Why do you mode-switch (question to people who actually do that)

I do it!

I've done it on many occasions, same as everyone else and for the same reasons.

But if we had a tick box on missions that we want, like the multi role option; bounty hunting/exploring/trading... That would be a good start and many more mission types. If the system is in a boom state and the population is over 6 million - should reflect on how many missions offered and what types, delivery and data missions as it should be, but it's not the case.
 
If the original question is specifically about mode switching to refresh boards and stuff like that, I don't.

On the wider subject of mode switching in general, I decide what I'm in the mood for, what other folks I want to play with (or in some cases put up with) while the game is loading. I've usually decided whether it's going to be open, one of several PGs or solo by the time the menu pops up. If I'm in a good enough mood that no matter who I encounter I'm ok with whatever gameplay they feel like, it will be open. If I'm sufficiently antisocial or grumpy to not want to deal with anyone else or inflict my bad mood on them it will be solo, the other times it will be one of the groups.
 
This Again?!?

Yes I Flip..! Hell at this point is as Natural As Breathing...

Can't Believe that I'm about to Waste "VGT" (Valuable Game Time) on Defending Flipping!!!

But Here Goes....

<Hears Rustling in the Trees, Looks Over>

SQUIRREL!!!!!

<Loud Barking And Hurried Retreating Footfalls>

[alien]

-gus
 
Uhh... of course I flip. How else am I supposed to fill the 728t of my cutter, or the 130 seats of my beluga. I mean, for the cutter I could at least fill it up with bought cargo, but the beluga? I cannot buy passengers. Thats a huge passenger liner but for some reason that I dont understand, there are no missions for huge passenger liners. If you get 20 passengers at once thats pretty good.
So you are left with two options:
1. Sit in the station and stare at the screen for an hour
2. Flip modes

I would gleefully cease mode flipping once and for all as soon as fd gives us bigger missions. Honestly, why are there no missions like 'deliver 643t of beer'? Why this 180t limit?
 
I flip even when I was in a system with two outposts and a planetary port, just feels better to have either a full ship or a near full mission log.

Untill the day I get VR imersion be dammed.
 
Why? For many hundreds of hours I "just played the game" (tm) and never made it close to the billion CRs needed to buy and outfit well a large ship and still have a few rebuys. I had about 350 million CRs, tops. I tried the "board flipping" method for passenger missions and I could see how one could easily make a 100 million CRs per trip. So I can certainly understand why some people do it. The fallacy is that doing this to get the biggest-most-bestest ("end game") ship is that the "end game" is just like the beginning and middle games and you are not really any better off for it.
 
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Honest question. Why do you mode-hop, when there are alternatives?
As a recent example I can use the Smeaton Orbital Credit-mine. There are so many systems around the destination one that have those high-payout passenger mission available. And yet I see a lot of people sitting in just one station, logging in and out, clearly switching between Solo/Group/Open to refresh the mission board.
Why would you do that, rather than actually play the game and travel between a few surrounding systems or even stations within the same system and gather multiple passenger missions?

Using the Smeaton Orbital passenger runs as my example:

(1): I do not want to work to become ALLIED with the local factions at several different stations in order to be offered the high-payout missions.
(2): I do not want to risk my passenger's safety (or my ship) by flying passengers between several different stations since "enemies" start following me around as soon as I stack a few passenger missions.

I prefer to flip the boards at (Allen Hub) a single station, make a single jump and be halfway to Smeaton Orbital before warnings about "enemies" start showing up in the COMMS panel.

"May you be in Heaven a full half-hour before the Devil knows you're Dead" o7
 
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I prefer to flip the boards at (Allen Hub) a single station, make a single jump and be halfway to Smeaton Orbital before warnings about "enemies" start showing up in the COMMS panel.

"May you be in Heaven a full half-hour before the Devil knows you're Dead" o7

The whole Allied thing is a very good point and one I forgot to mention in my list of reasons. While I am actually allied with most of the factions in the Cubeo area of Imperial space, some stations/bases just have better mission offerings than others do.

Medupe City in Cubeo which is Aisling Duval's home station seemed to have a decent spread of offerings. But that was before I just happened to check the mission boards at the Stross Installation which is a planetary base in the next system over. A ton more Pirate Lord Assassination missions than I had seen offered in any other station in that entire sector.

