TL: DR - OP doesn't know that multicrew not being able to target subsystems was a balance thing and design intent not lack of time or caring.
Alternatively as the thread progressed: "I see dev time that wasn't spent on what I want so i'm going to use that to complain"
Yes I too want improvements to multicrew, being able to direct shields to different places, repair modules and loads of other things with actual gameplay elements that change things. But I disagree with the way you are trying to make your point. Multicrew and wings are separate, quite categorically, just because they spend time working on one doesn't mean they have to in the same sentence mention the other.
they have just released a new ship, that would be perfect for multicrew for thargoid hunting
but nothing works right.
we have "multi crew enabled" bright yellow icons on those c2/c3 multicannon turrets - for what?
because they decided (
for balancing reasons????) that gunner turrets auto-snap to targets,
that for balancing reasons, the gunner is not allowed to target subsystems directly, and as such,
can't really "aim" for the hearts of the thargoids, because the weapons auto-snap to the CENTER of the Alien ship ...
for balancing reasons, with weapons that do by default less damage per shot, with the same unreplenishable ammo limit.
using the xeno scanner is always transfered to the gunner, so all the scanning issues mentioned before apply here as well, just with even less range to work with.
Flak is like the only perfect implemented multicrew enabled weapon. fixed when solo, turret for the gunner when in multicrew, ZERO difference except the price between fixed and turret version.
for balancing reasons, the gunner can't to anything what a 6km long range FIXED railgun does to snipe unaware commanders powerplant when they try to land at an engineers base. (snapping to a selected subsystem)
it was more a "design reason" to dumb down gunner controls so much, that it can be presented by a Community manager, using an X-Box controller.
I highlight that, because i haven't seen FDEV talking about multicrew since a Community manager accidentally destroyed the ship of a voluntary players big ship live on stream....