[Crime and Punishment] Why ATR ships will be useless?

The other things that could be done:

Have a 'callout' distress beacon for ATR, so if you are being pursued you can call for help so while they fight an interdiction they could be on standby. To avoid its misuse you could have fines and /or be eventually barred from its use, and that if you have any notoriety you cannot call on their help.

In the end the only defence is being prepared, there is only so much you can do mechanics wise.
 
The other things that could be done:

Have a 'callout' distress beacon for ATR, so if you are being pursued you can call for help so while they fight an interdiction they could be on standby. To avoid its misuse you could have fines and /or be eventually barred from its use, and that if you have any notoriety you cannot call on their help.

In the end the only defence is being prepared, there is only so much you can do mechanics wise.

Thats good idea. I like it.
 
Sure, why not?
I am also doing other things. Blowing up other comanders is thats what i paid for and thats is advertised on main product page.

Could you point to the source you are quoting that says killing other players with no bounty and for no reason other than your kicks is intended or reasonable gameplay?
As I understand it that is grief (gank is multiple cmdrs griefing as a team) and is frowned upon (albeit not dealt with effectively) by FDev.
 
Could you point to the source you are quoting that says killing other players with no bounty and for no reason other than your kicks is intended or reasonable gameplay?
As I understand it that is grief (gank is multiple cmdrs griefing as a team) and is frowned upon (albeit not dealt with effectively) by FDev.

Ok:
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Now your turn:
Point a source where is written i do need to have a reason. In fact i have a reason. My reason is to fill my cup with salty tears. Then consume a frustration of victims :)

At the end, its only a videogame, i can roleplay a psycho bad guy. Elite need bad guys to be Dangerous. I am doing a nothing more and nothing less, than NPCs.
 
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Could you point to the source you are quoting that says killing other players with no bounty and for no reason other than your kicks is intended or reasonable gameplay?
As I understand it that is grief (gank is multiple cmdrs griefing as a team) and is frowned upon (albeit not dealt with effectively) by FDev.

Griefing, hum? How does Frontier define griefing again? Definitions are important here, since from the outside a player is not too different from a smarter and stronger NPC if they don't exploit any bugs and or personally insult other players.
For example are NPCs that interdict a trader or an explorer griefers or is that just part of the gameplay?
 
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rootsrat

Volunteer Moderator
Moved to Dangerus Discussions.

C&P Focused Feedback is over now, the current focus is on Engineers changes.
 
I think that once ATR is triggered, they have to follow targets into supercruise. If a low wake is enough to escape them, they will have little value.
 
Piracy in this game it's purely for laugh, not for money. It's not gonna change.

It's not like every NPC, CMDR travels with 800 tones of painite every time and all you have to do is blow up their ship and scoop it from its wreck.

People still can destroy other people's ships, but at least there will be consequences of this behaviour - inconvenience mainly (restock/repair off limits, respawn after death away from the location of crime). That's way more trouble for 'bad guys' that they have now.
 
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Anyone who was around for the Pre-Nerfed Combat AI a while back knows full well that the AI in this game is more than capable of laying waste to 95% of the human player base in less than a minute of 1v1 combat. And that was (1) ship.

These new ships will be flying in wings of 3-6 at a time and based on their role, will likely be bringing that same level of hurt we saw before the previous nerf.

I wouldn't sell these guys short before you actually go up against them in the Beta. ;)

More than likely, there will be far more whining over them being OP than anything remotely approaching useless. ;)
 
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They will not stop me or make me slower. I can with friends gank almost any ship below 10 seconds. Job will be done before they appear and they will be unable to even interdict me (relative mouse interdiction is unstoppable, thank you frontier for breaking another element of game)

Piracy:
#1 i will do a piracy if it will be worth my time risk and effort
#2 pirates sometimes killing people do not leave the witnesses.
#3 i do not care about being pirate. I can be if it will be smart, engaging and profitable, if not, then not. I like go be a murderer and i am feeding with a salt of your tears. Its a game, Its fun for me.

Entire pirate job need to be done in few seconds, before a victim will combat log. End of story about pirating.

ATR don't actually need to be able to stop a gank from happening. The point of them is that as you commit crimes in a system, you will find it progressively harder and harder to remain in that system. So, yes, you may head over to a Community Goal, hang out near the station, and kill a Poor Innocent Defenseless Sidewinder, but you're not going to be able to hang around there and kill 10 of them, because ATR will have killed you or chased you out of the system long before that point.

Which means that overall, there is going to be less ganking going on.
 
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ATR don't actually need to be able to stop a gank from happening. The point of them is that as you commit crimes in a system, you will find it progressively harder and harder to remain in that system. So, yes, you may head over to a Community Goal, hang out near the station, and kill a Poor Innocent Defenseless Sidewinder, but you're not going to be able to hang around there and kill 10 of them, because ATR will have killed you or chased you out of the system long before that point.

Which means that overall, there is going to be less ganking going on.

