Being a Criminal

You can be a criminal, you can go out and destroy security ships, kill clean NPC's, smuggle and steal cargo.

You can also go out and attack other CMDR's in Open.

You will incur fines, bounties and will be hounded by NPC bounty hunters and other CMDR's. Space ports will deny you landing rights.

You will need skill, a fast, well-armed, defended ship and a lack of conscience for your character.

Expect no quarter if you get caught "wanted" by fellow criminals or clean CMDR's.

Enjoy.
 
Sandro has several times, supported the idea of a 'criminal career' or at least worthwhile criminal activities. It will come.
 
Sandro has several times, supported the idea of a 'criminal career' or at least worthwhile criminal activities. It will come.

He's even said as much in the most recent stream, directly stating that he's aware that it might feel like more punishment without better rewards right now but they're aware that piracy needs love and will get it. Which I'm guessing the op didn't watch.
 
People have this strangely romantic view of crime. As if criminals never have to face consequences like being prosecuted or brought to jail.
But even in movies the bad guys always lose at the end :D
 
So I was wonder when being a criminal would be a viable option in this game, it seems that every update goes further and further away from this path that I was told I could follow. Just curious.

You can do it right now. The next update will add more.

Are we playing the same game?
 
I would be willing to sacrifice my legal status in most of space if it meant I could make a decent wage off criminal activities. I'd want to be able to disable ships and steal their components.
 
I would be willing to sacrifice my legal status in most of space if it meant I could make a decent wage off criminal activities. I'd want to be able to disable ships and steal their components.

MMhh I'll have that tasty Power Distributor and those lasers look real nice!
 
You can be a criminal, you can go out and destroy security ships, kill clean NPC's, smuggle and steal cargo.

You can also go out and attack other CMDR's in Open.

You will incur fines, bounties and will be hounded by NPC bounty hunters and other CMDR's. Space ports will deny you landing rights.

You will need skill, a fast, well-armed, defended ship and a lack of conscience for your character.

Expect no quarter if you get caught "wanted" by fellow criminals or clean CMDR's.

Enjoy.

The crime system is unequivocally broken as a career choice.

The cornerstone of such activities should be risk/reward, but any player that has a modicum of awareness about payouts will know all criminal activities are basically the lowest paying in the game.

Bringing up my second character, every mission board at every station, anarchy or otherwise, would read as having one or two piracy or smuggling missions at 50k and 20 odd data delivery missions at 200k a piece.

Cheers for the optimism dude but crime needs a serious review.
 
Well, frankly it's not that hard to quick fix PvE piracy/criminal gameplay :

1) Beef up illegal assassination missions rewards. I mean, you will incur a huge Bounty from those.
2) Beef up piracy mission payouts to make it a worthwhile PvE activity. Put in some tough ones where one has to attack a fed/imp convoy to recover high value items. Heck, make those "train robbbery" wing missions.
3) Kidnap jobs on the top 1% of all liners, and maybe weddings too. Just because they are annoying :)
4) Stop scalling mission payouts with high ls distances above a factor 2-4. (i.e. smite the smeatons)
5) Make drugs and weapons dirt cheap in anarchies, and mighty expensive where they are illegal.
6) Put NPC rare good traders with juicy cargo on the classical rare trade routes. FD can simply rip off the routes created by the community. Also have such trader in every systems with rares and its immediate neighbours.
7) Add shady thargoid tech traders carrying thargoid cargo such as probes, sensors and what not. Also can do the same with Imp/Fed convoys.

High end assassination/piracy missions should pay in the 15-30M for one hour of play time. (In fact all top end missions / activities should be balanced to that level IMO (but not more))

fixing PvP piracy is going to be much harder :/
 
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I'd want to be able to disable ships and steal their components.
Sounds very cool. Disable a ship and detach one of its external modules before cops arrive. I expected "looting" to be that plus scavenging but we got material gathering instead.
 
Diamond pirating is a viable career. You make good money, if you are able to milk out all the cargo of those T9s.
 
I would be willing to sacrifice my legal status in most of space if it meant I could make a decent wage off criminal activities. I'd want to be able to disable ships and steal their components.

Or steal the ship just like real pirates. Have your npc crew member take it to your home system then upgrade it or strip it down and sell it :D
 
Diamond pirating is a viable career. You make good money, if you are able to milk out all the cargo of those T9s.

Indeed. Can do ~8-10M from a diamond T9. Sadly it's the only well paid PvE piracy.

Where are the high paying missions, rare good NPC traders and shady thargoid tech brokers ?
 
Indeed. Can do ~8-10M from a diamond T9. Sadly it's the only well paid PvE piracy.

Where are the high paying missions, rare good NPC traders and shady thargoid tech brokers ?

That's the problem, isn't it? The game does nothing to lure you in to a life of crime.

Crime shouldn't be something you make a conscious RP choice to do. It should be a place you end up naturally, because you are lazy, greedy and lack moral fiber.

Imagine all the criminals we would have had, if crime replaced the typical money exploits. :D
 
Diamond pirating is a viable career. You make good money, if you are able to milk out all the cargo of those T9s.

Very profitable, although it works out easier to just do smuggling missions from a good source. Have always wondered why the payout isn't better for pirating Hafnium 178 military convoys.

Only 70,000 credits per tonne - Should be a least a few million cr/t

Hafnium 178m2, Hf, atomic number 72. This nuclear isomer has the potential to unleash enormous quantities of gamma radiation, making it an excellent ingredient for use in devastating weapons of mass destruction. As a result Hafnium 178 is a highly controlled substance that is universally illegal to own without special dispensation

That's the problem, isn't it? The game does nothing to lure you in to a life of crime.

Definitely lured me into crime, started out hauling legal goods, now 90% of the time I have something illegal onboard. Looking forward to the new C&P
 
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Definitely lured me into crime, started out hauling legal goods, now 90% of the time I have something illegal onboard. Looking forward to the new C&P

I am not sure what's worse - that the haulage missions still generally pay as well, or that the extent of the "difficulty" in smuggling means remembering to approach the station entrance in a straight line ;)
 
I am not sure what's worse - that the haulage missions still generally pay as well, or that the extent of the "difficulty" in smuggling means remembering to approach the station entrance in a straight line ;)

Yeah, the bulk of my profits still come from legal haulage. The illegal stuff is just topping up the cargo bay. Am hoping there will be some serious consequences if I get scanned in the future, not that I generally get scanned on smuggling runs, but it can happen every now and again, especially in large freighters.
 
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