may not be a particular concern to those CMDRs with Billions in liquid assets at present time--until those funds are used up--but at some point losses and lost profits will eat those savings up, especially during wartime.

AEGIS had no issues with funding and placing dozens of stations in the Pleiades sector in a relatively short amount of time with no significant support from the Community, why is that they can't seem to be sending a few bulk-cargo ships with the materials needed to repair them? Calling on CMDRs to help defend the repair efforts should be a much more reasonable request with NPCs ferrying the cargo over to the damaged stations from a nearby parked mega-ship(s), which would offer free repairs and other incentives to those who participate in the effort along with a tiered reward system of a CG. But that would only work with active Thargoid attacks during the transfer players can respond to as opposed to just injecting the damaged assets into the game from one moment to the next. Been there done that.

AEGIS could dangle additional weapon upgrades and special favors for participating commanders, such as Huge AX weapons above certain tiers, etc, etc.

As Plan B, Frontier could also take the easier route and inject a magical Guardian Fleet Carrier or Mothership into the game to use it's magical healing beam to insta-repair the damaged stations using advanced Super-Meta-Alloy technology when it becomes clear that the community can't or won't participate in the effort needed to support the "narrative" and choose to continue to "Blaze their own trail" in exploring or continuing with whatever meta-credit path opens up, such as passenger missions to remote outposts and taking full advantage of their Netflix subscriptions.
 
What's the benefit of repairing these stations right now anyway?

They are not immune to attacks after repair.

If we would repair them today they could just be attacked again next Thursday without any chance of the community to prevent it.
 
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From my research, only 2,000-3,000 CMDR's participate in trade CG's (at least the latest ones, ~6 months).

Even if 8,000+ CMDR's had type 9's, and put in at least an hour each, ONE stations would get repaired. Which you're not going to get 8,000+ CMDR's to support Aegis, you're not going to get 8,000 CMDR's to trade that much without significant monetary reward, and you're not going to get 8,000+ type 9's.



That is a possibility. I based my calculations off a system that had some of the commodities needed, but did not check to see if they had ALL commodities needed. Even if they did have all needed, that one stations does not have enough to repair even a single station. Since calculating this exactly would be very complex, I simplified it a little. Close enough for a proof of concept.

Where did you get those numbers from?

Last Trade CGs in Bubble, no rare goods back to Nov
7562
7877
4292
4699
4303
1727
5890
6785

Well more on average the 2000 to 3000, and still putting the target of getting a station back online in a week reasonable

Well

Now Obsidian Orbital has been hit will be interesting to see if the CRs from the Palin Missions being restored are motivation enough
 
One of the big problems for me is it's not worth it. There's plenty of other activities I enjoy playing the game regularly for which both turn a profit *and* achieve objectives I have a vested interest in achieving.

In other words, when I can ship goods for 1200-2500cr/t profit in a single jump to benefit my faction's expansion in the bubble, why would I go out and ship, say, Natural Fabrics many multiple jumps further for just 400cr profit I think it was, to repair a station I don't care about.

Conversely, When the stations are in a "damaged" state I gladly join in trading there because the goods sell for 2000-3000cr profit. I don't always have to be motivated by commitment to my group's faction, but when I do it needs to counterbalance that with something to compensate abandoning my everyday activities.

When I'm back from work today, I'll be doing the S&R CG and the Thargoid Killing CG, because both are fun, interesting activities I generally can't take part in in the bubble, and both will be adequately rewarded. But these are essentially just large trade requirements... in all honesty I might help out with one station at the moment to see it get repaired, and while I'd happily repair one of my faction's stations for free if necessary (because of non-credit motivations already explained), there's not much incentive for me to get down and help out these efforts.

Ideally, it should be a 2-3k profit margin (maybe more for the distant commodities) for these repair goods; bearing in mind there's no real return profit to be made with the station in it's current state. That, or doing these missions on the board should contribute to the repairs in some way.

tl;dr these repair jobs need to be incentivised way more to get people to abandon their day-to-day gameplay and help.
 
Having just watched Obsidian Ant's latest video (https://youtu.be/oorW4aBHNzM), I was wondering about just how much work it would take to get the stations working.

So I created a spreadsheet, filled it in with data seen in OA's video, and made excel do some math.
Spreadsheet link: https://docs.google.com/spreadsheets/d/1feEDnIM3xJoGI0Q59Xeeo0woAS9oQzdTxLdL_zvLgno/edit?usp=sharing

<SNIP>

FD, we don't need another waiting mini-game, we have plenty already, please change the way station repair works.

Just wanted to jump in and give you KUDOs for going through all that effort! I too watched OA's latest video last night and it was pretty much impossible not to totally agree with his/your premise that this whole station repair thing is going to be one of Frontier's biggest Boondoggles in their history!

As I have mentioned in several of the other threads related to this same topic today... The community is more than "Burned Out" on the whole Community Goal thing. The traditional ones were used into the ground in 2017, and this latest move to recycle that same tired gameplay mechanic minus the only redeeming quality they had left (The $$$) was beyond Tone Deaf!

