"Sense of progession" ? listen to our feedback!

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Nobody wants to roll every module from 1 to 5 again, that was overwhelmingly the clearest feedback in your great feedback forums, and you just ignore that?

edit: yeah, "progression" obviously in the title...
 
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You won't. Legacy engineered modules stay and you have the OPTION to revert to the bottom of grade 5 and then upgrade from there. Or didn't you catch that?

Top tip is to go do a whole bunch of grade 5 mods stacked up ready for the changeover. I know I will if I can find a spare weekend.
 
The minimum number of rolls needed to get a basic grade 5 modification will go up a bit, yes.

The maximum number of rolls needed to get a top-end module at each grade will go down very significantly.

So the average number of rolls that people actually do on each module is likely to go down substantially, too, as well as making it much clearer by ensuring that every roll is an improvement. Overall, that adds up to an improvement in my books.
 
Yeah well, some people start the game now, or want to make new modules for new ships.

Then yes but on the current system you'd still have to re-roll your modules anyway and work from G1 to G5 reputation access on all engineers right? Probably takes longer to unlock them all than it does to engineer a ship fully.

I count ~70 +/-15 resources to get a module from nothing to the very top of G5 if the system is linear from what I've just seen. Not terrible considering some modules I've spent hundreds of materials on, FSD and DD thrusters spring to mind.. It'll hurt those that casually engineer but it'll greatly help those that are aiming for top level stuff.

It also creates a ceiling which means PvP will be much more balanced as everyone can get to the max tier.
 
I have to go from g3->g5 anyway all the time due to special effects. The g1-G2 stuff is trivial, I can now buy the specials, there are more of them and getting to the top is easier. Ah well. :)
 
The new grade grind mechanic is great for the min maxers but terrible for casual players who would just roll a few grade 5s and take what they got. It's ironic that they needed to cheat in the livestream due solely to said grind using up all of their mats.
 
yeah, because it is impossible for explorers to get 5 iron without cheating. Come on man. :rolleyes:

Lol, brutal :p

+1 rep

That being said Mengy is right that it's gonna hit the casual players hardest although if they stick to one ship or keep modules and repeatedly engineer over a longer timeframe them they have a guarantee that they will get to the maximum now instead of it being left all to chance.
 
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The minimum number of rolls needed to get a basic grade 5 modification will go up a bit, yes.

The maximum number of rolls needed to get a top-end module at each grade will go down very significantly.

So the average number of rolls that people actually do on each module is likely to go down substantially, too, as well as making it much clearer by ensuring that every roll is an improvement. Overall, that adds up to an improvement in my books.

That's why I'm okay with it. It's not perfect, but to think FD could ever produce a perfect engineering system is just naive.

I like it.
 
The minimum number of rolls needed to get a basic grade 5 modification will go up a bit, yes.

The maximum number of rolls needed to get a top-end module at each grade will go down very significantly.

So the average number of rolls that people actually do on each module is likely to go down substantially, too, as well as making it much clearer by ensuring that every roll is an improvement. Overall, that adds up to an improvement in my books.

A bit?? Like 20 times more? Yeah, who cares it’s just 20 time more rolls per module for each damn ship! I am a ship collector, I hate this so much.
 
The new grade grind mechanic is great for the min maxers but terrible for casual players who would just roll a few grade 5s and take what they got. It's ironic that they needed to cheat in the livestream due solely to said grind using up all of their mats.

^^^ This.

The new system is only better for people obsessed with "god rolls", but a lot grindier for normal players who are satisfied with a regular grade 5 mod.

I already have grade 5 access for a module, I don't need a god roll. Before I could just roll once for a regular grade 5 upgrade, now I have to throw materials away and roll every time from grade 1 into 5 for every new module in every new ship...

That's just great, because I absolutely "love" roaming aimlessly on planets following blips while searching, ups I mean, waiting for RNG to decide when to spawn rocks in my path to farm materials...
 
You can now pin a blueprint and improve as you go along, finding materials and trading them up from other trash you may find. All in stations; no need to go back to the engineer every time.
 
A bit?? Like 20 times more? Yeah, who cares it’s just 20 time more rolls per module for each damn ship! I am a ship collector, I hate this so much.

From what was shown on the stream, the numbers probably need tweaking as progression within a grade did seem too slow. The overall concept is decent for the reasons I mentioned above, the numbers can more easily be adjusted through the beta :)
 
As I just quickly calculated in another thread: due to the material trader and the ability for downwards conversion, to progress through *all* the lower ranks, you need on average just twice the materials of a single grade 5 roll. It just takes a horrendous amount of clicks and possibly visits to different material traders.

My suggestions would therefore be to just add an option to progress directly to the bottom of grade 5 with a single click, at the cost of two grade 5 rolls, and similar options for ranks 2 to 4. I think then everyone would be happy, and overall material cost would be around the same on average - so really no real difference except for convenience.
 
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I really like the new system and have no problem with the concept of rolling rank 1-5 for upgrades on my modules. It is entirely too easy to get grade 5 upgrades in the current system.
 
In the current system, I virtually always had to re-level from g3 because I'd paid for a favour at some point ;)

It's really unclear if the new system will be faster. It's obviously not that simple. But there's one thing that's definitely clear is that mats management will be much, much easier. Particularly if mining.
 
Nobody wants to roll every module from 1 to 5 again, that was overwhelmingly the clearest feedback in your great feedback forums, and you just ignore that?

edit: yeah, "progression" obviously in the title...

Its quicker in the long run.
No more endless rerolling to get a better modification, because every roll is a guaranteed improvement over the previous one.
No more endless rerolling to get the right special effect, because you can now simply choose the effect you want without loosing rep.
And on top of that you can use the materials broker.

So yeah the phrase "sense of progression" is justified.
The new system is much more straightforward.
 
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