When will it become a game? Will it become a game?

You can already choose your career in E: D. In fact, you can pretty much do what you like...

For me anyway, it's not about injecting a super scripted story into ED's sandbox (where tbh I don't think it'd fit), it's about fleshing out some of the mission mechanics and system states so that it doesn't feel like the game systems are detracting from the personal narrative which I am using my imagination to create while playing.

The idea that anyone who wants a bit more structure lacks imagination, as has been stated previously in this thread, is frankly ridiculous and only demonstrates a complete unwillingness of the poster to even consider the potential validity of other's points of view while having a discussion (par for the course on the internet these days sadly, but one of the more obnoxious ways in which I feel the quality of interpersonal discourse has deteriorated in the modern era)
 
Because conceptually it's quite hard to understand how Frontier have made a game that has such good gameplay mechanics (flight, docking, scooping, combat etc. etc.) and yet at the same time has such a massive dearth of gameplay which actually utilises those mechanics (i.e. it's all very simple and uniform).

It's just very difficult to get your head around that dichotomy. I still don't understand it - how have they managed to be years into the game's life and still not come up with any decently interesting gameplay loops?

So when you dont understand something you must use disingenuous hyperbole? I am missing the logic here... Anyway, I always get the impression 'space people' expect stuff far beyond what can be expected from what is essentially just a game. Your quote pretty much reads like a parody of 'what did the romans ever do for us?!" sketch. You got a staggering universe, great combat, flight, docking, audiovisual presentation, ship customization, BGS etc. So why not other stuff as well? Because they were busy with the stuff you just listed as being great. That is just how the world works. They are working on more stuff. Which takes time.

For me anyway, it's not about injecting a super scripted story into ED's sandbox (where tbh I don't think it'd fit), it's about fleshing out some of the mission mechanics and system states so that it doesn't feel like the game systems are detracting from the personal narrative which I am using my imagination to create while playing.

The idea that anyone who wants a bit more structure lacks imagination, as has been stated previously in this thread, is frankly ridiculous and only demonstrates a complete unwillingness of the poster to even consider the potential validity of other's points of view while having a discussion (par for the course on the internet these days sadly, but one of the more obnoxious ways in which I feel the quality of interpersonal discourse has deteriorated in the modern era)

Dont worry, FD knows the missions could use more work. They have been slowly improving them since launch, and will continue to do so. Inane arguments from either side have zero influence on the development anyway.
 
"Almost zero new mechanics."

Planetary landings.
Deployment of SRVs
Prospecting with said SRVs as well as ground-based missions.
Passengers.
Engineers (regardless of whether you like them or not, they're added since 1.x)
White Dwarf/Neutron star jump boosting.
Multicrew (regardless of whether you like it or not, they're added since 1.x)
Legal salvage/search and rescue.

And those are just off the top of my head, and not including all the stuff coming in 2018. The game being "not better" is a subjective assessment. You don't have to like it, but if you don't then it's time to consider other games.

Im talking about mechanics in each proffession... The THINGS YOU DO WHILE DOING WHAT YOU MENTIONED.

As I said, the game got bigger but THE WAY the game is played is exactly the same as in 2014.
 
Because conceptually it's quite hard to understand how Frontier have made a game that has such good gameplay mechanics (flight, docking, scooping, combat etc. etc.) and yet at the same time has such a massive dearth of gameplay which actually utilises those mechanics (i.e. it's all very simple and uniform).

It's just very difficult to get your head around that dichotomy. I still don't understand it - how have they managed to be years into the game's life and still not come up with any decently interesting gameplay loops?
I get where you're coming from, but I feel you miss my point. Ludicrous statements and hyperbole are unhelpful - they foment toxicity, sensationalism and knee-jerk reaction, not constructive discussion. And it's certainly not a good way to get your point across to a developer or to even get them to listen in the first place.
 
It's been around for a while now (long enough I would say) do you think we will ever see the addition of properly developed, fun and engaging, gameplay mechanisms?

I think your point might be asking why so many of the corner stone developments have added so very little depth, variety and interest to the game mechanics?

If so? I don't know... But hopefully they've worked out why, and we're in for a very different 2018 now!
 

Jex =TE=

Banned
By usual suspects do you mean those that hold a negative view of ED?

Well I would hope they would, along with those of a more positive outlook that can persuade me that there is indeed a game here.