The fact that none of the stations are currently anywhere close to being repaired is frankly "The DUH Heard Round the World"!

How the Frontier staff didn't see this one coming leaves me with far more questions than answers. None of them positive. :(
 
Where did you get those numbers from?

Those came from Reddit: https://www.reddit.com/r/EliteCG/
I had a hard time finding data on them, Reddit was the best source I could find.


In my opinion Frontier should do one of these:


  • Incentivise station repairs by giving better rewards
  • Adjust the required numbers, because the participation so far has been really low.
  • Let the stations repair themselves by 1% each day. I think it's really odd that suddenly only commanders are responsible for repairing stations while we have a BGS around us.

I like option 3 the most. We don't end up with wastelands in certain regions of space (although I acknowledge that this is exactly what some players want) and these stations would still require a long time before they are fully operational again, while giving commanders a feeling that they make a difference with their contribution.

One option would be that if stations don't get repaired, within say 3 months, they become abandoned, and then maybe later on get co-opted by criminal factions offering limited services, like say a Black Market but no commodities.

All good options, maybe work them together somehow. Too bad FD didn't think of those. Seems like FD don't do much thinking these days...:S
 
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Having just watched Obsidian Ant's latest video (https://youtu.be/oorW4aBHNzM), I was wondering about just how much work it would take to get the stations working.

So I created a spreadsheet, filled it in with data seen in OA's video, and made excel do some math.
Spreadsheet link: https://docs.google.com/spreadsheets/d/1feEDnIM3xJoGI0Q59Xeeo0woAS9oQzdTxLdL_zvLgno/edit?usp=sharing

If we take the numbers from Liman Legacy, and use max cargo configs for the 4 ships (Cutter, type 9, Anaconda, and Python), we can calculate the approximate man-hours needed to repair the stations.

If we get commodities from Oort Orbital in Pleiades Sector KC-V c2-4, we have about a 20 minute round trip (if someone has exact numbers let me know, I'll update the spreadsheet).

If we use a cutter the number of trips is 16,901, which is about 5,634 man-hours. Type 9 is 8,387 man-hours, Anaconda is 9,534, Python is 15,280.

All of this is just for Liman Legacy, a single station.


I don't think these are reasonable numbers. The only time we see these kinds of numbers is during CG's, which the reward is substantially higher.

So either these stations will take YEARS to repair (if ever), or FD will have to change something. I.E. make NPC's deliver part of the cargo.


FD, we don't need another waiting mini-game, we have plenty already, please change the way station repair works.

It really comes down to where you find the 'reasonable' amount to be, even 15000 man hours if there are enough players could be done fairly quickly, and then again the persistent question remains, is all repair going to be successful or even intended to be?
 
It'd be interesting to see what would happen if Jameson Memorial at Shinrarta Dezhra or Ray Gateway at Diaguandri got the same thargoid treatment. Would CMDRs rally to get the station fixed?

I think so.
 
...
  • Let the stations repair themselves by 1% each day. I think it's really odd that suddenly only commanders are responsible for repairing stations while we have a BGS around us.

I like option 3 the most. We don't end up with wastelands in certain regions of space (although I acknowledge that this is exactly what some players want) and these stations would still require a long time before they are fully operational again, while giving commanders a feeling that they make a difference with their contribution.

The BGS only moves with player action, so what do you expect the BGS to do in making stations repair themselves?
 
It'd be interesting to see what would happen if Jameson Memorial at Shinrarta Dezhra or Ray Gateway at Diaguandri got the same thargoid treatment. Would CMDRs rally to get the station fixed?

I think so.

I think not. I haven't been to Shinrarta Dezhra in over a year, and ray gateway in over 6 months. Players would just abandon those ports.

Also, -Rep for poking that hornet nest, we all know who to blame if FD decide to take those ports now.
 
Part of me thinks, let the stations burn. Only because I think they look cool and add some variety.

Another part of my thinks, these stations are huge and would expect repairs to take months not days or weeks. But as good are delivered that there is a gradual return to normalcy (fires start going out, debris is cleared, then eventually remaining station services come online). It may not be that way though and be an on/off scenario once the required goals are hit.

Just speaking for myself, I don't find hauling things overly fun so I don't have a motivation to help. The alien story & progression so far hasn't griped me either. Perhaps if it did then I would find some level of motivation there to pitch in to progress the story. As someone said above, why should I bother?

Stations in the repair state aren't burning, it's a different model. They have scaffolding on them and things like that.
 
Aw man, what has this community become?

"To get me involved, I want a handout" That's just a poor attitude.

Thankfully this wasn't the case 2 years ago. People got involved to improve things. That's why we don't have a plague anymore. Damn the credits and do something righteous.

Or just sit back, whinge and moan about what may or may not happen.

It's your call people.

The Oracle has the most progression for repairs right now. If you want to make a difference, help out. Even if you just drop one ship full of cargo.
 
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