But I think playing online multiplayer should perhaps have its own reward. Invisible in game, but something like a 10-20% uplift on rewards for missions and bounties, etc....
Give people the choice and little incentive to pick the harder one.
The only problem with this is that it would cover everyone playing MP, and would still not encourage from starting in multi rather than SO. If we can modify it slightly, perhaps give new players in MP a 10-20% uplift till a certain amount of time played?
Matthiby, a quick question.
What's your experience been to date in Standard Beta, with player-to-player - comms, for example?
I can guess where this line of argument would head, towards SO and MP being "pretty much" equally unpopulated. I disagree with this too; I know a large number of players in ED are going to head off into the sunset exploring, but another sizeable percentage of people will clump around busy player hubs, including most likely the starting systems. You can see this phenomenon in SB already. You will be more likely to encounter other players than some people believe.
The issue I as I see it with many threads like this, is we are being asked to discuss a design change, when we have yet to experience the full design itself.
I know its an often repeated statement, but its one which is still true - the game is yet to be feature complete, and until such time as it is there is little point in talking how it can be improved.[/IMG]
Hamer raised the same point before, but I've not seen this issue discussed elsewhere and I think that everyone choosing Solo Online as the only sensible starting option creates all sorts of potential problems.
I hope mp doesn't become a big kill fest... Hoping this community is more friendly
Again, Coyote, I'm trying to steer the thread away from discussions about PvP, but it's a fact that this community is very friendly

.
different save games for each mode and problem solved
That is one possible solution, but many people on here are very much against it. As SAB suggests, maybe it could be something as simple as giving new players a slight boost for a certain number of gameplay hours?