It's also worth noting - and forgive me for missing this - but I don't see too many solid alternatives to this system. So, let's say you could do G5s straight away like you currently can once you have engineer rep - because of the new engineering system, that means all you would need are these 4-10 rolls to take a module from unengineered to god-rolled. That's too short in my books, so some sort of investment barrier is needed.
I agree, that's the only reason that justifies the need to progress through G1-G5 for every module to me.
However, imho linear progress is the wrong way of keeping people from reaching their uber-ships too quickly.
It will still result in way too many top-end ships populating the bubble.
I'd rather prefer an exponential approach.
Answer to this is to have a rapid curve. Allow players to either go directly to low level Grade 5 (once it is unlocked) or to very quickly go from G1 to G5 with one roll per grade. And then have an increased number of rolls in the G5 category, i.e. 10 to 15 rolls to go from Low level G5 to top end G5.
This would mean higher material requirements for those chasing top end G5, but it would still be significantly lower than the current system. Meanwhile those players who are not interested in god rolls could get a low end G5 without having to jump through hoops.
I agree with the first bit: Let people go directly to low level Grade 5 (once unlocked) or to very quickly go from G1 to G5 with one roll per grade.
After that I'd either exponentially slow down the progress made per roll or increase the materials required per roll the closer it gets to the max.
Like bladebss I think it's important that it's still possible to improve a module for a long time if you're ready to spend the effort or if you just happen to have the spare materials.
I'd even add a decimal place for the stats to allow for very tiny improvements close to the max.
Think of modern race cars: Even in high end racing the cars aren't entirely on par despite all the money and engineering know-how they throw at it. The last fraction of a percent is always the most expensive one and it should be the same when engineering our ships.
I could support the new system if they implemented something like this to make sure low level G5 modules stay reasonable and top-end modules stay very rare.
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