Still as Inconvenient as Possible to Play

You do realise that light, as in laser weapons, still travels at the speed of light and will still take 90 years to get somewhere 90 light years away.

And no I am not against having a communication system that works faster than light speed, after all we can do it, I just wonder what else out there is listening in, there may be worse things than thargoids lurking in the dark places (oh I really hope so!)

Plus, lasers in ED completely dissipate after 3km.
 
Personally I have no wish to know everything that is available. Finding things out is part of the game. The OP could have jumped to another system and got what he needed and jumped back by the time he had written his rant.

While I wouldn't mind a similar system like we have in the new galaxy map for ships, it really isn't the end of the world.

Learn about the economy types etc to get a better idea of what ships are available.

I so not eat the game to be dumbed down as it will just turn the game into a borefest. Exploring and finding stuff out is a part of the game. Don't try to destroy that.

A suggestion then?

> https://forums.frontier.co.uk/showt...ased-on-the-up-coming-commodity-market-finder

Plus, lasers in ED completely dissipate after 3km.

Great, so we can Tweet. :D
 
With all the changes - and the Chieftain - on the way, I figured now would be a good time to take another look. Especially since I was excited to learn about a combat CG. In a High Tech, Empire system, no less.So I fly there. Only 3 jumps from my home base. Figured I would buy a combat ship when I get there. I mean...high tech. And Empire. Maybe grab a Courier. Or Imp Eagle...

But no. Of course not. Neither of these are available. Nor are Vultures.

so I alt+tab out...try and remember the name of the website I normally use to find information Frontier should have made available in the game literally years ago...and then I have a sudden realization:Its Friday night, and instead of playing a game, I am looking stuff up on a website, trying to get to a point where I CAN play.

Then I logged out, and loaded up a game that actually WANTS me to enjoy it.

I just thought I would come here and leave this. In the admittedly vain hope it will make a difference. Enough is enough with the intentional obfuscation of information.

The deliberate inconvenience. I can order a car online in the 21st century. And yet in Elite...I cant even see what ships a station has for sale without flying there. Its patently absurd, the degree to which technology has apparently regressed in the Elite universe. Not to mention: Its intentional inconvenience for the sake of inflating time spent "playing" the game.

Let me know when FDev actually care whether we enjoy this mess of disparate, unrelated mechanics masquerading (badly) as a game.Also...I would love to use paragraphs on the forum again. Alas, in Chrome at least this is apparently no longer possible.

Edit for Paragraphs, and: Turn Script Blocker off before posting here. Who Knew?


I re-read OP and to my mind this inconvenience is a matter of perception. What is ED?

I can order a car online in the 21st century. And yet in Elite...


And in Elite you can go online and find out where to by a spaceship or where to buy commodities.

It's the same: ED is the "world" and online 3rd party app's is that worlds response to the need for information.
 
I did that in the 1970's for a car part and the person on the phone said yes, it's in stock.
When I got there the counter person couldn't find it in their warehouse......

Still happens today, only now those kinds of situations are two steps removed from the physical merchandise. As a manager, I can't tell you how many times I've had to smooth over ruffled feathers because someone at another store just looked at what the computer said we have, and didn't bother to call to make sure we did.

And then there's the online portion of the business, where customers simply don't understand that just because we'll ship something to the store for free doesn't mean we carry it at the store. :rolleyes:
 
Still happens today, only now those kinds of situations are two steps removed from the physical merchandise. As a manager, I can't tell you how many times I've had to smooth over ruffled feathers because someone at another store just looked at what the computer said we have, and didn't bother to call to make sure we did.

And then there's the online portion of the business, where customers simply don't understand that just because we'll ship something to the store for free doesn't mean we carry it at the store. :rolleyes:

Why does your computer indicate you have stock when you don't?

To me, that sounds like an issue that needs addressing.
 
Why does your computer indicate you have stock when you don't?

To me, that sounds like an issue that needs addressing.

1) Theft
2) Errors at the distribution center
3) Errors from our vendor partners

Our store handles approximately 5000 cases of freight each night, not counting what our vendor partners bring in. That's just shy of three semis worth of merchandise a day. We're perpetually shorted staffed (my team is budgeted for 336 hours this week, I have 224 scheduled, and can expect at least 16 hours of call ins, including one today).

Computers are only as accurate as the people entering the data. We barely have the staff to get merchandise to the shelf, and check out our customers at the register. Fixing bad data is managed as triage.
 
You do realise that light, as in laser weapons, still travels at the speed of light and will still take 90 years to get somewhere 90 light years away.

And no I am not against having a communication system that works faster than light speed, after all we can do it, I just wonder what else out there is listening in, there may be worse things than thargoids lurking in the dark places (oh I really hope so!)