My point is ATR need to destroy my ship and do it quickly. If they will have delay or i will be able to run, then i will run in few seconds with ZERO damage. I can do it now from station and i will be albe to do it from ATR. A gank of victim will appear before ATR will arrive.
So i will gank at one CG, move to another CG, gank there, move to jameson, gank there, move to pleiades, ruins. There are a lot of places to gank. At the end, i can destroy ship (i can earn 500mln/h, any money punishment is nothing for me), then start circle of pain again.
 
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ATR don't actually need to be able to stop a gank from happening. The point of them is that as you commit crimes in a system, you will find it progressively harder and harder to remain in that system.

Don't be surprised if the ATR ships target FSD drives as a default tactic, so that the only escape for gankers will be to combat log.

Follow that up with the Combat Log punishment that many of these same Gankers have been screaming for and you are left with the sweetest of all ironies! lol!
 
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And what will result from it?
If they pull me, then i will low wake. If they attack me, then i will low wake. If they interdict me, then i will avoid it. We can do not give a care of ATR entirely. They do not need to be annoying. They need to be extremely deadly.

I don't know... How about "One Shot Kill" your FSD Drive? lol!

Frontier knows how you guys operate and these new ships are going to be designed to take you out.

Have fun. The rest of us will be splitting our guts laughing from the sidelines.
 
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My point is ATR need to destroy my ship and do it quickly. If they will have delay or i will be able to run, then i will run in few seconds with ZERO damage. I can do it now from station and i will be albe to do it from ATR. A gank of victim will appear before ATR will arrive.
So i will gank at one CG, move to another CG, gank there, move to jameson, gank there, move to pleiades, ruins. There are a lot of places to gank. At the end, i can destroy ship (i can earn 500mln/h, any money punishment is nothing for me), then start circle of pain again.

Which is exactly what should happen. You'll have to spend all your time zigzagging across the galaxy from one high traffic area to another, only being able to get a couple of kills before being forced out of each location (and there are usually only what, 4 CGs going on at the same time, tops?), while you are denied station services and your bounty and criminal notoriety steadily climbs with each successive kill, until eventually (if you last that long and are exceptionally successful at killing ships and getting away with it) you become wanted on a Federal or Imperial level, and cannot travel anywhere except for anarchy systems without being constantly interdicted and assaulted by police, bounty hunters, and ATR.

Meanwhile, hundreds of other CMDRs just like you will be going through a similar experience, slowly and inexorably finding themselves spending more and more time traveling, running away, and conducting all of their refuel, repairs, and day to day operations out of anarchy systems, reducing the number of Harmless sidewinder ganks they can perform and the amount of time they can spend in high-traffic systems. During this entire process every increasingly hard-won gank they manage to achieve will cost the victims progressively less and less money, because their rebuy insurance has extra coverage for being killed by notorious predators.

But, you can probably still get that first kill. Which is fine. You *should* be able to do that. And if you're good, maybe you can get more than that. But it's not going to be anything like it was before, and it's going to have less of an impact on the victims than ever before.

The whole Crime and Punishment system isn't supposed to be a "zero tolerance" policy. It is meant to curtail, contain, and reduce ganking as a general trend. It doesn't really matter if you manage to pull off one or two kills so long as you do it less and have a harder time doing it.
 
Don't be surprised if the ATR ships target FSD drives as a default tactic, so that the only escape for gankers will be to combat log.

Follow that up with the Combat Log punishment that many of these same Gankers have been screaming for and you are left with the sweetest of all ironies! lol!

If that's what it takes to get a fix or at least partial solution for combat logging, I'm all for it.
 
They will not stop me or make me slower. I can with friends gank almost any ship below 10 seconds. Job will be done before they appear and they will be unable to even interdict me (relative mouse interdiction is unstoppable, thank you frontier for breaking another element of game)

Piracy:
#1 i will do a piracy if it will be worth my time risk and effort
#2 pirates sometimes killing people do not leave the witnesses.
#3 i do not care about being pirate. I can be if it will be smart, engaging and profitable, if not, then not. I like go be a murderer and i am feeding with a salt of your tears. Its a game, Its fun for me.

Entire pirate job need to be done in few seconds, before a victim will combat log. End of story about pirating.

Not every victim combat logs. Perhaps they do to you, but it might be you, not them.

Witnesses are irrelevant. Who was the witness to your criminal interdiction? You did get a fine for it after all.

I think ATR ships are a good step in the right direction of civilizing "civilized" space, and making Anarchy systems more Anarchistic.
 
I'd love it if ATR became a persistent NPC that followed you as you jumped about. So, if you high wake, the ATR would wake scan and follow, popping up in a cat and mouse game of wits. Imagine if you were docked, and an ATR ship was docked with you.....you undock and so does the ATR...

They would become a nemesis in essence, like a snakes tail chasing you all over and not disparaging until you die.
I see ATR in two ways. One as Rubbernuke stated as a persistant hunter that will hound you till you pay it off;

But in the second answer to Murder sprees on NPCs. Its a counter to mass-negative influence swings by making it so the killing sprees are forced to be spread apart instead of just showing up to tank mobs of spawning cops to kill influence in the BGS.
 
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