Anthem

I would link it but I cant due to this being a family friendly forum, but look on youtube for If Anthem's Trailer Was Played By Real Gamers.

The game caught my eye but after watching the trailer I was left with a small bit of bile in my throat. the above made it better.
 
not au contraire at all mate. The engine difficulties seem to form a small part of that whole article and those difficulties are acknowledged as an industry opinion that the engine is very powerful and produces great results "however" the junior team at montreal struggled somewhat with it. Frostbite remains an excellent engine - what a junior team working under time pressure does with it is what's relevant.

If your really honest, the graphics and animation problems that were ridiculously over reported by motivated click bait media were just that....over blown. Literally one patch later and the vast majority of those problems were gone (leading back possibly to my assertion that more dev time was needed). The largest problem that game had was its overall lack of polish in almost EVERY area including graphics/animations. The story was ropey, the dialogue was ropey, the gameplay mechanics were lacklustre and underwhelming...i could go on.

It simply wasn't planned, developed, produced or executed competently from the start in essentially all areas. It wasn't down to the engine choice which seems to have been a factor but a minor one.
 
I would link it but I cant due to this being a family friendly forum, but look on youtube for If Anthem's Trailer Was Played By Real Gamers.

The game caught my eye but after watching the trailer I was left with a small bit of bile in my throat. the above made it better.

will google that one, i particularly despise those preset "gamer" friend presentations on trailers, i dont understand how they get past the planning stage - they sound so utterly faked.
 
not au contraire at all mate. The engine difficulties seem to form a small part of that whole article and those difficulties are acknowledged as an industry opinion that the engine is very powerful and produces great results "however" the junior team at montreal struggled somewhat with it. Frostbite remains an excellent engine - what a junior team working under time pressure does with it is what's relevant.

If your really honest, the graphics and animation problems that were ridiculously over reported by motivated click bait media were just that....over blown. Literally one patch later and the vast majority of those problems were gone (leading back possibly to my assertion that more dev time was needed). The largest problem that game had was its overall lack of polish in almost EVERY area including graphics/animations. The story was ropey, the dialogue was ropey, the gameplay mechanics were lacklustre and underwhelming...i could go on.

It simply wasn't planned, developed, produced or executed competently from the start in essentially all areas. It wasn't down to the engine choice which seems to have been a factor but a minor one.

It was not just the junior team, because it all began with Dragon Age Inquisition, which in my opinion also suffered from the switch to Frostbite, and probably EAs misguided idea that it should play like a sodding MMO. But I do agree Andromeda had bigger fails then it's graphical problems. Sadly I fear both franchises will be dead and put on ice though, because EA smelled blood in the water watching bungie rake it in with Destiny :\

EDIT: honestly, I got to the point where I hold Elex in higher regards then DAI :p
 
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It was not just the junior team, because it all began with Dragon Age Inquisition, which in my opinion also suffered from the switch to Frostbite, and probably EAs misguided idea that it should play like a sodding MMO. But I do agree Andromeda had bigger fails then it's graphical problems. Sadly I fear both franchises will be dead and put on ice though, because EA smelled blood in the water watching bungie rake it in with Destiny :\

EDIT: honestly, I got to the point where I hold Elex in higher regards then DAI :p

Thats really saying something, ELEX isnt a bad game but wow.

I played DAI for about 25 hours and i hated it, again wasnt just anything graphical - it was poorly storied, written, dialogued and voice acted. Which is flippin taboo in an RPG - you have to get those things right. When i think of my beloved Witcher 3 - a game that has middling combat but is outstanding in every other way especially things that should define and be "as standard" for an RPG.

Bioware have been going downhill for a long time now and i think much of it is due to EA takeover and the team living on their past successes too much and not innovating or raising the bar. Other teams such as CDProjekt and many indy guys have over taken them massively.

Anyways - so the bottom line is this ANTHEM thing - it really has a lot to prove!
 
Thats really saying something, ELEX isnt a bad game but wow.

I played DAI for about 25 hours and i hated it, again wasnt just anything graphical - it was poorly storied, written, dialogued and voice acted. Which is flippin taboo in an RPG - you have to get those things right. When i think of my beloved Witcher 3 - a game that has middling combat but is outstanding in every other way especially things that should define and be "as standard" for an RPG.

Bioware have been going downhill for a long time now and i think much of it is due to EA takeover and the team living on their past successes too much and not innovating or raising the bar. Other teams such as CDProjekt and many indy guys have over taken them massively.

Anyways - so the bottom line is this ANTHEM thing - it really has a lot to prove!

On the bright side, if it is hot garbage, we can look forward to Monster Hunter World whenever the PC port is done ;)
 
not au contraire at all mate. The engine difficulties seem to form a small part of that whole article and those difficulties are acknowledged as an industry opinion that the engine is very powerful and produces great results "however" the junior team at montreal struggled somewhat with it. Frostbite remains an excellent engine - what a junior team working under time pressure does with it is what's relevant.