So... I ended up moving my entire fleet down there because I was spending so much time there anyway. And because I was so close to Cubeo, all but two of the major factions in HIP 5623 were the same ones I was already allied with in Cubeo! :)

But after seeing all those high dollar Pirate Lord missions one visit and zero the next, it was pretty obvious that board flipping was going to be a normal part of collecting a half dozen or more of these particular missions before heading out each time.

I could either do 5 minutes worth of flipping to get my stack, or I could wait for the game to give me a new mission list and spend the next 2 hours sitting there waiting.

How hard is it for some to understand the difference in quality gaming time between those two approaches?

The mind boggles. [rolleyes] [weird]
 
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Honest question. Why do you mode-hop, when there are alternatives?

As a recent example I can use the Smeaton Orbital Credit-mine. There are so many systems around the destination one that have those high-payout passenger mission available. And yet I see a lot of people sitting in just one station, logging in and out, clearly switching between Solo/Group/Open to refresh the mission board.

Why would you do that, rather than actually play the game and travel between a few surrounding systems or even stations within the same system and gather multiple passenger missions?

This is a valid question. As for Passengers to Smeaton... I did the modeswitch a bunch of times, but got tired of it (it is one of the most boring things you can do with the game)... so I went around and tried some systems, lo and behold, I found plenty of missions to Smeaton. The LOL moment was when I actually started to take passenger missions to the systems / starports in the list, and had to refuse some of those lucrative contracts to Smeaton, because of no space for passengers. :D

My list of systems and starports.

Upsilon Aquarii - Allen Hub
HK Aquarii - Leestma Enterprise
LHS 538 - Jemison Vision
GD 1192 - Melvin Hub
Huichi - Collins Station

I guess it is faster to do the Mode switching, but, for me, I rather play they game and have fun (mode switching isn't fun after you've done it for 45 minutes or so).

I do use Mode switching when the faction I support, for some reason, ends up with an empty mission board.
 
Interesting thread to read through ;)

Docking request denied.

I do this if the Cmdr blocking the pad doesn't look like they'll be finished anytime soon. I've also done it to avoid the already occupied pad bug.

Back in 1.4 there were data delivery missions from New Yembo where you needed to be 130Ly away in 22mins. Loved those, there was a real sense of urgency about them & if there wasn't one available once my hold was full (16t in a Cobra) I'd mode switch to find one. Now pretty well all missions give 24hrs to complete so I'll just wait for the ones I want (usually haulage). If I have a big ship I acknowledge it'll take time to fill it. I may log out for a while, coming back half an hour later say.
 
I've only mode switched for gameplay luxury.
Ganker camping a station or touristy place ruining "mah game".
But then the ganker trying to burn the contagion of the "infected refugees" fleeing from the stations, adds a bonus level of gameplay, so that's welcome.
However, the player vacuuming up every piece of loose cargo with a fleet of Collector Limpets was the final straw to move into solo, if not only to complete the collection missions I signed up to within the same gaming session.
 
I used to do it to stack skimmer missions in my home system, made money to buy and outfit a ship I wanted to try.
Now I do it if I want a particular type of mission and it's getting late, bed beckons and the boards are full of missions I don't want to do.
So, to choose mission type.
 
Okay... Back from the SQUIRREL! Hunt...

Calm Down Dawgs!
I'm only typing the word SQUIRREL!...

End Game In Da Membrane...!

I have The Credits to Buy Whatever Ship and Outfitting that is Required... Many Times Over...
Have Numerous Mid to Upper Tier Ships Fully Kitted Out...
Have Cultivated Numerous Passenger and Trade Locations so I can Make Millions AT NEED...
Have Multiple Versions of the TOP Tier Ships...

End Game Be Damned!

As to Board Flipping:
Does Your Internet Browser ONLY Display ONE Page?!?
Do You Shop Around for Air Fare Or Take The First Deal You See?!?
Does Your Cell Phone Dial One Number Only?!?

Until FDEV Add a REFRESH BUTTON to the Board...
I Have No Recourse Other Than Board Flipping...!

Back to Drinking Tequila... And Picking SQUIRREL!!! Hair Out Of My Teeth...

Fly High, Drunk And Stoned CMDR's!

[alien]

-gus
 
Two reasons people mode switch 1. cowardice from open to solo to avoid any possible human contact 2. inpatients landing pads like they would never be a traffic jam in the future
 
For the record - I do this extremely rarely, when I don't have much time to play or for example when I'm completing some equipment for a new ship and I'm short on money for the last required module... Other than that I prefer to go around the stations in the given system. I treat ED as a role playing game (in fact I role play in most of the games) and mode-hopping kills my immershun (yeah I said it).

