Why cant we add a mod that lets us do small hyper jumps that has a cool down to jump again. Jammers to stop you doing it if you are being hunted . Mods to increase range. Call it a cryo tube if you like . Its going to take 4 months to get to this station and my cryo can put me to sleep for 3 months of the journey as it isnt the best on the market.
Basically a really large portion of the game would become extinct.
Think about this. If you can jump quickly between point A and point B, then NPCs can too. Now, take on a mission to interdict and kill a wanted NPC pirate. How will you catch him? Today, you search for him in space and interdict him. With quick-jump drive, there would be only two interdiction points, A and B. You have to jump between those two back and forth until he shows up at either one, and then break his quick-jump. Is that a more interesting game for interdiction? Not so sure. Sounds like less interesting to me than current system.
Then, let's think of USS (unidentified signal sources). How do you find them? In SC.
What about finding war zones, thargoids, or random places to drop in a ring for mining? Should there be quick-jumps to those too?
And how would PvP players do embargo in power play if everyone can just jump to their destination?
And there's probably more issues.
Elite Dangerous is essentially built around the idea that you are "physically" moving through space and can find things on route, or be interdicted, or interdict, scan objects, and so on. Traveling in Elite in a system is a core function. Getting rid of that with jumping in the system would change things tremendously.
Without SC, ED would become a different game completely.
The issue of SC isn't the time, but that it's a bit boring at times, so there are ideas how to make it more interesting, which would be better than to remove it.
* Space legs, walking around in the ship during travel
* Listen to Galnet news (is coming)
* An NPC pilot that can fly for you (while you're walking around in the ship and do maintenance)
etc.