My point is ATR need to destroy my ship and do it quickly. If they will have delay or i will be able to run, then i will run in few seconds with ZERO damage. I can do it now from station and i will be albe to do it from ATR. A gank of victim will appear before ATR will arrive.
So i will gank at one CG, move to another CG, gank there, move to jameson, gank there, move to pleiades, ruins. There are a lot of places to gank. At the end, i can destroy ship (i can earn 500mln/h, any money punishment is nothing for me), then start circle of pain again.
Which is exactly what should happen. You'll have to spend all your time zigzagging across the galaxy from one high traffic area to another, only being able to get a couple of kills before being forced out of each location (and there are usually only what, 4 CGs going on at the same time, tops?), while you are denied station services and your bounty and criminal notoriety steadily climbs with each successive kill, until eventually (if you last that long and are exceptionally successful at killing ships and getting away with it) you become wanted on a Federal or Imperial level, and cannot travel anywhere except for anarchy systems without being constantly interdicted and assaulted by police, bounty hunters, and ATR.
Meanwhile, hundreds of other CMDRs just like you will be going through a similar experience, slowly and inexorably finding themselves spending more and more time traveling, running away, and conducting all of their refuel, repairs, and day to day operations out of anarchy systems, reducing the number of Harmless sidewinder ganks they can perform and the amount of time they can spend in high-traffic systems. During this entire process every increasingly hard-won gank they manage to achieve will cost the victims progressively less and less money, because their rebuy insurance has extra coverage for being killed by notorious predators.
But, you can probably still get that first kill. Which is fine. You *should* be able to do that. And if you're good, maybe you can get more than that. But it's not going to be anything like it was before, and it's going to have less of an impact on the victims than ever before.
The whole Crime and Punishment system isn't supposed to be a "zero tolerance" policy. It is meant to curtail, contain, and reduce ganking as a general trend. It doesn't really matter if you manage to pull off one or two kills so long as you do it less and have a harder time doing it.