The new system is objectively better for the first ship and it's core internals and shields:
Bulkheads, drives, powerplant, fsd, distributer, life support, sensors, shields
Old system = 288 mats
New system = 268.8 mats
That is better.
However, the new system takes more materials, and therefore time, for any subsequent G5 already done, particularly when you take duplicated weapons or modules into account.
Eg For a new player's first Cobra mk III with 4 MCs with special effects and 2 different utilities it's only a little worse:
Old system = 477 (288 + 36 + 36 + 54 + 21 + 21 + 21)
New system = 510.4 (268.8 + 33.6 + 33.6 + 43.6 + 43.6 + 43.6 + 43.6 )
But for each subsequent Cobra mk III (or equivalent):
Old system = 174 (72 + 9 + 9 + 21 + 21 + 21 + 21)
New system = 510.4 (the same as the first ship)
That is, for this example a second ship and beyond (see what I did there
) the new system will require over 3 times the materials of the old system, and that ratio will get worse the more duplicated weapons, utilities, internals are used.
Whilst it will probably give a more reliable outcome it will be far more time consuming for a player's fleet, however you go about getting the materials (mat broker etc)
See the spoiler for the working. (Feel free to say if I've made any mistakes)
My opinion
Pros: I like the more predictive system a LOT. I like the 'buying' of special effects rather than rep. I think everything else in this update from all 3 streams looks great and I'm looking forward to trying it out.
Bulkheads, drives, powerplant, fsd, distributer, life support, sensors, shields
Old system = 288 mats
New system = 268.8 mats
That is better.
However, the new system takes more materials, and therefore time, for any subsequent G5 already done, particularly when you take duplicated weapons or modules into account.
Eg For a new player's first Cobra mk III with 4 MCs with special effects and 2 different utilities it's only a little worse:
Old system = 477 (288 + 36 + 36 + 54 + 21 + 21 + 21)
New system = 510.4 (268.8 + 33.6 + 33.6 + 43.6 + 43.6 + 43.6 + 43.6 )
But for each subsequent Cobra mk III (or equivalent):
Old system = 174 (72 + 9 + 9 + 21 + 21 + 21 + 21)
New system = 510.4 (the same as the first ship)
That is, for this example a second ship and beyond (see what I did there
Whilst it will probably give a more reliable outcome it will be far more time consuming for a player's fleet, however you go about getting the materials (mat broker etc)
See the spoiler for the working. (Feel free to say if I've made any mistakes)
Sandro has stated (livestream last year) that under the new system each level will take an average of 2.8 rolls ( I had to laugh when it took them 5 last night
)
Old system material use, first ship:
Allowing for 3 grade 5 rolls it will take:
Grade 1: 3x1=3
Grade 2: 3x2=6
Grade 3: 3x3=9
Frade 4: 3x3=9
Grade 5: 3x3=9
A total of 36 mats per module.
Allowing for core internals and shields:
Bulkheads, drives, powerplant, fsd, distributer, life support, sensors, shields
Gives a material cost of for a base ship of 288 mats
Old system, second and subsequent ships:
Grade 5: 3x3=9
Allowing for core internals and shields:
Bulkheads, drives, powerplant, fsd, distributer, life support, sensors, shields
Gives a material cost of for a base ship of 72 mats
New system material use, first AND subsequent ships:
Grade 1: 1x2.8=2.8
Grade 2: 2x2.8=5.6
Grade 3: 3x2.8=8.4
Frade 4: 3x2.8=8.4
Grade 5: 3x2.8=8.4
A total of 33.6 mats per module.
Allowing for core internals and shields:
Bulkheads, drives, powerplant, fsd, distributer, life support, sensors, shields
Gives a material cost of for a base ship of 268.8 mats
(Each weapon would be 33.6+ ~10 mats for a special effect)
The first ship core modules will be faster to engineer to grade 5. Per module it's 36 (old) vs 33.6 mats (new).
For the core internals and shields it will be
Old system = 72 mats
New system = 268.8 mats
For the first module with a special effect at an engineer (eg weapons)
Old system = 54 mats (36 mats for module, +18 for special effect)
New system = ~43.6 (depends on special effect)
For subsequent upgrades with special effects available at the same engineer
Old system = 21 mats.
New system = ~43.6 (new, depends on special effect)
Without special effects modules take:
Old system = 36 mats then 9 for every subsequent module at the same engineer
New system = 33.6 for every module
Old system material use, first ship:
Allowing for 3 grade 5 rolls it will take:
Grade 1: 3x1=3
Grade 2: 3x2=6
Grade 3: 3x3=9
Frade 4: 3x3=9
Grade 5: 3x3=9
A total of 36 mats per module.
Allowing for core internals and shields:
Bulkheads, drives, powerplant, fsd, distributer, life support, sensors, shields
Gives a material cost of for a base ship of 288 mats
Old system, second and subsequent ships:
Grade 5: 3x3=9
Allowing for core internals and shields:
Bulkheads, drives, powerplant, fsd, distributer, life support, sensors, shields
Gives a material cost of for a base ship of 72 mats
New system material use, first AND subsequent ships:
Grade 1: 1x2.8=2.8
Grade 2: 2x2.8=5.6
Grade 3: 3x2.8=8.4
Frade 4: 3x2.8=8.4
Grade 5: 3x2.8=8.4
A total of 33.6 mats per module.
Allowing for core internals and shields:
Bulkheads, drives, powerplant, fsd, distributer, life support, sensors, shields
Gives a material cost of for a base ship of 268.8 mats
(Each weapon would be 33.6+ ~10 mats for a special effect)
The first ship core modules will be faster to engineer to grade 5. Per module it's 36 (old) vs 33.6 mats (new).
For the core internals and shields it will be
Old system = 72 mats
New system = 268.8 mats
For the first module with a special effect at an engineer (eg weapons)
Old system = 54 mats (36 mats for module, +18 for special effect)
New system = ~43.6 (depends on special effect)
For subsequent upgrades with special effects available at the same engineer
Old system = 21 mats.
New system = ~43.6 (new, depends on special effect)
Without special effects modules take:
Old system = 36 mats then 9 for every subsequent module at the same engineer
New system = 33.6 for every module
My opinion
Pros: I like the more predictive system a LOT. I like the 'buying' of special effects rather than rep. I think everything else in this update from all 3 streams looks great and I'm looking forward to trying it out.
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