40 whole, consecutive minutes!?!?...pay attention to the wife and/or kids for 40 minutes.
I don't play computer games to spend MORE time with the family!
40 whole, consecutive minutes!?!?...pay attention to the wife and/or kids for 40 minutes.
This episode of Ulysses 31 is ED and its players, as Sisyphus finds out to his cost at the end (21 minutes onwards):
https://www.youtube.com/watch?v=WbqAQcndkro
It even has Thargoids in it!
Then take naps. I tell Alexa to set a timer for around 35 minutes and go snooze on the couch while my Orca flies itself.40 whole, consecutive minutes!?!?
I don't play computer games to spend MORE time with the family!
The grind is NOT required to have good ships. Here're my thoughts while I cruise to Smeaton Orbital for the next 40 minutes...
THIS picture makes literally no sense:
[IMGUR]gXliE[/IMGUR]
Those Tourists could have purchased a ship for a third of this price ("Yeah! But who's going to fly it, kid? You?")
The Devs put these shortcuts into the game so folks could make the jump from understanding the basics to getting enough cash to buy the ships they want, pronto. Yeah, they're not Engineered, or unlocked by rank, or using PowerPlay modules, but an A-Rated Python is still fun. And these shortcuts get you one in about 5 hours playtime.
That's all. Have a great weekend.
Plan your day, do concurrent activities like pay attention to the wife and/or kids for 40 minutes. Easy peasy.
Then take naps. I tell Alexa to set a timer for around 35 minutes and go snooze on the couch while my Orca flies itself.
What is this "grind" people keep talking about? Elite doesn't require you to do anything, period. Any grind people are encountering is 100% self imposed.
Would be nice though if we had interesting, Engaging game interaction to partake of while cruising...
In which case, to cater to such individuals the more practical course of action would be more down the route of introducing passive credit earning mechanics into the game so people who feel 'shortcuts' like these are some solution to a personal problem they're having can instead set up some activity and then just log off and go 'plan their day, focus on a single activity like pay attention to the wife and/or kids for 40 minutes', then come back and find they have their credits.
Or... alternatively, it could just be recognised that the very nature of suggesting such shortcuts to earn whilst you don't really want to be playing because you don't feel you're at a point you can enjoy playing the game yet, either indicates someone has for some reason locked themselves down in a game they frankly don't really enjoy (perhaps because they feel they have no alternative?). Or if the problem is decided to not be a personal one that maybe there is a significant gaps with the current state of the game that needs to be better fleshed out to make sure there are a wide range of avenues to enjoy doing activities in ships other than the 'hard designed best at task' option, that at the end of the day do little more than reduce the time spent doing the activity they're designed to be the best option for.
Or alternatively again... rather than introduce passive or inactive earning into an already unbalanced game, simply give players the option of starting with X amount of credits. Frontier could monetise this, by selling "startup packages" on top of the basic game - so if you want (say) a billion credits to start with, you buy an one-time-use add-on pack for £20, which you can only use for a new Commander save.
Or alternatively again... rather than introduce passive or inactive earning into an already unbalanced game, simply give players the option of starting with X amount of credits. Frontier could monetise this, by selling "startup packages" on top of the basic game - so if you want (say) a billion credits to start with, you buy an one-time-use add-on pack for £20, which you can only use for a new Commander save.
NO, no pay-to-win in this game, EVER!!!
What is this "grind" people keep talking about? Elite doesn't require you to do anything, period. Any grind people are encountering is 100% self imposed.
Or alternatively again... rather than introduce passive or inactive earning into an already unbalanced game, simply give players the option of starting with X amount of credits. Frontier could monetise this, by selling "startup packages" on top of the basic game - so if you want (say) a billion credits to start with, you buy an one-time-use add-on pack for £20, which you can only use for a new Commander save.
NO, no pay-to-win in this game, EVER!!!
Agreed.
What do you "win" again? :S
NO player economy = NO difference to ANY other player how much money you personally have.
It's not P2W.
What is this "grind" people keep talking about? Elite doesn't require you to do anything, period. Any grind people are encountering is 100% self imposed.
How dare Frontier make ED even somewhat as grindy as life! The nerve!Games are all supposed to be instant gratification!