Thanks for bringing back the grind frontier.

I just got my corvette, doing some calculations I figured I can smuggle slaves for 8k credits per ton in my cutter.

I figure, 105 trips, or 17.5ish hours of time in game should be about right to get it fully equipped. Then I can do the engineering grind done. WHICH I better get done now before you introduce the new Engineer grind in 2.4

Thanks frontier again, truly next level game design.

I mean 4-5 hours doing passenger missions were so wrong right.
 
I just got my corvette, doing some calculations I figured I can smuggle slaves for 8k credits per ton in my cutter.

I figure, 105 trips, or 17.5ish hours of time in game should be about right to get it fully equipped. Then I can do the engineering grind done. WHICH I better get done now before you introduce the new Engineer grind in 2.4

Thanks frontier again, truly next level game design.

I mean 4-5 hours doing passenger missions were so wrong right.

I'm not going to waste my time going into any great detail here, but suffice it to say... "You're Doing It Wrong"
 
To me making a ton of credits off silly passenger missions was flat out wrong, but in the same breath I still see grind mechanics because there isn't really a high risk / high skill / high reward solution in game and that is the real problem.
 
The problem is that there seems to be a pretty big difference between what FDev says and what it actually does.

They say they want to reduce grind in certain areas of the game. And then they turn around and do things that tend to increase it.

Long range bulk passenger missions were too easy for the payout. A nerf on this specific activity was inevitable. But to me, that seems like treating a symptom without addressing the underlying disease: The mission system is basically broken.

Here we have a game that revolves around doing missions/activities to earn credits. When the best way of doing that involves pointing your ship at a dot on the screen and goinf AFK for the better part of an hour, something is wrong with the game. And it's more than just a "bug" in the way a particular payout is calculated.
 
So much delicious, delicious salt from people who have no clue what they're talking about.

Ain't that the truth!

The toys were certainly flying out of the Prams yesterday after the last live stream! [haha]

Its been a while since I have read a bigger collection of nonsense from the Doomsayers than I did yesterday. And if you are a regular on these forums, that is certainly saying something! :D
 
FDEV and this forum are killing this game, artificially making it more difficult to get stuff by making it a grind turns people off.

These missions did not hurt anything other than some peoples preconceived notion of balance.
 
FDEV and this forum are killing this game, artificially making it more difficult to get stuff by making it a grind turns people off.

These missions did not hurt anything other than some peoples preconceived notion of balance.

The absurdly high passenger rewards were only active for a couple of months. Considering that this game has been released and growing for three years, I don't think reducing them really has any chance of killing the game. In fact, it is still generally much easier than ever to earn credits. Back when the game was just a few months old, there was a method of earning credits that involved selling performance enhancers at certain signal sources. In a big ship, you could make about 15 million credits per hour, which at the time, was waaay more than you could earn doing anything else. Now, 15 million per hour is considered to be on the low end of earning rates. This is just to give you some perspective as to how easy it has become to earn credits.
 
FDEV and this forum are killing this game, artificially making it more difficult to get stuff by making it a grind turns people off.

These missions did not hurt anything other than some peoples preconceived notion of balance.

Did I miss something?

Taking a quick look at the mission board over here at Stross Installation in HIP 5623 (Near Cubeo), I am seeing dozens of Planetary Scan missions that are paying between 3-5 MILLION CR each. Pirate Lord Assassination Missions (My personal favorite) paying over 2 Million each, Antiquites Salvage missions paying between 2.5 to 4 Million CR each...

And that is only about half of what I am seeing available on the mission board here right now.

Since when are those considered nerfed/low level payouts? If you seriously think those are, then I think its time to find another game.
 
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I just got my corvette, doing some calculations I figured I can smuggle slaves for 8k credits per ton in my cutter.

I figure, 105 trips, or 17.5ish hours of time in game should be about right to get it fully equipped. Then I can do the engineering grind done. WHICH I better get done now before you introduce the new Engineer grind in 2.4

Thanks frontier again, truly next level game design.

I mean 4-5 hours doing passenger missions were so wrong right.


[video=youtube;2zcVnNwAHys]https://www.youtube.com/watch?v=2zcVnNwAHys[/video]
 
Does it really matter how fast people earn money? If they can earn 1 billion in like an entire day does it matter? NO! Player money does not make 1 bit of difference, so what if people buy Connies, you still need to grind your life away to get the 2 best ships in game, having money just makes the grind more bearable. PVP more fun cause id not care about dying to a griefer.
 
Does it really matter how fast people earn money? If they can earn 1 billion in like an entire day does it matter? NO! Player money does not make 1 bit of difference, so what if people buy Connies, you still need to grind your life away to get the 2 best ships in game, having money just makes the grind more bearable. PVP more fun cause id not care about dying to a griefer.

Oh Boy...

You are not going to be a happy camper at any point playing this game.

I own both the Corvette and the Cutter. I achieved the rank requirements for both by simply playing the game. I never looked at it as a grind. In regards to the Corvette, when it was released I was already a Rear Admiral in the Federation Navy, so I bought mine on day one.

I won't deny that they both take a lot of time to achieve, but again, I never focused on that as a goal. I just played the game and the rank eventually followed.

I guess patience is a lost art with younger gamers today. (Roll the Veruca Salt Clip again Boys!)
 
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