ED is missing player agency.I ask, why should we bother?
ED is missing player agency.I ask, why should we bother?
The problem is logic. I don't mind about the rewards it's just the sheer scale of the amount of materials that are needed. To get a station or Mega ship built using a CG it requires a fraction of the amount of resources to build one. Does that make any sense. Why would repairing a station need a huge amount more then to build a whole new station, surely it would be easier to scrap the whole station and get a CG to build a new one. Less resources and done in a fraction of the time.
I dug through the forum history and found the figures from the CGs that created Obsidian Orbital.
Kaushpoos Metals CG
8888 contributors, 20,033,114t, tier 8/8
Kaushpoos Pd mining CG
7536 contributors, 875,268t mined, tier 5/6
Kaushpoos Trade CG
7535 contributors, 14,183,731t, tier 6/10
Total tonnage - 35,092,113t
That was when people were motivated and rewarded for hauling those numbers.
Where's the reward? What's the motivation? You couldn't get 7.5k players to all pull in the same direction as easily today unless it was a supremely worthwhile cause with good payout rewards.
People will grind rank to get Corvette/Cutter, and people will grind passenger missions to get rich quick.
They won't haul hundreds of tonnes 300-400ly away without some substantial personal gain.
I dug through the forum history and found the figures from the CGs that created Obsidian Orbital.
Kaushpoos Metals CG
8888 contributors, 20,033,114t, tier 8/8
Kaushpoos Pd mining CG
7536 contributors, 875,268t mined, tier 5/6
Kaushpoos Trade CG
7535 contributors, 14,183,731t, tier 6/10
Total tonnage - 35,092,113t
That was when people were motivated and rewarded for hauling those numbers.
Where's the reward? What's the motivation? You couldn't get 7.5k players to all pull in the same direction as easily today unless it was a supremely worthwhile cause with good payout rewards.
People will grind rank to get Corvette/Cutter, and people will grind passenger missions to get rich quick.
They won't haul hundreds of tonnes 300-400ly away without some substantial personal gain.
I don't think it is really the commodities required. Looking at the numbers in the vid, it's atrocious, actually. most at 1-2% when it only requires a couple of hundred. While a single CMDR would be brutal to fix the whole station, a single CMDR should be able to make a decent dent into this.
There may be a political reason. These are Aegis stations, the big war mongers who many feel got what they deserved. If this were Alliance stations, I would be all over this, and be hauling right now. But Aegis (INRA)? It's probably preferable their stations don't get restored.
Aegis are not war mongers. /Facepalm
It might surprise you to know that there are players that do things in game, without Credits being the prime or only motive. It is NOT the be all and end all of gameplay to increase your bank balance at the fastest rate possible.
From my research, only 2,000-3,000 CMDR's participate in trade CG's (at least the latest ones, ~6 months).
Even if 8,000+ CMDR's had type 9's, and put in at least an hour each, ONE stations would get repaired. Which you're not going to get 8,000+ CMDR's to support Aegis, you're not going to get 8,000 CMDR's to trade that much without significant monetary reward, and you're not going to get 8,000+ type 9's.
That is a possibility. I based my calculations off a system that had some of the commodities needed, but did not check to see if they had ALL commodities needed. Even if they did have all needed, that one stations does not have enough to repair even a single station. Since calculating this exactly would be very complex, I simplified it a little. Close enough for a proof of concept.
Having just watched Obsidian Ant's latest video (https://youtu.be/oorW4aBHNzM), I was wondering about just how much work it would take to get the stations working.
So I created a spreadsheet, filled it in with data seen in OA's video, and made excel do some math.
Spreadsheet link: https://docs.google.com/spreadsheets/d/1feEDnIM3xJoGI0Q59Xeeo0woAS9oQzdTxLdL_zvLgno/edit?usp=sharing
<SNIP>
FD, we don't need another waiting mini-game, we have plenty already, please change the way station repair works.
Where did you get those numbers from?
In my opinion Frontier should do one of these:
- Incentivise station repairs by giving better rewards
- Adjust the required numbers, because the participation so far has been really low.
- Let the stations repair themselves by 1% each day. I think it's really odd that suddenly only commanders are responsible for repairing stations while we have a BGS around us.
I like option 3 the most. We don't end up with wastelands in certain regions of space (although I acknowledge that this is exactly what some players want) and these stations would still require a long time before they are fully operational again, while giving commanders a feeling that they make a difference with their contribution.
One option would be that if stations don't get repaired, within say 3 months, they become abandoned, and then maybe later on get co-opted by criminal factions offering limited services, like say a Black Market but no commodities.
Having just watched Obsidian Ant's latest video (https://youtu.be/oorW4aBHNzM), I was wondering about just how much work it would take to get the stations working.
So I created a spreadsheet, filled it in with data seen in OA's video, and made excel do some math.
Spreadsheet link: https://docs.google.com/spreadsheets/d/1feEDnIM3xJoGI0Q59Xeeo0woAS9oQzdTxLdL_zvLgno/edit?usp=sharing
If we take the numbers from Liman Legacy, and use max cargo configs for the 4 ships (Cutter, type 9, Anaconda, and Python), we can calculate the approximate man-hours needed to repair the stations.
If we get commodities from Oort Orbital in Pleiades Sector KC-V c2-4, we have about a 20 minute round trip (if someone has exact numbers let me know, I'll update the spreadsheet).
If we use a cutter the number of trips is 16,901, which is about 5,634 man-hours. Type 9 is 8,387 man-hours, Anaconda is 9,534, Python is 15,280.
All of this is just for Liman Legacy, a single station.
I don't think these are reasonable numbers. The only time we see these kinds of numbers is during CG's, which the reward is substantially higher.
So either these stations will take YEARS to repair (if ever), or FD will have to change something. I.E. make NPC's deliver part of the cargo.
FD, we don't need another waiting mini-game, we have plenty already, please change the way station repair works.
...
- Let the stations repair themselves by 1% each day. I think it's really odd that suddenly only commanders are responsible for repairing stations while we have a BGS around us.
I like option 3 the most. We don't end up with wastelands in certain regions of space (although I acknowledge that this is exactly what some players want) and these stations would still require a long time before they are fully operational again, while giving commanders a feeling that they make a difference with their contribution.
It'd be interesting to see what would happen if Jameson Memorial at Shinrarta Dezhra or Ray Gateway at Diaguandri got the same thargoid treatment. Would CMDRs rally to get the station fixed?
I think so.
Part of me thinks, let the stations burn. Only because I think they look cool and add some variety.
Another part of my thinks, these stations are huge and would expect repairs to take months not days or weeks. But as good are delivered that there is a gradual return to normalcy (fires start going out, debris is cleared, then eventually remaining station services come online). It may not be that way though and be an on/off scenario once the required goals are hit.
Just speaking for myself, I don't find hauling things overly fun so I don't have a motivation to help. The alien story & progression so far hasn't griped me either. Perhaps if it did then I would find some level of motivation there to pitch in to progress the story. As someone said above, why should I bother?