Thanks for the replies all. It seems the trend here is that it's just faster and more convenient. I did suspect that this would be the main case.

(Also, nowhere in my post I have suggested that you should not do that or that it's a bad thing to do, as some of the posters suggested, so please read with understanding.)

So, to carry on then - what would be your idea to make this better? What I've seen so far (also from some other threads on the subject):

- Allow players to request specific types of mission
- Generate many more missions per board for bigger variety (that's already been improved a few patches ago)
- Allow for manual boar refresh via a button

Any other suggestions?

Rework the mission system completely in a way that better reflects how independent ship owners actually do things.

Here's what an Elite Dangerous mission system should look like

1: The player docks and accesses the mssion board

2: The mission board fills up with the initial offers, written as ads looking for pilots to do this and that. Standing things that some faction might want any ship happening by to do. The standard default mission board, designed for the wandering player who's just looking for something to do at the moment. Similar to the current system. For them what we have is not broken because they're just looking for something to do. It's the professionals that are forced to mode switch.

3: Players should then be able to access a separate mission field by "ADVERTIZING FOR WORK."

4: Advertizing for work window should allow you to
a: declare your intended destination
b: filter for combat, mission, faction, and Power status (for example, I want to do a noncombat mission for the Federation, I expect local Federation factions, if there are any, to come up with data missions, hauling missions, etc)
c: For passengers, filter for faction, type of passenger (criminal/businessman/aid worker etc), accommodation demand, and price per head per LS
d: if you are unknown in a system, it wouldn't be unreasonable to need to Advertize multiple times to meet a target number of missions for a large ship, especially if you're being selective
e:Better missions and more enthusiastic responses to advertizing should occur as you become more popular in a station. It should much easier to fill a large ship in a station where you are Cordial or Friendly.

5: You then pay a fee to reset the board targeting exactly those kinds of missions. The board than proliferates the missions you target, that you would qualify for.
a:I think that fee should start out pretty steep, say 150,000 credits, and then slowly decline as you gain favor with the station controller. This may seem like a lot, but this is a feature for end game players for whom 150k is pennies. For small to medium sized ships the basic board should usually be alright -- by the time a player might actually need this feature, they can probably afford to pay 150k for it.
c: For bulk passenger missions, the description of the price per head per LY should be included in the mission description. I know it exists in the background, and it's important information for a bulk passenger captain since it can allow them to make an informed decision in the rare case when he has to choose between two desired mission types.


6: Quantities and amounts for advertized missions absolutely must be directly tailored to the cargo, passenger and combat capability of the ship you are flying, as well as the station departing from and the intended destination No more 2-24 passengers for a ship with a passenger capacity of 300, that's the single biggest problem that's causing board flipping right now. Getting the right mission should absolutely allow you to fill your hold/seats with 2-3 missions at most. You wouldn't try to commission a massive luxury liner to move 2 guys to the next town over, and neither should factions in this game. Their demands of you should evolve as your capacity to handle things evolves. It's how things work. The current mission board doesn't even come close to this.

7: Information for potential hauling and bulk passenger missions on the board must absolutely list and be sortable by price, distance in LY from the station, distance in LS from the target star, and unit price (price per head or per ton of cargo))

8: VIP missions and bulk passenger missions must be listed separately and people seeking one absolutely should be able to filter out the other.

That's all I can think of for now, but if you guys can rejigger the mission system to resemble something like I just listed, board flipping (which as mentioned previously is actioanlly the SYMPTOM of the real problem, which is the immature mission system stuck in the late 90s that the game has long since completely outgrown) ought to be a thing of the past.
 
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The base of mode switching is because so much in Elite Dangerous is a mind numbing grind.
The things that you enjoy doing often have pre-requisites of extreme mind numbing grind. People are going to look for ways to get through that as fast as possible, using whatever exploits are available.

Naval progression is probably the best example. Honestly, does anyone find it fun?
Does anyone that has achieved a high rank long for the days of working their way up through that system again?
 
Two reasons people mode switch 1. cowardice from open to solo to avoid any possible human contact 2. inpatients landing pads like they would never be a traffic jam in the future

The OP is asking why you mode switch (if you do). Anyone can guess :)
 
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