So, the new Chieftain, Tech Broker...is FD once again focusing on pew-pew?

FD seems to be fixated with pew-pew.

After more than 1,000 in-game hours, I fail to see any development in real terms to what we have now.

OK, FDev are fixing (not 'improving' as Ed said) the rendering catastrophe that wrecked the once wonderful planet textures but honestly, everything else in Beyond seems to be focused on pew-pew, pirating or other combat-related activities; all mixed in with an unhealthy level of new grind...but grind nevertheless.

Why not have dynamically generated missions based on your own history, or the ability to run exploration escort missions, or anything that is different to what we have now?

It seems that the formula is, "Add old features with new clothing, but nothing that is fundamentally different from before; the ED engine simply cannot change from what it is. It is incapable of doing so."

Same old, same old. So sad for what could be such a wonderful space experience.

Disagree if you will.
 
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Slopey

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I disagree - I thought the last 2 livestreams have been full of great QoL improvements, just like FD said they were going to do. I don't pew pew very much, and this update has loads in it for non-pew-pew pilots imho.

How are updates to planet rendering, trade data visibility, wing missions, recon limpets, interacting with megaships etc "pew-pew"???
 
I'm going to go ahead and disagree. Did you see all of the new tools for traders? There were also non-combat modules in the tech broker's inventory. Of course, we also have the mining and exploration re-works coming later this year. Plus, all of the engineering improvements benefit everyone, as not just combative pilots engineer their ships. There are also non-violent wing missions coming. Squadrons will add a whole new layer to player interaction. and depending on how exactly fleet carriers work, might be a huge boon to exploratory expeditions. I do agree that Frontier have been overly combat focused in the past, but this year is actually shaping up to be the least combat-centric year we've had yet.
 
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The trading improvements look mind blowing fantastic for 3.0.

But I will agree with you somewhat, there is a lot of combat focused content in 3.0 as well. A new pure combat ship, a tech broker which seems to only sell new weapons (and a cargo rack), new mega ship gameplay dedicated to pirating and combat, wing missions which are mostly combat oriented. The second stream had 3 minutes on the new planet surfaces and 36 minutes on the new pure combat ship, plus another 10 or so on the tech broker weapons.

Your feelings aren't entirely misplaced. I do feel like 3.0 will have a lot for non-combat players, but Frontier themselves really love to focus on talking about the combat stuff.
 
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Plus, all of the engineering improvements benefit everyone, as not just combative pilots engineer their ships.

What exactly are these 'engineering improvements'?

I haven't found many who think they are 'improvements' at all.

Please enlighten me.
 

Slopey

Volunteer Moderator
What exactly are these 'engineering improvements'?

I haven't found many who think they are 'improvements' at all.

Please enlighten me.

Corrosion proof racks without needing Palin, plus lots of other goodies. Re-watch the stream to see the list.
 
What exactly are these 'engineering improvements'?

I haven't found many who think they are 'improvements' at all.

Please enlighten me.

Sure. The big one is the fact that no engineering upgrade can be worse than the one before it, so no more wasted mats. That right there is huge. Another great QoL improvement will be the remote workshop, which will allow us to craft a pinned blueprint from anywhere that has one. And, of course, the materials trader will lessen the materials grind a great deal. These are all very uncontroversial and well-liked changes. The one controversial change is the decision to require a progression from G1 to G5 for each module, so we'll see how that plays out... but don't let it diminish all of the other great conveniences which are coming.

Also, I couldn't help but notice that you had nothing to say about all of the other upcoming changes I mentioned in my post.
 
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What exactly are these 'engineering improvements'?

I haven't found many who think they are 'improvements' at all.

Please enlighten me.

You can read about the proposed engineering improvements in the Focused Feedback Forum, and next Tuesday's livestream will be going over them in detail. The changes are mostly good, with one huge bad one though:

+ Adding a Mat Trader so we can trade mats we dont want for the ones we do
+ Mat storage is now 100 of each mat instead of 1000 total.
+ All mod rolls will progressively improve now, no rolls worse than you already have
+ Experimental effects are no longer randomly done and you don't need to spend rep for them either, can be selected and placed at will for a cost
+ Pinned blueprints can be rolled at any outfitting screen anywhere
+ We can pin one blueprint per engineer

------ To modify a new module you now need to start at a Grade 1 mod, roll it until it almost maxes, then upgrade to Grade 2, and so on all the way up to Grade 5. The end result is putting a Grade 5 on a module will take 15-20 rolls on lower grade mods first, costing a huge amount of materials more than is needed now
 
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Sure. The big one is the fact that no engineering upgrade can be worse than the one before it, so no more wasted mats. That right there is huge. Another great QoL improvement will be the remote workshop, which will allow us to craft a pinned blueprint from anywhere that has one. And, of course, the materials trader will lessen the materials grind a great deal.

Also, I couldn't help but notice that you had nothing to say about all of the other upcoming changes I mentioned in my post.

Well, to quote you, "Of course, we also have the mining and exploration re-works coming later this year. Plus, all of the engineering improvements benefit everyone, as not just combative pilots engineer their ships. There are also non-violent wing missions coming. Squadrons will add a whole new layer to player interaction. and depending on how exactly fleet carriers work, might be a huge boon to exploratory expeditions."

All well and good but you did not mention the fact that you have to go from Grade 1-5 on every module and, given their history, it is by no means certain that FD will deliver on their other promises.

I am basing my perspective on what we have seen on the stream so far, not on what may/may not be delivered in future streams.

Please, I am not being negative; any improvement is worthwhile but to me, it still seems to be the same mechanics in new clothes and, regrettably, heavily implemented - so far - towards combat.
 
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