Wait until after Beyond. If they get it right then we'll have a game, if they don't well then see a lot of people abandon the game entirely.
 
Unfortunately, there is this small faction of gamers that need to have their hand held, that require a linear based design of a game or a COD/Halo type style of game and they want this game to be that. So they that hang around trying to change this game. Complaining and moaning "ED is not a game boo hoo." "FRONTIER FAILED!!!" They either have missed the boat on what this game actually is, or they know but think if they cry enough, Frontier will change it and turn it into Space Grand Theft Auto meets Call of Duty.

Yes; these whinging pudknockers would be better off playing some on-rails scenario where button mashing in the hope activating a QuicktimeTM event is 100% of the game and they don't have to think too much, make any mental effort. But hey; that's the zombie life.... real walking dead.

I'd suggest that chess possibly isn't a good game for them either, or Dungeons & Dragons played with paper, pen and dice should also be avoided (not that I've ever played D & D but, RPG, you either get it or you don't).
 
It's been around for a while now (long enough I would say) do you think we will ever see the addition of properly developed, fun and engaging, gameplay mechanisms?
I sincerely doubt it at this point. I think it will always be a series of disparate "things to do" with no purpose or context. Grinding for the sake of grinding that never has any results. I hope they manage to find a way to pull all the pieces together into an actual game, but I'm certainly not holding my breath anymore.
If they would just implement some actual player interactions and/or spend some serious time on adding purpose and incentive to interacting with the BGS/Powerplay, then maybe it would be a game.
If there were some reason to care about anything going on in the game world, or getting a different ship, or doing, well, anything at all the game has to offer, then maybe it would be a game.
Until then, it will continue to exist as a collection of repetitive, unrelated space-themed mini-games, propped up well above its mediocre station only by its lack of competition.
Oh well. Maybe someone will come along and fill the MMO space sim void for us.
 
It's just very difficult to get your head around that dichotomy. I still don't understand it - how have they managed to be years into the game's life and still not come up with any decently interesting gameplay loops?

I think it's because they haven't figured it out with ED having such a massive worldspace, a whole realistic galaxy, along with restrictions from shared mmo persistence. I don't doubt they are trying to crack this nut, but meanwhile cosmetics and new ship assets can be worked on, so they are improving nicely. No other game has managed it either. NMS has more player owned bases and stuff, but their "space" system is just a cartoony representation, and no real multiplayer, where you can't see other players' bases and players, only some indicator to let you know they are in the same "area". NMS is basically a walking & driving survival game with a flying box-ship over the world level with cartoony transitions passing for "space travel simulation".
 
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Yes; these whinging pudknockers would be better off playing some on-rails scenario where button mashing in the hope activating a QuicktimeTM event is 100% of the game and they don't have to think too much, make any mental effort. But hey; that's the zombie life.... real walking dead.

I'd suggest that chess possibly isn't a good game for them either, or Dungeons & Dragons played with paper, pen and dice should also be avoided (not that I've ever played D & D but, RPG, you either get it or you don't).

Don't be silly.
 
I absolutely adore the graphics and the flying-about-ness. It's second to none. I love astronomy!!

But, that excellence, for me anyway, only throws the dearth of a good 'game' into stark relief.

But still, you fail to say what you believe the "game" should be? (for you)

Should their be a direct goal for you to become "Dictator of the galaxy?"
Should there be a call for everyone to join the fight and save humanity from the evil Thargoids? (Gee I hope not!)

I think you miss the whole point of Elite. There are not "Game goals", all achievements are pretty meaningless outside of the context of your player.
You cannot "win" the game, there is no end! It just continues.

There are many things to do. Pick a profession and do it. I mean lots of folks have been spending hours rescuing civilians from the Thargoid attacked stations and make lots of credits doing so. Is that something I would do? No, but I'm sure they enjoyed doing it.

You see I do what I like to do in ED and am not "forced" to do thing I do not want to. Do I grind for engineers and materials? yes, do I like it? not really but there is a reward at the end and I get cool engineered modules. But the key is I am not forced to do that, I could just as well not ever visit an engineer.

Do I pledge to a power and grind power play? No, tried it and found it the most boring unprofitable thing to do. Sure there are some cool toys you can get from doing it but I like to travel all over the bubble and I don't need some PP thug shooting at me just because I'm outside my Power's space. Do some other folks like doing this? Yes.

You see, it is all about what you like to do in regards to ED. if you cannot find that then by all means as others have said, maybe it is time to move on.