If your really honest, the graphics and animation problems that were ridiculously over reported by motivated click bait media were just that....over blown. Literally one patch later and the vast majority of those problems were gone (leading back possibly to my assertion that more dev time was needed). The largest problem that game had was its overall lack of polish in almost EVERY area including graphics/animations. The story was ropey, the dialogue was ropey, the gameplay mechanics were lacklustre and underwhelming...i could go on.

It simply wasn't planned, developed, produced or executed competently from the start in essentially all areas. It wasn't down to the engine choice which seems to have been a factor but a minor one.

Allegedly, MEA was planned to be based on procedural planets and exploration but they couldn't figure it out. Half-way they fired the head honcho of the project and Mac Walters stepped in and whipped the development through, applying a proven formula a la Dragon Age inquisition. And because of the reboot they had to shave off time, outsourced the animation with the known results.

Frostbite didn't have the tools for RPG games - it's a high fidelity engine for shooters. Stuff like inventory and whatnot had to be added. Now they did that with DA Inquisistion, but still I guess there was some work to do. And it wasn't Montreal who had the experience. So there is that.
 
I don't buy the Frostbite engine excuse.

Dragon Age Inquisition is much more a RPG game than Mass Effect and uses the Frostbite Engine. And has all the usual RPG features. And a vast, beautiful game world. And while the animation isn't excellent, it isn't goofy either. The storylines are the epitome of bland and cliché, and it's full with busywork filler side quests, but that's EA effect on companies, not fault of the engine.

The issue is that nearly all of the original Bioware team has long left, from devs to designers and writers (which were Bioware's biggest strenght). And brand names don't make great games, the people who (used to) work there do. No game engine can solve this problem, because a game engine can't turn mediocrity into greatness.
 
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I mean, if it's anything like in the gameplay trailer, i know what i'm playing when it will be out.
They claim it is..

https://www.youtube.com/watch?v=EL5GSfs9fi4

That's a very nice looking planet/open world. I won't be bothered too much of microtransactions if it's "Warframe" style.

EA games are on my, "Yeah let me see the product you deliver first, I am most definitely never pre ordering again and I encourage everyone else not to pre order, because EA's big titles have let everyone down of late."

So yeah, don't pre order, wait and see what the game is like when released, and yeah, micro transactions from EA only make me even more cautious.

Never pre order.
 
Battlefield 1 is a stonkingly good game. Best in BF series in my opinion certainly since the good old days anyways.
 

Deleted member 110222

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EA games are on my, "Yeah let me see the product you deliver first, I am most definitely never pre ordering again and I encourage everyone else not to pre order, because EA's big titles have let everyone down of late."

So yeah, don't pre order, wait and see what the game is like when released, and yeah, micro transactions from EA only make me even more cautious.

Never pre order.

I no longer do. Never. Don't care anymore if I lose" extras".

That's usually all tat anyway.
 
I'm boycotting anything made by rEApers or BioSoldOutware till they do a proper Mass Effect Game. I like Andromeda. It needed a little refining and I think would have shined if they made some top notch DLC for it, but how they treated that franchise has completely turned me off from them.

Anthem looks like they rolled Destiny/Halo/and a sprinkling of ME into it. Nothing really grabs me on it.
 
I'm boycotting anything made by rEApers or BioSoldOutware till they do a proper Mass Effect Game. I like Andromeda. It needed a little refining and I think would have shined if they made some top notch DLC for it, but how they treated that franchise has completely turned me off from them.

Anthem looks like they rolled Destiny/Halo/and a sprinkling of ME into it. Nothing really grabs me on it.

I don't think it will have Mass Effect even sprinkled on the top. It will be as midless shoot'n'loot as trailer suggests. Compared to Anthem, I think we will be fondly returning to Andromeda as a pinnacle of RPG and story telling. :D
 
My god that's a depressing statement. If I ever become filthy rich I'll do what the founders of Bioware did and create a company to write actual CRPGs.

And you will fail. Times have changed. People love grind and lootboxes, now, didn't you hear? :D
That is, unless they are sold by EA. EA lootbox = evil. Everyone else's lootbox = " I love to support my favourite company"

People are stupid and yes, it's quite depressing
 
My god that's a depressing statement. If I ever become filthy rich I'll do what the founders of Bioware did and create a company to write actual CRPGs.

Well if Bugsidian and InXile are anything to go by, it is a way of making money :) I gave up on the "normal" AAA industry for proper RPGs anymore. But the not so big fish still cater to their niche audience, which is nice. Pillars of Eternity wasn't half bad, and Wasteland 2 was also pretty excellent.
 
As much as I want this game to be a good game, a lot of the initial producers, writers and designers are leaving Bioware and things are starting to look just like Andromeda.

I don't believe in this project.
 
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