Complain about the game's problems!

rep for the good analysis.



yes, that's what i thought too. looking at 'beyond.q1' checklist though i'm starting to wonder ... how is a new 'power weapon grind' based on the very same premises going to help improve the core game? looks rather counterproductive to me ...
Ah, I forgot about the tech broker... well, to me it doesn’t seem that bad - mostly because unlike power modules you can just buy them from outfittting whenever you want after you’ve unlocked them. But I’ll be the first to rage on them if they require 30 (10) wake scans. Even one wake scan is simply too much considering the ‘gameplay’ involved. Same for many other components/materials btw. Heck, I still hate combat mats even though the work involved in getting them is actually interesting becausenhey’re so counterintuitive (I just hate mats and data lol).
 
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Why do you care?

I like chips, if I heard someone complaining about chips I'd just shrug and move along. I wouldn't go over and tell them to stop complaining about the chips I had no hand in creating and if they do complain to insist they provide constructive criticism, because that would be weird.

It's FD's place to say they don't want criticism of their game, not ardent fans, and FD are OK with it (as long it it doesn't breach forum rules).

If criticism of a product you bought but had nothing to do with creating is upsetting you then the problem really is you, you need to take a step back because your fandom of a computer game is getting a bit weird.
 
Ah! I see we're back on track with the "the devs screwed the game - no they didn't" nonsense... It's a bit sad to see that every single thread discussing the game itself becomes like that after one or two pages. Let's just imagine they did screw up engineers, space travel, passenger missions, planet lods, uhm... all of it. So WHAT? Those guys and gals develope a GAME. Though I love playing it a lot it is actually not more important than poker or any boardgame. Sometimes I think you just need to substitute the word "dev" with "mom" or "dad" to read the true meaning behind many posts... It's not even a real discussion because most accusations and points of view are made uneducated and most comparisons to other games are just not working because the game compared with does a completely different thing. It's space. Okay. There are planets. Okay. I has procedural generation of stuff. Ooookay. Did you look behind the curtain? Is there gravity? Is it created with astronomical data? Does it want in any way to be partly a simulation? To just ask a few questions anybody who compares should ask him-/herself before posting crap.

PS: They didn't.
 
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My only complaint is that it has a creative narrative written by very talented engineers (see Powerplant mechanics) which works as well as a machine built by very talented writers.

They need to hire specifically talented creatives to build systems around narratives instead of building a narrative around systems.

Well said.

It's long past time the Engineers stop trying to make a game, and let game devs do their job. Cold, hard numbers grinding does not a compelling game make.

Also, over reliance on boring CG and RNG grind/time sinks, over compelling interaction.

Where are memorable characters, voiced dialogue and.persistence and consequences? Were RNG grind and the abject failures of Power Play, CQC and Multi crew really more important?
 
Doesn't matter what they say, they are still hanging around and posting about it.

Personally, I prefer to PLAY Elite Dangerous more than I care to talk about it. My activity on these forums is usually during periods where I am traveling to a system in-game or whatever. Some use Netflix. I prefer to participate on here.
 
I think the most amusing part for me is that people seem to view people beholden to "constructive" criticism as opposed to "criticism" as some sort of sacrament.

To me, it's quite simple, really-
Just complaining doesn't accomplish much at all- it's usually counter-productive.
Complaining with suggestions on how to improve something is much more productive.

If your intent in complaining is to actually improve something- then it would behoove you to suggest alternatives rather than just complain.
If not, then complaining doesn't communicate your intention clearly and it comes across as subversive behavior.

TL;DR - if you really want to help to make something better, try offering suggestions or alternatives.
 
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If we're being honest, most of the complaints have a valid point or two or many. And the frustrations stem from lack of feedback. For instance, one of the easiest to solve - to my limited knowledge of programming etc - major problem with the game right now is the risk vs reward payout. It's awful, and we ALL agree that it is so.

There's no controversy, no dispute. The risk vs reward in Elite is BAD. Smuggling and piracy should pay much more. And yet nothing's being done about it.


How hard can it be, seriously? It doesn't take much more than fiddling with the algorithms or tables or whatever it is.
 
Exactly _this_ kind of thinking is one of the problems. And the answer you didn't want to hear is: Much, much harder than you think. :D

Has a thought ever occurred to you, that maybe, just maybe, Frontier should have thought about it before promising things and taking money up front?

Case in point orrery map.

05-07-2013

under this image:

940.png


Frontier Developments wrote:

"The image above represents our current development for the Orrery View, however David keenly noted that the comet trail from Thais is pointing the incorrect way to be scientifically accurate, so there are still some amendments to be made! The map is designed to be as information rich as possible, providing players with a range of various views, filters and search options that can be configured to their own play style."

than sometime late 2017

There's a lot of factors to consider with something like this. What does it really add? I'm not disputing the fact that the orrery view would be immense and show things off in such an awesome way, but it has to be easily usable. There's so much data to show, so many different aspects of the game that need to be/could be visualised to give a greater experience. This is a huge technical challenge not just from a "how do we display the stellar/planetary bodies" angle, but also you have to consider what data would be relevant to explorers, what would be relevant to mission/passenger runners, combat pilots, system states, trading, and so on. There's so much data in the game, and it would be great to show it all. But each thing is a "cost" as far as development, querying the data, system resource, and also screen space. These are only the things that I can think of from the perspective of someone who doesn't really know the first thing about effective UI design, and that's already a tough set of questions to answer... :)


how can you defend that? Why shouldn`t i point that out?
 
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Here we go...the thought police are here.

OP....this is a game forum. It was created by FDev for the players to discuss ED, receive feedback both positive and negative on the game primarily to help them develop the game further and to gauge their customers satisfaction with their product.

If FDev do not want or need our feedback the solution is simple...shut the forums.

You remind me of King Canute.

I'll leave you with this which I post whenever I see one of these threads

https://www.youtube.com/watch?v=lNKEtXHyYVQ
 
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To me, it's quite simple, really-
Just complaining doesn't accomplish much at all- it's usually counter-productive.
Complaining with suggestions on how to improve something is much more productive.

nail, head, etc and guilty as charged. i have no excuse except my lack of faith. long ago i got possessed by the uneasy certainty that suggestions here are either futile, or worse: systematically only the oddest most screwed up suggestions are considered (read: needless ship/module/weapon buffs/nerfs, c&p, ...).

it's a lost cause and my stance is cynical, i can't help. regarding critic i'm a tragic troll. i guess this will be the case while i still love the game. the more i see the more i feel that it won't be forever.
 
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