I have tried other games, purchased other games, I have not found one that captures my attention more than ED (Rocket League is close but that is just mindless fun!)
 
Unfortunately, there is this small faction of gamers that need to have their hand held, that require a linear based design of a game or a COD/Halo type style of game and they want this game to be that. So they that hang around trying to change this game. Complaining and moaning "ED is not a game boo hoo." "FRONTIER FAILED!!!" They either have missed the boat on what this game actually is, or they know but think if they cry enough, Frontier will change it and turn it into Space Grand Theft Auto meets Call of Duty.

I think the OP means he's expecting a game to have more depth. Unless you are the the pew-pew stuff in the game, you got to admit that the game is very shallow. There is the Thargoids storyline being slowly introduced but that's it. Otherwise, check the mission boards: "take this to that system", or "bring us such and such thing", or "go kill this guy", or "go eradicate skimmers at that planetary settlement" or "go mining that stuff". Check passenger lounge and you find: "take that number of prisoners to such place", or "this guy wants to travel to xyz", or "this woman wants to go see A, B and C" or "this guy wants to travel to the center of the galaxy to observe it". That's it. There is no sub-plot of further development to these missions. What about you're sent to go mining some stuff but then you have to find a place to refine it so that you bring back some finished stuff, like appliances? Or when going to a sightseeing mission, what about finding something that would need investigation? Or some kind of phenomena that would require further analysis? I don't know, I'm not a game designer, I'm just a lowly programmer. I just think that these missions could be expanded in scope and could be done in multiple stages, instead of essentially being "go from point A to point B".
 
But still, you fail to say what you believe the "game" should be? (for you)

Should their be a direct goal for you to become "Dictator of the galaxy?"
Should there be a call for everyone to join the fight and save humanity from the evil Thargoids? (Gee I hope not!)

I think you miss the whole point of Elite. There are not "Game goals", all achievements are pretty meaningless outside of the context of your player.
You cannot "win" the game, there is no end! It just continues.

There are many things to do. Pick a profession and do it. I mean lots of folks have been spending hours rescuing civilians from the Thargoid attacked stations and make lots of credits doing so. Is that something I would do? No, but I'm sure they enjoyed doing it.

You see I do what I like to do in ED and am not "forced" to do thing I do not want to. Do I grind for engineers and materials? yes, do I like it? not really but there is a reward at the end and I get cool engineered modules. But the key is I am not forced to do that, I could just as well not ever visit an engineer.

Do I pledge to a power and grind power play? No, tried it and found it the most boring unprofitable thing to do. Sure there are some cool toys you can get from doing it but I like to travel all over the bubble and I don't need some PP thug shooting at me just because I'm outside my Power's space. Do some other folks like doing this? Yes.

You see, it is all about what you like to do in regards to ED. if you cannot find that then by all means as others have said, maybe it is time to move on.

I have tried other games, purchased other games, I have not found one that captures my attention more than ED (Rocket League is close but that is just mindless fun!)

I'm not trying to win anything. I liked pottering about being a nobody pilot. I find it sad that there are so few ways to interact with the galaxy. I mean, that's a bit lame, isn't it?

Maybe this year's changes will get to grips with this and if so I shall be very glad to see it.
 
I don't know why some people suggest that I want a game to hold my hand and guide me through it. I don't see for a moment how that correlates to my view of the current 'game' elements being under-par. This has nothing to do with hand-holding.

I suppose if you're into that sort of thing (the 'game' play in ED) - and are easily placated or pleased- then it may well seem quite nice but I suspect that such types enjoy the blandness of ED because it is bland - and good luck to them I say! Nothing better than finding a game that appeals to your sensibilities.

I'll keep looking in, of course, and contributing to the forum when I can.

No offense but, you write a lot of words saying how "bland" the game is yet I see no offer of what you think the game should provide for you?
(Have not got the the end of this so maybe you have)

ED is the galaxy in the 34th century, you are in insignificant person living in that galaxy scratching out an existence. That is what ED is.
 
I just think that these missions could be expanded in scope and could be done in multiple stages, instead of essentially being "go from point A to point B".

This has been happening throughout the life of E: D. There have been mission updates in every release, the recent ones being quite major. We all want more involved missions (or at least most of us, I would presume), and FD also want to provide them. We have wing missions coming in January, that's a start - I'm very much looking forward to those.
 
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