We have the technology that allows us to bend gravity to accelerate past the speed of light. (FSD drives.)

We have the technology for laser communication.

Wormhole study is an ongoing thing and technically the Witchspace drives used by larger ships count as such.

The practice of relay procedure is used in networking today.

You're telling me that by 3301, nobody has combined these four things to create a hyperspace/wormholesk point to point network communication system equivalent to the Holonet of Star Wars which is nigh impenetrable security while in transit between two points but vulnerable at the terminals it passes through explaining why we can hack the points at ground installations but not intercept anything except open radio broadcasts?

And is also capable of information transfer beyond lightspeed?

I balk at your skepticism.
 
1) Theft
2) Errors at the distribution center
3) Errors from our vendor partners

Our store handles approximately 5000 cases of freight each night, not counting what our vendor partners bring in. That's just shy of three semis worth of merchandise a day. We're perpetually shorted staffed (my team is budgeted for 336 hours this week, I have 224 scheduled, and can expect at least 16 hours of call ins, including one today).

Computers are only as accurate as the people entering the data. We barely have the staff to get merchandise to the shelf, and check out our customers at the register. Fixing bad data is managed as triage.

Hadn't thought of that, the issue that needs addressing it seems, is management (those above you I mean) who aren't doing what they have to do to keep you guys running smoothly (ie: more staff). You have my sympathies, :O
 
i use to get phone calls from earth, while flying hundreds of LYs away

and those are (nearly) real time, hmmmmmmm
cool2cool.gif
 
You're telling me that by 3301, nobody has combined these four things to create a hyperspace/wormholesk point to point network communication system ...

The design of the Sidewinder hasn't really changed since around 2982 .. 300+ years, what does that tell you about humanity in the 34th century? :p

It is more meaningful than access to everything at the press of the button.
You don't have to have access to everything.
> https://forums.frontier.co.uk/showt...ased-on-the-up-coming-commodity-market-finder

( I'm going to keep punting this until it gets the recognition commensurate to the effort I put into it, lol. :D )
 
The design of the Sidewinder hasn't really changed since around 2982 .. 300+ years, what does that tell you about humanity in the 34th century? :p

That somebody came up with a winning design that's so beloved it's considered a classic and nobody saw the need to change it.

Humanity is adaptible. If something works. Such as a ship designed for a purpose. Why change it? If a problem such as information and communication beyond our solar system exists. Solve it.
 
I don't think Blackcompany's request is an unreasonable one. Trade data on systems is supposed to be getting enhancements in this next round of updates so it would be nice if it also included data on any ship yards present. Yes it's true, other sites can give you the info, but basic data like this really ought to be accessible from within game. That's my take on it anyways. :)
 
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Ok, something like that could do, also would educate new players and give perception about which systems have what kind of modules - as long it is nearby systems.

Exactly the same as the trade market data feature coming in Q1 - 40ly range, only those systems you've visited, etc etc etc.
 
as much as I dont want to see this turn into Eve, fdev can take notes from their excellent UI. Where you can search the markets for a certain ship to buy, galaxywide. Its even available outside the game through their API: Lets say I want to buy a Nightmare battleship: https://eve-marketdata.com/price_check.php?type_name_header=Nightmare

same goes for components.

We have outside tools for that; for example, you can build your passenger Conda on Coriolis:
https://coriolis.edcd.io/outfit/ana...BhBmUEYBsICmBDA5gG2SEcIFA==&bn=PassengerConda

And then click on the Stations That Sell This Build in the top-right, which takes you to:
https://eddb.io/station?s=2&m=1567,...,922,952,981,1017,1072,1112,1203,1372,887,884

EDDB and other sites can do the market data stuff.
But I truly believe these type of functionality could have been in the game; however, I am happy with the new Q1 changes coming.
 
We have outside tools for that; for example, you can build your passenger Conda on Coriolis:
https://coriolis.edcd.io/outfit/ana...BhBmUEYBsICmBDA5gG2SEcIFA==&bn=PassengerConda

And then click on the Stations That Sell This Build in the top-right, which takes you to:
https://eddb.io/station?s=2&m=1567,...,922,952,981,1017,1072,1112,1203,1372,887,884

EDDB and other sites can do the market data stuff.
But I truly believe these type of functionality could have been in the game; however, I am happy with the new Q1 changes coming.

you missed my point, they are available ingame in Eve. The only reason you use websites in Eve is when you cant login for some reason and just want to look something up. When you're ingame you dont need websites.

this is the ingame marketdata window:
Eve_Online_-_market_browser_%28Trinity%29.jpg
 
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