The Pleiades are about 400ly from Sol. If it is taking you 30 jumps to get back to the bubble in the Pleiades, The first thing I would recommend would be to use any ship that isn't a T9, FDL, or made by Core Dynamics. The second thing I would recommend would be to fit the best FSD you can put on the ship you choose. If you do those 2 things, you can probably get your jump range up to about 20ly (or more), significantly reducing your travel time.
I have a fully eng combat Corvette and i have just about 18,5Ly, jump range and it take me around 28 jump to go to Maia From the founder world..
This is a good idea, but unfortunately this is not quite how the jump mechanics work. Yes, jumping further requires more fuel, but the relationship is not linear. each class of FSD has an exponential constant that is used when calculating fuel consumption for a particular jump. The exponential constants are as follows:
Class 2: 2.00
Class 3: 2.15
Class 4: 2.30
Class 5: 2.45
Class 6: 2.60
Class 7: 2.75
In practice, the fuel consumption for a particular jump is proportional to the distance to be jumped to the power of the exponential constant of the ship's FSD. This means that if I am in a Sidewinder (class 2 FSD) and I want to double my jump range, i would need to use (2^2)=4 times as much fuel. Likewise, if I was in an Anaconda (class 6 FSD) and wanted to do the same thing, I would need to use (2^2.6)=6.0629 times as much fuel.
Using the example you gave, If i had 4 jumps wort of fuel in my Sidewinder, I could use all of it and double my jump range, but if I was in my Anaconda, I would only 1.7044 times as much jump range. Overall, this idea is interesting, but it won't be as effective as you want it to be.
Knowing that you right it would not be as effective as i would like it to be but it would encourage people to use more Fuel tank and this 1jump should only work is you target a single system not by ploting route therefore it give an alternative for player to use it as they whish, with a big fuel tank and a good fuel scoop you could save many jumps but more refuel time.
Okay, so just like we could do in FE2 and FFE. I would be perfectly fine with this, it seems like it would be relatively easy to balance. I wouldn't hold your breath on this one though, we can already use jumponium to the same result, and I wouldn't expect the devs to make something that is objectively worse than something that is already in the game.
Yeah but you need to farm rare material from planets just to be able to use it and only the 100% boost is really worth it except maybe for explorers
If you want to get somewhere quickly, you can't do much better than a neutron star. Yes, it is a bit risky, but nearly all of the risk can be avoided if you know what you are doing. Also, the boost you get from neutron stars is anything but pitiful. A 4x multiplier to your jump range is quite significant. If you are trying to get somewhere quickly, using a neutron star is usually faster than doing 4 jumps.
Whit dwarfs on the other hand, well you got me there. I have never actually managed to get a boost from a white dwarf without hitting the exclusion zone. Either the exclusion zone is too big or the white dwarfs are too small to effectively get the boost (considering that I usually overheat at the exclusion zone, I would guess the latter). The boost you get from a white dwarf is quite pitiful when you consider that it is arguably more dangerous to get a boost from a white dwarf instead of a neutron star, and that you can get a better boost by using jumponium with zero risk involved.
Now, going back to your first idea, if you used all your fuel to do a jump with a neutron star....
I agree neutron star are very good but also quite rare.. and there is only 1 in the bubble i think.. so again only useful for explorers..white dwarf sux and useless potential unfortunatly
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As for the "hypercruise" thinking bad its probably a bad idea instead they should allow us to jump to anyway star within same system and give an autopilote that work similar to the autodocking it would mean no more overshoot and doesnt break any game mechanics