Hello, all...
[...] So basic formula. Industrial Stations for biggest ship selection. Buy ship. Take it to High Tech. Outfit it. Profit.
I thought this would be common knowledge by now.
... and hello, Adhock. Thank you for the information.
Industrial, eh? I've been playing since launch and didn't know this. I just presumed high-tech would be the place to go, because that's how it worked in the original game. I'm very pleased the truth makes more sense than I falsely assumed it would, if a bit put out that I didn't notice this for myself. I suppose having Jameson Memorial always available has meant I've had little incentive to find out, but even so.
It's worth noting that this topic's come up in Suggestions, several times - I'm not about to go back and check, but I don't recall anyone else offering this information*, so it might not be as widely-known as you would think.
Thanks again for your advice, Adhock. I'll be sure to keep it in mind, next time I want to buy ships and equipment away from Jameson.
*(Disclaimer: I might be wrong. DocLooshkin's recall of informations previously communicated is dependent on DocLooshkin's impertinently-soggy and ill-advised choice of brain. Sold as seen.)
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Here's a page from the Acornsoft manual for the original
Elite.
All the information needed for successful trading, upgrading, bounty-hunting and piracy is here, shown in that little screenshot. It was freely given for every system in the game, you just moved the cursor to a star on the map and pressed the Planetary data key ('P' or 'F6', I think, depending on the platform).
The Tech. Level was literally all we ever needed for finding new equipment.
Elite used to be so much more accessible, but events move along, I suppose. FD have greatly increased the data-management demands for players, but have not been providing tools to make that process once again accessible, until now.
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While OP might well be of trollish persuasion, the general point made is a sound one: finding stuff in ED is often a tiresome business that most of us don't want to engage in. If I don't find what I want after docking at a few stations, I either make the trip back to Jameson or I go to third-parties, with little hesitation. Trawling through shipyard after shipyard for hours, with no guarantee of finding what I want, is not something I'm going to choose to do. That so many of the replies in defence of the
status quo are dependent upon obscure prior knowledge and third-party resources is very telling, I think.
I wonder, does anyone even at Frontier ever use it as players are expected to, outside of functional testing to make sure it still works? If it's not terribly rude to say so, I'd say it doesn't seem likely, at the very least not without them already knowing Adhock's rule of thumb for what lies where.
If the overwhelming majority of a mechanic's supporters - and, speculatively, perhaps even it's own creators - don't use that mechanic in the way FD intended and expected it to be used, I think it might be worth at least reconsidering whether or not the information exposed to the player is sufficient for Frontier's goals.
I suspect FD already agrees in some part with the OP's general sentiment, or the current - and very welcome - round of trade data changes would presumably not be happening. I find the idea of comparable improvements for locating ships and equipment to be equally welcome.
